cancel
Showing results for 
Search instead for 
Did you mean: 

OC6 Announcements

nalex66
MVP
MVP
Just watching the live stream... so far:
  • Quest Link to use your Quest as a tethered PCVR headset, releasing in November
  • Hand tracking without controllers or gloves, launching on Quest (and Rift?) in early 2020
  • Facebook Horizon: metaverse-like shared world(?) launching next year
  • AR glasses under development at Facebook Reality Labs
  • Passthrough+ (stereocorrect view) releasing on Quest next week, and Passthrough on Demand later this year
  • Go apps updating to Quest, free for Quest users
  • New enterprise-level services for business use of VR
  • Half Dome 2 and 3 prototypes, and more future tech presented by Abrash
Awesome stuff!

DK2, CV1, Go, Quest, Quest 2, Quest 3.


Try my game: Cyclops Island Demo
182 REPLIES 182

Xeropal
Honored Guest
So much stuff for Quest but nothing for Rift S? The heck? I just bought the Oculus Rift S and these guys are not going to hype me for anything? 

Zenbane
MVP
MVP

Xeropal said:

So much stuff for Quest but nothing for Rift S? The heck? I just bought the Oculus Rift S and these guys are not going to hype me for anything? 



They just announced three different AAA experiences coming to the Rift-S. The new development studio and Horizons are available for Rift-S as well. How much hype are you needing exactly?

There's another 2 hour keynote tomorrow (Day 2). Perhaps more Rift-S hype can be established there.

Xeropal
Honored Guest

Zenbane said:


Xeropal said:

So much stuff for Quest but nothing for Rift S? The heck? I just bought the Oculus Rift S and these guys are not going to hype me for anything? 



They just announced three different AAA experiences coming to the Rift-S. The new development studio and Horizons are available for Rift-S as well. How much hype are you needing exactly?

There's another 2 hour keynote tomorrow (Day 2). Perhaps more Rift-S hype can be established there.




Actually I only had a read on the post of OP so.. I'm not so updated yet.

hoppingbunny123
Rising Star
good news about that quest cable.

Anonymous
Not applicable

Xeropal said:

So much stuff for Quest but nothing for Rift S? The heck? I just bought the Oculus Rift S and these guys are not going to hype me for anything? 

Careful...

Maybe we need a new thread - OC6 Non-Announcements LOL.
Don't want to "offend" anyone. Nah that probably would also.

nalex66
MVP
MVP
Some more information about Oculus Link from an Oculus rep on Reddit:
  • Our cable is capable of providing charge to the headset if the USB port supports ample power
  • The USB cable [that comes with Quest] is a usb 2, you will need a usb 3 compatible cable.
  • Unknown sources {ie SteamVR, non-Oculus apps} will be supported with Oculus Link.
  • You
    can also use a USB C to A cable, we have not evaluated all
    configurations but most quality USB 3 cables and ports should work.
  • [Oculus'
    own Link cable is] 5 meters in length and super thin and more flexible
    than the off the shelf cables we were able to find.
  • USB C is a connector type, USB 3 is the spec.
  • We are still evaluating hardware compatibility but most USB 3 ports should work.
  • We designed a custom cable with an ergonomic support to make it comfortable and help keep the cable out of your way.
  • No
    it’s a regular USB 3 connection. Most ports should work. Our cable is C
    to C but there are some third party A to C’s we’ve seen work as well.
    We don’t require you to use our cable.
  • We
    invented some compression techniques as well as added a bunch of tweaks
    and improvements into the rendering pipeline as well as transport to
    make this all work. It’s not just a direct video feed. We have a blog
    post coming out that will explain under the hood.
  • We currently are working on evaluating system requirements for Oculus Link. More details will be available closer to launch.
  • We
    had to invent a few techniques to make this experience reach an
    acceptable latency and visual threshold. The team put in so much amazing
    effort!
  • It’s
    a custom fiber optic USB 3 cable we designed specifically for VR.
    However at launch you can use most high performance USB 3 cables.

DK2, CV1, Go, Quest, Quest 2, Quest 3.


Try my game: Cyclops Island Demo

Zenbane
MVP
MVP

dburne said:


Xeropal said:

So much stuff for Quest but nothing for Rift S? The heck? I just bought the Oculus Rift S and these guys are not going to hype me for anything? 

Careful...

Maybe we need a new thread - OC6 Non-Announcements LOL.
Don't want to "offend" anyone. Nah that probably would also.



You're still on that?

The difference is that Xeropal is making a valid point in regards to the lack of Rift-S news in comparison to Quest. All you did was say you were tuning out.

Xeropal asked a valid question, whereas you just tried to derail. And seem keen on continuing down that path.

MowTin
Expert Trustee

nalex66 said:

Some more information about Oculus Link from an Oculus rep on Reddit:
  • Our cable is capable of providing charge to the headset if the USB port supports ample power
  • The USB cable [that comes with Quest] is a usb 2, you will need a usb 3 compatible cable.
  • Unknown sources {ie SteamVR, non-Oculus apps} will be supported with Oculus Link.
  • You
    can also use a USB C to A cable, we have not evaluated all
    configurations but most quality USB 3 cables and ports should work.
  • [Oculus'
    own Link cable is] 5 meters in length and super thin and more flexible
    than the off the shelf cables we were able to find.
  • USB C is a connector type, USB 3 is the spec.
  • We are still evaluating hardware compatibility but most USB 3 ports should work.
  • We designed a custom cable with an ergonomic support to make it comfortable and help keep the cable out of your way.
  • No
    it’s a regular USB 3 connection. Most ports should work. Our cable is C
    to C but there are some third party A to C’s we’ve seen work as well.
    We don’t require you to use our cable.
  • We
    invented some compression techniques as well as added a bunch of tweaks
    and improvements into the rendering pipeline as well as transport to
    make this all work. It’s not just a direct video feed. We have a blog
    post coming out that will explain under the hood.
  • We currently are working on evaluating system requirements for Oculus Link. More details will be available closer to launch.
  • We
    had to invent a few techniques to make this experience reach an
    acceptable latency and visual threshold. The team put in so much amazing
    effort!
  • It’s
    a custom fiber optic USB 3 cable we designed specifically for VR.
    However at launch you can use most high performance USB 3 cables.



Wow, so is the Quest a better buy than the Rift-S? 

The Quest has a higher resolution but it's using the bigger OLED pixels. I don't know about the tracking differences.
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2

nalex66
MVP
MVP
The tracking is quite good, but the panels are running at 72 Hz. There will still be some latency and compression to fit the data over USB 3, so we don't yet know what quality level this will run at. Virtual Desktop streaming noticeably reduced the resolution, and this solution may do the same. Hopefully there will be more info soon.

DK2, CV1, Go, Quest, Quest 2, Quest 3.


Try my game: Cyclops Island Demo

RuneSR2
Grand Champion
Guess it's best to wait for reviews to see how Quest performs in Rift games for tracking, sound, 72 Hz etc - and this picture just never gets old, lol:

Post image

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"