05-14-2014 10:18 AM
05-14-2014 11:03 AM
"cubytes" wrote:
Id be interested in learning how to work with graphics on a brand new top of the line mac pro with multiple 4K displays
$18,000 dollars of awesome? or extremely overpriced?
05-14-2014 12:36 PM
$18,000 dollars of awesome? or extremely overpriced?
05-14-2014 01:24 PM
05-14-2014 01:57 PM
05-14-2014 02:21 PM
05-14-2014 02:41 PM
05-14-2014 05:56 PM
"Twitchmonkey" wrote:
The art director is usually responsible for all the visual elements. That doesn't mean they get to decide if it's a sci-fi or a western game however, that's generally going to be decided by the executive producer/lead designer, possibly in collaboration with other designers/producers, though as with movies the term "producer" can have a lot of different meanings from being an integral part of the design process or marketing of the game, to simply supplying a bunch of funding to get their name in the credits. The art director will then take that theme and make decisions regarding color palettes, the general style of the game (gritty realism, polished modern, cel-shaded comic book style, etc.) as well as working with the lead programmer to determine things like polygon counts and texture sizes.
As for the individual mechanics, that is often dependent on the size of the team. Large development studios could have a team of 20+ people working on just the UI, just the fighting mechanics, etc. whereas smaller studios might just have a small team of programmers working with the designers to do these things. As with most creative things, the bigger the team, the harder it is for a single person to achieve their unique vision. That's why indie development can be so nice, sure it's not going to be AAA quality, but you have the potential to have a major impact on the experience.
05-14-2014 06:27 PM
"cubytes" wrote:
ahh gotcha right on right on. basically an art director just dials in the visual aesthetic and art style of the game then? i was thinking an art director was an overseer of all the art/media of a game including narrative, screenplay and music et all.
05-14-2014 07:16 PM
"Twitchmonkey" wrote:
Those would fall under the lead writer and music director positions, though they all should work with one another to deliver a cohesive experience.