05-20-2016 07:56 AM
05-22-2016 03:45 PM
05-22-2016 03:49 PM
05-23-2016 06:51 AM
kojack said:
Very true, platform lockin was a side effect. But back then (20+ years ago) nobody else was putting forward a solution. OpenGL didn't care about gaming, they were on workstations. For a while the best OpenGL support you could expect from gpu makers was a MiniGL driver, which was the bare minimum of the OpenGL spec required to run GLQuake. If your game used any part of OpenGL that GLQuake didn't use, you were probably screwed. I didn't see Apple or Linux putting forward a good cross platform gaming environment covering 2d, 3d, audio and input, with enough authority to force gpu makers to put aside their differences and cooperate.
So while windows did certainly leverage directx to push windows, they weren't a competitor to the gpu makers so they could act as the moderator.
These days that has changed, with the Hololens in development MS are no longer neutral, they have a horse in the HMD race (although a very expensive AR one). It really falls on somebody like Khronos I guess, everybody else that's large enough has their own biases.
05-23-2016 09:22 AM
Synthetic said:
look guiz it simples
you buy a vive to play vive games..... you buy a rift to play rift games
you dont buy a screwdriver to saw some wood....
soz about my previous posts sometimes i lose the plot a bit
05-23-2016 09:47 AM
05-23-2016 10:01 AM
I completely agree. Rift is actually TWO screens with position sensors and headphones.
Zenbane said:
@Kalec84 - if you think that a Rift or even a Vive is just a "screen" then you are incredibly far from understanding those things necessary to take part is such debates.
05-23-2016 10:23 AM
05-23-2016 10:33 AM
05-23-2016 10:39 AM
05-23-2016 10:48 AM