05-15-2015 07:35 PM
Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.
06-20-2015 04:22 PM
"Baka_Rakuda" wrote:
Is this the kind of support $2,000,000,000 buys? Wasn't a major reason that Oculus let Facebook buy them instead of a company like Apple or Microsoft, so that Oculus could bring VR to the world, instead of just for those platforms holders singular purposes?
We started Oculus VR with the vision of making virtual reality affordable and accessible, to allow everyone to experience the impossible.
As I learned more about the company and its vision and spoke with Mark, the partnership not only made sense, but became the clear and obvious path to delivering virtual reality to everyone. Facebook was founded with the vision of making the world a more connected place.
Facebook is run in an open way that’s aligned with Oculus’ culture. Over the last decade, Mark and Facebook have been champions of open software and hardware, pushing the envelope of innovation for the entire tech industry. As Facebook has grown, they’ve continued to invest in efforts like with the Open Compute Project, their initiative that aims to drive innovation and reduce the cost of computing infrastructure across the industry. This is a team that’s used to making bold bets on the future.
The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Oculus Rift with fewer compromises even faster than we anticipated.
We don't have to compromise on anything, and can afford to make decisions that are right for the future of virtual reality, not our current revenue.
It is definitely true. Facebook has a good track record on open hardware and software, which is great for us. We want to make our hardware and software even more open than they already are, and they are totally cool with that.
We promise we won't change. If anything, our hardware and software will get even more open, and Facebook is onboard with that.
06-21-2015 12:22 AM
06-21-2015 01:15 AM
"Robert" wrote:
but both platforms currently don't push great game sales.
We don't have to compromise on anything, and can afford to make decisions that are right for the future of virtual reality, not our current revenue.