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OC6 Announcements

nalex66
MVP
MVP
Just watching the live stream... so far:
  • Quest Link to use your Quest as a tethered PCVR headset, releasing in November
  • Hand tracking without controllers or gloves, launching on Quest (and Rift?) in early 2020
  • Facebook Horizon: metaverse-like shared world(?) launching next year
  • AR glasses under development at Facebook Reality Labs
  • Passthrough+ (stereocorrect view) releasing on Quest next week, and Passthrough on Demand later this year
  • Go apps updating to Quest, free for Quest users
  • New enterprise-level services for business use of VR
  • Half Dome 2 and 3 prototypes, and more future tech presented by Abrash
Awesome stuff!

DK2, CV1, Go, Quest, Quest 2, Quest 3.


Try my game: Cyclops Island Demo
182 REPLIES 182

Fazz
Honored Visionary
This all sounds good. I'll definitely consider getting an Oculus Quest once I hear from some people who have their Oculus Quest tethered. It was always going to be the best option for Oculus to have a VR headset that could be used for both mobile and PC -VR.
Does anybody know if having the tethered option will use the battery placing it on charge, or will it just bypass the battery altogether?

Zenbane
MVP
MVP

kojack said:

I was tuning out in the middle there too around 4am.



I forget that everyone is in different time zones! Although since you brought it up... I will mention that when you tuned out, you didn't feel compelled to let everyone know about it. At least until now lol

I do agree that it's a dumb thing to argue about.

nalex66
MVP
MVP

RedRizla said:

This all sounds good. I'll definitely consider getting an Oculus Quest once I hear from some people who have their Oculus Quest tethered. It was always going to be the best option for Oculus to have a VR headset that could be used for both mobile and PC -VR.
Does anybody know if having the tethered option will use the battery placing it on charge, or will it just bypass the battery altogether?


It's supposed to charge the battery while playing, provided the USB port can provide the necessary power.

DK2, CV1, Go, Quest, Quest 2, Quest 3.


Try my game: Cyclops Island Demo

TomCgcmfc
MVP
MVP

nalex66 said:


RedRizla said:

This all sounds good. I'll definitely consider getting an Oculus Quest once I hear from some people who have their Oculus Quest tethered. It was always going to be the best option for Oculus to have a VR headset that could be used for both mobile and PC -VR.
Does anybody know if having the tethered option will use the battery placing it on charge, or will it just bypass the battery altogether?


It's supposed to charge the battery while playing, provided the USB port can provide the necessary power.


I'm not sure if we know this yet.  I have heard that the cable is thinner than standard cables so thought it may be because it is not supplying power.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers

nalex66
MVP
MVP

TomCgcmfc said:


nalex66 said:


RedRizla said:

This all sounds good. I'll definitely consider getting an Oculus Quest once I hear from some people who have their Oculus Quest tethered. It was always going to be the best option for Oculus to have a VR headset that could be used for both mobile and PC -VR.
Does anybody know if having the tethered option will use the battery placing it on charge, or will it just bypass the battery altogether?


It's supposed to charge the battery while playing, provided the USB port can provide the necessary power.


I'm not sure if we know this yet.  I have heard that the cable is thinner than standard cables so thought it may be because it is not supplying power.



We do. This was a quote from an Oculus employee on Reddit:
Our cable is capable of providing charge to the headset if the USB port supports ample power



DK2, CV1, Go, Quest, Quest 2, Quest 3.


Try my game: Cyclops Island Demo

Protocol7
Heroic Explorer

"Oculus Link hands-on and five questions answered"


"This really does work as advertised, which is damned impressive."


Anonymous
Not applicable

snowdog said:
The Half Dome final version (we'll probably see another few iterations of it during the next few OCs) will be the CV2 released in 2022. Remember, the Snowdog predicted this ages ago and is right 99% of the time.



O.o! But the way he talk and what was being shown off didn't even seem ready in the next 5 though at least. Really amazing hardware none the less - I mean the technology over the liquid crystal lens idea is just - WOW -. It just I think I agree with his speech - we keep saying CV2 is next - but base off what was shown off - I think we're another 5 years out at lease rather than seeing it in 2022 so that is why I think we're going to see another Rift S 2 instead of that monster of a design in the mean time. Man that price alone would be crazy nuts with a multi layer lens design like that XD I am hype for that version of VR though! That's going to be crazy af when it releases more like in 2024-5.

I think I agree with nelax66 - we're going to see a hybrid apporch instead as the two products just over lap and only real difference is a mobile device between the two. Sell the mobile part as a "console" or "box" that you attach later onto the headset seems like a good balance and allows it to be optional "upgrade".

What I hope doesn't happen though - is that they remove the idea of a middle and upper end and just focus on the middle and lower end for price reasons. I hope they continue releasing in true fashion a PC headset high end and a hybrid for the middle end making it very clear on the differences between the two other than self created ones. It really wouldn't surprise me if they just remove the Rift S -> Focus on a scale hardware (support 90Hz high end) and drop that down to 75 for when connected to mobile. The problem would be resolution leaps would be super small though to help keep the over all bandwidth low unless they can find another way around of that (and I am sure they are working on that with their compression/static FOVA). From there - they will just add a few extra cameras and offer that box as an optional "upgrade" for on the go if you wish to use it. It would make total sense if they did - but that also means Rift S 2 in 2021-2. 

Go 2 on the other hand is going to get hand tracking as well and will be base off a higher spec version/cpu found in Quest right now - that means it'll be getting some game support rather than media support from what it looks like. Add in optional controllers if you wish and boom you have a "cheap" entry -> into middle vr use if you wish.

GO 2 -> Low/Entry level starting at 200-150 with controller upgrade for another 50$ with a 25-30% more power than we saw with Quest 1. Supports Quest 1 camera lay out and can be hybrid as well (I mean if they can do it on the quest - why can't they on Go 2?).

Quest 2 -> Middle/PC entry starting at 300-275 with a 50-100$ console box that can be added to it later as well for on the go use. It would be a hybrid device that can connect to the PC and that box at any time. It'll have the same number of cameras found on Rift S or a wider view side cameras to cover some of the back as well (maybe place at an angle to capture more of that area).

Rift S -> High end - clearly out specs the other two and a console box just wouldn't have the power to run it well. This would start at around 500-450 and provide the best screen leap and refresh rates with early eye tracking/(D)FOVA but no veritable focus just yet. <at least this is my hope they keep making - they could drop this and keep the other two no problem though - not that I want it to happen like I said above - but from a marketing view it still would cover more than 90% of a target market that doesn't have a PC in the first place that could even run VR.

If they do just keep middle and lower - it'll be for easy access into VR and price reasons. At that point - everyone in their grandma should be able to pick up a device costing less than a PS-# while providing lots and lots of games to use with the flexibility to connect to stronger hardware later on for even more power. It would even cover 99% of the market with the last 1% just being people with super high end computers/2080+ devices that they could just leave up to HTC/Valve/Pimax to. They can even focus more on software for both PC and mobile while only worrying about two products vs three and both products support both pc and mobile instead of having to teach a team for one and the other.

bigmike20vt
Visionary
I dunno I see it similar but a little different @Mradr   (edit actually the 2nd part of your post is more like how i would like to see it..... I *dont* think they need to offer a PC only device, which you touch on later.)

It makes total sense to me that oculus should really tie in their mobile
devices with their rift platform..... hopefully then rather than having
an oculus go, and oculus quest and an oculus rift, they could just
offer 2 or 3 different headsets each essentially feature comparable but
with higher / lower specs and price point.

I hope going forward all their devices will have some form of mobile component.  Whilst not every one is interested in PCVR I suspect most people would like the idea of mobile VR as an option from time to time. Given what people at oculus/Facebook like Carmack etc are interested in, I think they will be keen to have everyone with mobile VR of some description.
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR 🙂

kevinw729
Honored Visionary
If the plan was always to do Quest Link, then I feel that the Rift-S could have been surplus to requirements, other than to appease the PC VR community - may explain that this was a Lenovo partnership, though for Lenovo, they may feel they got the ruff end of the stick if sales projections can be understood.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Wildt
Consultant
While I appreciate how cool the Link cable is, I'd still much rather have a wireless Rift X than a wired Quest.
So for now Oculus aren't seeing more of my money unless my CV1 + TPcast suddenly croakes.