As you're aware, Oculus Connect is coming up in a few days. We have a special keynote panel titled "The Future of VR" occurring on September 20 at 2:15 pm PDT and we're looking to get questions for the panel from you, the development community! Select questions will be answered at the panel and posted on Twitter using #FutureOfVR.
The Future of VR panel includes Michael Abrash (Chief Scientist), Atman Binstock (Chief Architect), John Carmack (CTO), Palmer Luckey (Founder), and Nate Mitchell (VP Product - Panel Moderator).
Panel description: An open discussion on the future of virtual reality from some of the leading visionaries in the industry.
Post your questions for the Future of VR panel below!
I'm pretty sure the higher ups want realistic VR so they can dump their lots of money that many can't afford on but they realize they can't until the lower and mid end increase.
Performance to get "real" at an affordable cost like 50" LCD 1080p TV's are now will take years. 4K is like required to get "real" but to be able to pump out 95 fps for 95HZ at 4K.. even the top SLIed GPU 5960X OCed wouldn't really be able to sustain everywhere. The PSU requirement is high so peoples electric bill will be hundreds.
For that setup to actually be affordable in console would be decades?
Perhaps when more people want to join into the VR crowd.. limiters like AMD holding back Intel due to some anti-compete monopoly agreement which causes Intel to get sued by releasing products too cheap and fast for AMD to compete.. would be Removed and the need for huge 4K $4k TVs wouldn't be needed and just say $700 VR panels on a headset would make Everyone want it like a cell phone which like Everyone has
would the VR realism rate at which it would come be no longer linear but exponential..
I think I'm trying to say.. making a VR panel that would cost too much to make sense because the market is so low that those that can afford to get that Panel would require probably a $3K PC to have acceptable experience
so maybe just fixing all the jitter and stutter first before jacking up the resolution tailoring to the mass market than the selected few would accelerate the VR common faster?
kind of like how call of duty was when people were raging who are PC users about the lack of dedicated servers then released to console now they sell DLCS $15 4 maps and millions still buy 4 times a year
maybe like.. instead of trying to sell with a huge profit margin only selling not as much as selling with less profit margin and selling more like Walmart that shut down lots of other businesses that existed prior to their existence and Amazon
like strongly heavily appeal to the mass market like Samsung Gear just to get people on board before focusing on heavy realism which would take longer for the mass common crowd to consider jumping on board
like Apple where its so common.. they have like 500 employees per store and yet have massive profits cause simplicity and the massive community market that exist for their products with apps at the app store