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Oculus Blocks Revive in latest Update Good or Bad?

Shadowmask72
Honored Visionary
The latest Oculus Home update now blocks the revive injector from working so if you paid for any content that's exclusive to Oculus Home to play on the Vive you'll get an entitlement check failure message. This had been a warning anyway. For some, this is a good thing but for the open community it's perhaps not so great and will undoubtedly encourage a cat and mouse game with getting revive to work once more.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
214 REPLIES 214

Synthetic
Rising Star
look guiz it simples

you buy a vive to play vive games..... you buy a rift to play rift games

you dont buy a screwdriver to saw some wood....

soz about my previous posts sometimes i lose the plot a bit

Gerald
Expert Protege
Yeah I can't see myself spending time in Space Pirate Trainer either, but it is a clear favorite for many. I have it in my developer showcase library so I demo it and folks like it - but I have never even tried myself.
And I found Portal stories a real disappointment to be honest - neither "stories" nor "Portals" in a game with that name just created wrong expectations (not to mention my VR dev brain just pays too much attention to all the scale misfits). I love Portal, but the riddles in the title are all just old boring ones that got a quick VR makeover.

I'm more someone for The Lab or Fantastic contraption ... but mostly I play my own stuff. 😉

And I am curious about the CV1 headphones and the quality. I have two pairs of wireless (old Sennheiser and Astro A50s) ... but I do not want bulky ones, I want lightweight ones.


check out my Mobile VR Jam 2015 title Guns N' Dragons

haagch
Explorer

kojack said:

Very true, platform lockin was a side effect. But back then (20+ years ago) nobody else was putting forward a solution. OpenGL didn't care about gaming, they were on workstations. For a while the best OpenGL support you could expect from gpu makers was a MiniGL driver, which was the bare minimum of the OpenGL spec required to run GLQuake. If your game used any part of OpenGL that GLQuake didn't use, you were probably screwed. I didn't see Apple or Linux putting forward a good cross platform gaming environment covering 2d, 3d, audio and input, with enough authority to force gpu makers to put aside their differences and cooperate.

So while windows did certainly leverage directx to push windows, they weren't a competitor to the gpu makers so they could act as the moderator.

These days that has changed, with the Hololens in development MS are no longer neutral, they have a horse in the HMD race (although a very expensive AR one). It really falls on somebody like Khronos I guess, everybody else that's large enough has their own biases.


Hm. https://www.youtube.com/watch?v=Lxdgo1rFcxU. That was 17 years ago. How neutral was Microsoft in regards to Halo?

Kalec84
Heroic Explorer

Synthetic said:

look guiz it simples

you buy a vive to play vive games..... you buy a rift to play rift games

you dont buy a screwdriver to saw some wood....

soz about my previous posts sometimes i lose the plot a bit


you buy a ps4 to play ps4 exclusives, you buy an xbox one to play xbox one games, you buy a pc to play pc games.
Rift and vive are supposed to be "screen" for games. there is no point to lock them as you will do with console.
They should lock the game to the store, meaning you can buy it only from there, but don't lock the platform, is counterproducing.
You will only obtain that people with a vive can not give you money for your exclusive and people who have to chose what device to buy will see that steam is much better that oculus home (they just need to read this forum) and choose vive over rift.

Zenbane
MVP
MVP
@Kalec84 - if you think that a Rift or even a Vive is just a "screen" then you are incredibly far from understanding those things necessary to take part is such debates.

vrmower
Heroic Explorer


Zenbane said:

@Kalec84 - if you think that a Rift or even a Vive is just a "screen" then you are incredibly far from understanding those things necessary to take part is such debates.

I completely agree.  Rift is actually TWO screens with position sensors and headphones.

Jack_Frost
Explorer
Oh I was planning on getting an Oculus in 2017, but I guess I'm getting the HTC Vive now!

~How many times do gamers need to explain to dumb ass corporations, that we want Open Platforms!!!!!!!!!!
If you go back to DRM & XB1 you will see that Sony Killed Microsoft for such
a ignorant and stupid proposal

DRM Checks will TANK the gross sales of their product and Ultimately KILL IT!
I will be getting w/e Headset is OPEN PLATFORM
or
None At All

 

FR3D
Explorer
I bought VIVE AND I bought the CV1 too. So where is the problem to play the rift games with the VIVE ? I don't understand. Oculus is a showstopper. ( the updated new DRM makes it possible again to play Rft games with the vive)

Zenbane
MVP
MVP
And by "dead showstopper" it is meant that Oculus will be as successful as every other multimillion dollar closed-platform industry. Stoopid success stories!

FX2K
Heroic Explorer
A hardware lock on third party games / apps is a bad idea and will certainly make me think twice about buying ANYTHING on Oculus home, especially when the product is available elsewhere, without such locks / restrictions in place.. i.e Elite Dangerous (bought direct) and Project Cars bought via steam etc.

At least that way, if I decide the Rift isn't for me.. or in future the Vive 2 (or x VR device) is right for me compared with the latest offering of Oculus, then I know I still have access to the games / apps.. just like when changing my CPU / GPU / Monitor / Motherboard / Keyboard / Mouse / Steering Wheel / Hotas (lol).. so long as the game supports such hardware of course.

Anyway, heres a question, since I do not currently have much installed via home (no CV1 yet)...  
What happens if you right click an app in Home and choose "start in desktop mode" obviously with a game that supports desktop?  Is that also locked out if the rift is not detected?

Sidenote: I don't own a vive and have no interest in revive.. waiting on my CV1 but starting to think I may have chosen the wrong device, due to this hardware based DRM


CV1: Ordered 6th Jan 2016 - Est Delivery Some time in May... DK2: Ordered: 8th of Aug 2014 - Delivered: 14 Oct 2014