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OC4 News

kojack
MVP
MVP
So far we have two headsets announced:
Oculus Go is a stand alone (not mobile phone or pc based) headset. It will be $199us and will release early next year.

Oculus Santa Cruz (which we've seen before) will be a product too, with 6dof tracked hand controllers.

No specs yet.

Hmm, Santa Cruz doesn't have headphones. Is that just due to early prototype?

(Just like OC3, the live streaming in VR is broken, so I'm watching on a monitor)

Update 1:
Oculus GO has 2560x1440 and new lenses which reduce glare.
Audio drivers build into headset, you can get sound without headphones.
Oculus GO is GearVR compatible for software.
Unity and Unreal support.
Developers are getting GO in November.

Update 2:
So apparently the rift has games. I'm glad they pointed that out. 🙂

Oculus For Business program.
New rift bundle (3 sensors, face interfaces, touch and headset)
Commercial vr license. Bulk orders.

Update 3:
Rift bundle now at $399 permanently as of today.

Update 4:
Santa Cruz controllers have a touch pad.
Constellation IR based.
Santa Cruz has 4 ultra wide cameras for inside out tracking. The tracking volume goes behind you partially (looked like maybe 230-260 degrees? Just guessing from the little diagram)

Update 5:
Oculus for Business bundle is $900. It comes with: Headset, Touch Controllers, 3 x Sensors, Remote, 3 x Rift Fit, Commercial Warranty, Preferential Customer Service, Commercial Licence.
https://www.oculusforbusiness.com/

Oculus Dash is the new interface.
It can open as an overlay while in a game.
It's designed for Touch. I don't know how this will affect people without Touch.
Dash lets you use PC apps in VR. You can pin overlays of things like videos inside of games.
Debugging Dash using Visual Studio inside of Dash. 🙂

Oculus Home now has customisable environments and interactive stuff.
Looks like Home has become The Sims.
Games can be launched like in Arizona Sunshine: plug in cartridges.
You can visit other people's environments.
Shared spaces in the future.

Dash and new Home are part of Rift Core 2.0, coming in december.

Update 6:
New oculus avatar system.
Developers can make custom avatar accessories (they come with games by the sound of it).
Avatars will be usable on SteamVR and Daydream.
Coming in 2018.
Lipsyncing.
Eyes auto track interesting objects around you.

New Oculus store coming 2018.
Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
60 REPLIES 60

kzintzi
Trustee
yeah, Microsoft has developed the pattern of turning up late to the party, saying that their party is better, then (when not a lot of people come to their party) deciding that parties are dead and moving on to the next thing which they turn up late to.

Apple do this too, but they tend to say "hey, we've made Parties the best they've ever been, in fact we've reinvented the concept of parties and made it sleek and pretty with light, and cool music." then they deliver - well they did under Steve; time will tell if they can pull it off again with <something-maybe-VR/AR>. Apple are Very Good at keeping it quiet :smile:

Though you are more than slightly incoherent, I agree with you Madam,
a plum is a terrible thing to do to a nostril.

Sax-a-boom
Rising Star
The one thing you can guarantee that's going to come up in a Michael Abrash talk, is his desire to have a great working environment in VR. He talks about having things like your actual keyboard precisely mapped into the digital space, while having the rest of your real workspace skinned for sharing information with others. He doesn't seem to see that as a distant goal either, which leads me to believe that CV2 is going to have serious mixed reality abilities. I think it's a good term that will become more common as VR and AR merge. Like the opacity layer in an image app, there is a large realm between the two where one could be more or less dominant than the other but still using both. In the workspace scenario above it could be heavily towards the VR end for visuals but using the plane identification of AR to map and build upon real objects so you can move freely around your space without bumping into stuff.

kzintzi
Trustee
I'm very much looking forward to AR.. the possibilities and benefits will be amazing.. of course the issues and penalties will be there too, coz humans :smile:

Though you are more than slightly incoherent, I agree with you Madam,
a plum is a terrible thing to do to a nostril.

zboson
Superstar
Did anyone get to hear about the topic "Improving Healthcare Education Through VR"? It looked like it had some excellent speakers. I really wish I could have attended.

Will videos and/or slides be made available to the public for each speaker?

Sax-a-boom
Rising Star
A number of videos from different sessions at OC3 were posted on their youtube channel, so I assume the same will happen again this year at some point. 

zboson
Superstar
No news about the Carmel browser yet at OC4. Maybe today but I think they would have announced it yesterday. It was discussed one year ago at OC3. Maybe they gave up on the idea and will do something different.

https://uploadvr.com/carmel-oculus-web-browser-support-webvr/

Sax-a-boom
Rising Star
@zboson I don't know if there was anything you were specifically looking for within Carmel, but Firefox incorporated WebVR from version 55

kojack
MVP
MVP
I just got into the Carmack speech (half an hour late, I was playing Roborecall).
Apparently if I heard correctly, Oculus GO has an LCD screen with proper RGB sub pixels. He says that while it has more latency and not as good blacks as oled, it's an overall win due to having higher effective resolution (1440p RGB LCD is higher res than 1440p Pentile OLED).

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3

Anonymous
Not applicable
I watched Carmack for about 45 min, all of that stuff is way over my feeble head lol. 

kevinw729
Honored Visionary

dburne said:

I watched Carmack for about 45 min, all of that stuff is way over my feeble head lol. 


Takes a big man to admit that  😄
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959