09-25-2019 10:16 AM
09-25-2019 02:33 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
09-25-2019 02:35 PM
09-25-2019 02:37 PM
Luciferous said:
Well that was pretty exciting. Well done Oculus, you had me worried for a bit ?. Was there any etas on half domes?
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
09-25-2019 02:39 PM
09-25-2019 02:48 PM
Luciferous said:
Ok I’ll have to get an index while I wait ? I didn’t like the we reduced the fov though from the original half dome. I guess it’s early days though.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
09-25-2019 02:51 PM
09-25-2019 02:56 PM
lensmandave said:
That's weird, I just tried my Rift S and it's just as awesome as it was before OC6
09-25-2019 03:10 PM
09-25-2019 03:16 PM
nalex66 said:
The tracking is quite good, but the panels are running at 72 Hz. There will still be some latency and compression to fit the data over USB 3, so we don't yet know what quality level this will run at. Virtual Desktop streaming noticeably reduced the resolution, and this solution may do the same. Hopefully there will be more info soon.
09-25-2019 03:18 PM
RuneSR2 said:
And this 😉
https://www.reddit.com/r/oculus/comments/d98dra/extra_extra/
At least now we know that the S in Rift-S was an abbreviation for "Short-term", lol. Rift-S never felt like a true Oculus HMD, but I'd agree that Quest does (just need some new firmware/software to allow for 90 Hz in Rift games).