05-15-2015 07:35 PM
Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.
05-15-2015 08:07 PM
05-15-2015 08:29 PM
05-15-2015 08:33 PM
"EarlGrey" wrote:
Mac computers simply don't have the raw GPU power to run VR.
Linux is a schizophrenic platform to develop for, with a tiny desktop userbase and lots of driver issues, why bother?
05-15-2015 08:47 PM
"EarlGrey" wrote:
Mac computers simply don't have the raw GPU power to run VR.
Linux is a schizophrenic platform to develop for, with a tiny desktop userbase and lots of driver issue
05-15-2015 08:53 PM
"darkcrayon" wrote:"EarlGrey" wrote:
Mac computers simply don't have the raw GPU power to run VR.
Linux is a schizophrenic platform to develop for, with a tiny desktop userbase and lots of driver issues, why bother?
Ehh, then how does the Galaxy Gear do it? 😉 Yes, it's close to impossible to get a GTX 970 class GPU on a currently sold Mac, but the vast majority of Macs sold (laptops, iMacs) are similar to the majority of PCs sold(laptops) so they're really in a similar boat GPU wise. I guess the question that goes with that is will there even be any kind of "low end" VR experience market for the non-gaming PC public.
05-15-2015 09:02 PM
"Snappahead" wrote:"darkcrayon" wrote:"EarlGrey" wrote:
Mac computers simply don't have the raw GPU power to run VR.
Linux is a schizophrenic platform to develop for, with a tiny desktop userbase and lots of driver issues, why bother?
Ehh, then how does the Galaxy Gear do it? 😉 Yes, it's close to impossible to get a GTX 970 class GPU on a currently sold Mac, but the vast majority of Macs sold (laptops, iMacs) are similar to the majority of PCs sold(laptops) so they're really in a similar boat GPU wise. I guess the question that goes with that is will there even be any kind of "low end" VR experience market for the non-gaming PC public.
By running stripped down, low detail experiences.
I don't understand your argument here. Oculus doesn't officially support or recommend any laptop, so why does that comparison matter?
Gear and Morpheus will be the lower end VR options for now.
05-15-2015 09:04 PM
"Snappahead" wrote:
By running stripped down, low detail experiences.
I don't understand your argument here. Oculus doesn't officially support or recommend any laptop, so why does that comparison matter?
Gear and Morpheus will be the lower end VR options for now.
05-15-2015 09:38 PM
05-15-2015 09:51 PM