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Oculus Blocks Revive in latest Update Good or Bad?

Shadowmask72
Honored Visionary
The latest Oculus Home update now blocks the revive injector from working so if you paid for any content that's exclusive to Oculus Home to play on the Vive you'll get an entitlement check failure message. This had been a warning anyway. For some, this is a good thing but for the open community it's perhaps not so great and will undoubtedly encourage a cat and mouse game with getting revive to work once more.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
214 REPLIES 214

FR3D
Explorer

Zenbane said:

And by "dead showstopper" it is meant that Oculus will be as successful as every other multimillion dollar closed-platform industry. Stoopid success stories!


Hm - I tried both - I see the Vive as gaming HMD - and the Rift will be the Facebook VR chatroom HMD ...

jon
Heroic Explorer

FR3D said:


Zenbane said:

And by "dead showstopper" it is meant that Oculus will be as successful as every other multimillion dollar closed-platform industry. Stoopid success stories!


Hm - I tried both - I see the Vive as gaming HMD - and the Rift will be the Facebook VR chatroom HMD ...


If true, Rift wins.

Social VR is going to be far, far larger than gaming VR.  If either platform wins social VR outright, they'll take over gaming VR by virtue of market share driven developer interest alone.

Fortunately for Vive and non-Rift headsets, it's in Facebook's interest to cast a wide net in social VR.  They'll want to be every bit as accommodating with VR HMDs as they are with smart phones, essentially.

Zenbane
MVP
MVP
@FR3D - let's do some Math:

X = number of total gamers in the world
Y = number of total social media subscribers in the world

Your argument suggests that X > Y, correct?

Well, I think anyone who has been paying attention to anything related to the outside world and electricity would successfully argue the opposite.

Here's another one for ya:

A = the percentage of people in group X that are also in group Y
B = the percentage of people in group Y that are also in group X

Make more predictions, oh ye internet prophets B)

Shadowmask72
Honored Visionary


 Wake me up when it's all over please.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

CharlieHobbes
Rising Star


Oh I was planning on getting an Oculus in 2017, but I guess I'm getting the HTC Vive now!

~How many times do gamers need to explain to dumb ass corporations, that we want Open Platforms!!!!!!!!!!
If you go back to DRM & XB1 you will see that Sony Killed Microsoft for such
a ignorant and stupid proposal

DRM Checks will TANK the gross sales of their product and Ultimately KILL IT!
I will be getting w/e Headset is OPEN PLATFORM
or
None At All

 



Yet you seem perfectly happy to stick your arm so far up Steam's arse that you can tickle it's tonsels?

Don't mention DRM if you are happy to use Steam.
Don't pretend HTC is some kind of open source poster boy. 
Happy waiting for open platform VR sets, there should be one in a year or so.

Synthetic
Rising Star
the "rift is a screen" argument is totally invalid.... as a game/software can be coded for both rift and vive with no troubles.....

but the whole software suit offered with the CV1 and it being accessed without permission is what is going on here. Also the circumvention of Home software protection is also "breaking and entering"

Gerald
Expert Protege
The Rift is not just a screen, why have people such a problem with getting it right?
The Rift is an HMD ... aka Head Mounted Display!
And HMDs are wildly more complex than screens. They also are very complex to make. And they differ so much from manufacturer to manufacturer that it would be an insane effort to make Rift games work on the Vive.
That is also why it took a single guy years to write a solution to do it!

Why do we have a discussion about if someone uses the correct term when there is an actual issue that could be discussed instead?

Dear "pro Vive exclusion" supporters - think about how many peripherals for PC have been a success to begin with. And how many managed to become a success by building a walled garden.

And also remember - this is mostly an issue for the Rift owners. Vive owners can not buy the games - sad, but an issue that solves itself over time as the content library on Steam grows. Rift owners that buy their content on Home though will lose access to their library when they want to buy a different headset in the future ... after they have invested hundreds of dollars on Home content. And they will face the same issue if they have other headsets aside from the Rift. That is not gonna fly with PC gamers at large - and I do believe you already know that.

I do not pretend that I don't want to play Lucky. And I want to check out Chronos and The Climb. And Oculus should want to sell those games to me. That they don't want to sell them to me should make you ask the question: why?

Stop with the childish "you can't play with my toys!" fanboyism, that will not make VR a success!
check out my Mobile VR Jam 2015 title Guns N' Dragons

CharlieHobbes
Rising Star

Gerald said:

The Rift is not just a screen, why have people such a problem with getting it right?
The Rift is an HMD ... aka Head Mounted Display!
And HMDs are wildly more complex than screens. They also are very complex to make. And they differ so much from manufacturer to manufacturer that it would be an insane effort to make Rift games work on the Vive.
That is also why it took a single guy years to write a solution to do it!

Why do we have a discussion about if someone uses the correct term when there is an actual issue that could be discussed instead?

Dear "pro Vive exclusion" supporters - think about how many peripherals for PC have been a success to begin with. And how many managed to become a success by building a walled garden.

And also remember - this is mostly an issue for the Rift owners. Vive owners can not buy the games - sad, but an issue that solves itself over time as the content library on Steam grows. Rift owners that buy their content on Home though will lose access to their library when they want to buy a different headset in the future ... after they have invested hundreds of dollars on Home content. And they will face the same issue if they have other headsets aside from the Rift. That is not gonna fly with PC gamers at large - and I do believe you already know that.

I do not pretend that I don't want to play Lucky. And I want to check out Chronos and The Climb. And Oculus should want to sell those games to me. That they don't want to sell them to me should make you ask the question: why?

Stop with the childish "you can't play with my toys!" fanboyism, that will not make VR a success!


Oh but I'm sure Oculus would like to sell The Climb or Chronos to you through Oculus Home. 
They just don't want Valve to dictate to the interface standard to them.

Their headset that could easily work off the Oculus SDK but Valve insists has to go through their SteamVR. 

This is not a fight over hardware, this is a fight over who gets to set the software/SDK standard. 

This will get more interesting as more hardware manufacturers enter the market

Gerald
Expert Protege
there is no logic to your post - making the Rift mandatory does not change Valve or interface standards ... it just disables mods (and not even very effectively).
In a week or four the Rift titles will appear as pirated copies that work with the Vive ... that is all that this temporary thing will achieve. And no - it is not a good thing. Because you will tempt even the honest buyers ...
check out my Mobile VR Jam 2015 title Guns N' Dragons

Zandil
Rising Star




 Wake me up when it's all over please.


I'm with you on this, every 2nd day is some new drama about how the VR world is ending, time to just go enjoy my Rift and stop reading all this crap.