05-19-2016 02:55 PM
05-22-2016 10:28 PM
05-23-2016 10:47 AM
05-23-2016 11:01 AM
05-23-2016 11:03 AM
Gerald said:
Oculus could follow up on what Palmer told the community. And that were very plain words with little room for misinterpretation.
05-23-2016 01:25 PM
jon said:
Gerald said:
Oculus could follow up on what Palmer told the community. And that were very plain words with little room for misinterpretation.
Something like this perhaps:
“This is a hack, and we don’t condone it,” Oculus VR said in a statement issued to VRFocus. “Users should expect that hacked games won’t work indefinitely, as regular software updates to games, apps, and our platform are likely to break hacked software."
Made specifically about Revive on April 15th, 2016.
05-23-2016 01:47 PM
Do you think there's a difference between not providing support for an external appand actively working on blocking an external app?
05-23-2016 01:56 PM
jon said:
Gerald said:
Oculus could follow up on what Palmer told the community. And that were very plain words with little room for misinterpretation.
Something like this perhaps:
“This is a hack, and we don’t condone it,” Oculus VR said in a statement issued to VRFocus. “Users should expect that hacked games won’t work indefinitely, as regular software updates to games, apps, and our platform are likely to break hacked software."
Made specifically about Revive on April 15th, 2016.
05-23-2016 02:04 PM
Gerald said:
jon said:
Gerald said:
Oculus could follow up on what Palmer told the community. And that were very plain words with little room for misinterpretation.
Something like this perhaps:
“This is a hack, and we don’t condone it,” Oculus VR said in a statement issued to VRFocus. “Users should expect that hacked games won’t work indefinitely, as regular software updates to games, apps, and our platform are likely to break hacked software."
Made specifically about Revive on April 15th, 2016.
but is it an update that breaks something?
From what I read it is an
active requirement to have an Oculus Rift as a new check of the
software, not an accidental break. The updated statement in no way makes
it clear that Palmer's old statement no longer is valid, it did sound
more like the usual legal to make sure they won't have to support Vive
users in case something actually breaks (like a game suddenly requiring
some Touch functionality that the Vive does not offer).
So NO - not something like that. More something like: "We changed our mind, we will actively limit our platform to officially supported Oculus HMDs! And we will block all mods trying to circumvent this."
05-23-2016 02:21 PM
05-23-2016 07:04 PM