12-16-2018 04:45 PM
12-16-2018 05:29 PM
12-16-2018 07:36 PM
12-17-2018 03:00 AM
12-17-2018 03:16 AM
Comfort is very important to us. Comfort is a
subjective, variable, and individual experience. However, we want to
communicate to users as best we can about what they can generally expect
from an app. To do so, we employ three comfort ratings: Comfortable,
Moderate, and Intense. You can get a sense for how these are applied by
looking through the Oculus Store catalog.
"Comfortable"
experiences generally avoid camera movement, player motion, or
disorienting content and effects. Generally, apps that have fixed camera
position will be classified this way. "Moderate" experiences, on the
other hand, might have more camera and player motion. "Intense"
experiences usually incorporate first person camera motion,
acceleration, or significant camera movement and player motion. In
general, pay a lot of attention to how comfortable the experience is.
Investing in comfort is worth it. Even "Moderate" and "Intense" apps
should strive to be comfortable as possible.
12-17-2018 03:57 PM
12-23-2018 08:19 AM