03-28-2016 10:02 PM
03-29-2016 02:03 PM
crim3 said:
Terrific reading snappahead. I'm missing these enthusiastic reviews that were the norm 3 years ago.
03-29-2016 02:05 PM
andrewtek said:
I unplugged my DK2 and uninstalled the 0.8 runtime. I know the other developers have spent a lot of time getting things just right for CV1. I don't want to get any bad first impressions by seeing their work at 75hz with potentially incorrect color calibration in the DK2. Hopefully my CV1 ships tomorrow and I can start calibrating my project over the weekend... yeah!
03-29-2016 02:06 PM
VizionVR said:
Good writeup, Snappahead. Playing Lucky's Tale last night changed my mind about VR platformers. When done right it can be an immersive experience. Well done Oculus!
03-31-2016 09:00 AM
The space bar behavior is even more bizarre in Oculus Home. If you launch Oculus home, and don't mouse-click anything, you can don Rift and use space bar to effectively Click within the Rift. However, the moment you mouse-click *anything* in the desktop application, you can no longer use the space bar to click within the Rift. It's like the Rift view is losing focus and there's no way to get it back without relaunching Oculus Home.whitehexagon said:
Also downloaded Lucky's Tale now and just love the graphics! but cant get past the start screen without a controller 😞 at least that will make me wait for my CV1. Most the apps seem to accept space bar as a button press, but this is really inconsistent across apps.
03-31-2016 10:17 AM
03-31-2016 01:13 PM
04-02-2016 12:37 AM
04-15-2016 12:09 AM
04-15-2016 12:58 AM
MercsInc said:
If Touch is also able to work with DK2 (I am not up to date if there was an official yes or no yet), I will probably wait for the next model. Either way, I am all in on VR.
04-15-2016 05:35 AM