09-25-2019 10:16 AM
09-25-2019 01:05 PM
09-25-2019 01:11 PM
Xeropal said:
So much stuff for Quest but nothing for Rift S? The heck? I just bought the Oculus Rift S and these guys are not going to hype me for anything?
09-25-2019 01:17 PM
Zenbane said:
Xeropal said:
So much stuff for Quest but nothing for Rift S? The heck? I just bought the Oculus Rift S and these guys are not going to hype me for anything?They just announced three different AAA experiences coming to the Rift-S. The new development studio and Horizons are available for Rift-S as well. How much hype are you needing exactly?There's another 2 hour keynote tomorrow (Day 2). Perhaps more Rift-S hype can be established there.
09-25-2019 01:33 PM
09-25-2019 01:38 PM
Careful...
Xeropal said:
So much stuff for Quest but nothing for Rift S? The heck? I just bought the Oculus Rift S and these guys are not going to hype me for anything?
09-25-2019 01:59 PM
09-25-2019 01:59 PM
dburne said:
Careful...
Xeropal said:
So much stuff for Quest but nothing for Rift S? The heck? I just bought the Oculus Rift S and these guys are not going to hype me for anything?
Maybe we need a new thread - OC6 Non-Announcements LOL.
Don't want to "offend" anyone. Nah that probably would also.
09-25-2019 02:19 PM
nalex66 said:
Some more information about Oculus Link from an Oculus rep on Reddit:
- Our cable is capable of providing charge to the headset if the USB port supports ample power
- The USB cable [that comes with Quest] is a usb 2, you will need a usb 3 compatible cable.
- Unknown sources {ie SteamVR, non-Oculus apps} will be supported with Oculus Link.
- You
can also use a USB C to A cable, we have not evaluated all
configurations but most quality USB 3 cables and ports should work.- [Oculus'
own Link cable is] 5 meters in length and super thin and more flexible
than the off the shelf cables we were able to find.- USB C is a connector type, USB 3 is the spec.
- We are still evaluating hardware compatibility but most USB 3 ports should work.
- We designed a custom cable with an ergonomic support to make it comfortable and help keep the cable out of your way.
- No
it’s a regular USB 3 connection. Most ports should work. Our cable is C
to C but there are some third party A to C’s we’ve seen work as well.
We don’t require you to use our cable.- We
invented some compression techniques as well as added a bunch of tweaks
and improvements into the rendering pipeline as well as transport to
make this all work. It’s not just a direct video feed. We have a blog
post coming out that will explain under the hood.- We currently are working on evaluating system requirements for Oculus Link. More details will be available closer to launch.
- We
had to invent a few techniques to make this experience reach an
acceptable latency and visual threshold. The team put in so much amazing
effort!- It’s
a custom fiber optic USB 3 cable we designed specifically for VR.
However at launch you can use most high performance USB 3 cables.
09-25-2019 02:24 PM
09-25-2019 02:30 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"