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Oculus or Vive, I am leaning toward...

reptilexcq
Honored Guest
I am leaning toward VIVE and the reason is because I don't want to play VR with a traditional controller. I am sure 3rd person games are great with Xbox controller but you can always do that with the Vive too. The fact that Oculus doesn't even include a Touch controller when they ship the product is a downer. I mean developers might not even develop games for them since they realize nobody is owning a Touch controller. I hate the fact that Oculus camera is not as accurate as Lighthouse and they emphasize a seated game play which mean they only ship with one camera and if you want to prevent any sort of occlusion, then you need buy another camera. And not to mention, their system doesn't support walking around with invisible wall integration. They even said it...they say they don't know about full room support. Basically, their cameras suck when it come to full room scale VR because it is just not as accurate and have the ranges like Lighthouse. But if you're person satisfied with just seated experience, then Oculus is the obvious choice, but i am not. I think VR is meant to be played and walked around like you're REALLY there. That's why Lighthouses is expensive. In terms of contents, most of them from Oculus i seen so far are NOT that interesting. Most of them are 3rd person games which have you control it using Xbox controllers, not the way to introduce VR to the world. And i look at VIVE's contents, they have some cools game like Arizona Sunshine, Assembly, Adr1ft, Tilt Brush, Blu, Google Earth and not to mention more from Steam. And who's to say that any contents play on Oculus can't be hacked and use them for Vive? This is PC format and there is no such thing as exclusive. If they ever talk about exclusive, it is probably between them and Morpheus. As far as control...some think the Touch control is amazing but you still have to press the button to control your virtual hands. It is no difference than Vive's controller. They added fingers gestures and stuffs but they're limited and you're not able to do anything you want with your hands anyway. I think the future of VR input is not there yet and it should probably involve a glove or something that allow you to do whatever you want with your hands with no limitation. So to summarize, the BIGGEST reason i don't want Oculus is because they don't support full scale room VR. As far as other stuffs like lighter headset, 3D audio and better optic, i am sure Valve is not done yet. They had already said they're going to improve and exceed in everything in the consumer headset. So the Valve's headset is possibly much much better than the Oculus when the final specs is revealed. One thing i am hoping for is "eye tracking," that will be cool to have that or even hap-tic suite or even modify their control to have more buttons and include thumbsticks.
48 REPLIES 48

Calanar
Honored Guest
Well thanks for letting us know. Enjoy VR!
Michael Tenery, Software, RPG and Game Developer. Imagine Role Playing: http://www.role-playing.com

genetransfer
Explorer
yeah do what's best for you, just be open and not brand loyal just because (even though valve do kick but and are a great influence in ways to do things) I think both hmd's will be similar spec wise being both would be using the best they can with tech available today.

Oculus releasing with gamepad just makes sense at the minute, especially with devs building content for mouse+keyboard and gamepads (over the last few years) without having a reliable option for motion input so you'll looking at a " lets add it because we can now" rather than making the whole experience based on hand motion being guaranteed and a hmd from the beginning. while vive may have some titles built from the ground up for use with the controllers I hope they have replay value as pet rock might happen pretty quickly if there isn't numerous content or at least not gimmicky done as an afterthought (being it wasn't a root possibility).

I must say I'm in love with the oculus touch, and the cameras are more than adequate for most peoples current space constraints (I live and work in my bedroom for instance - sucks but most people won't have the space dedicated to vr). And it really will take something special to actually play standing up, it will be fun to try at first but if the content isn't engaging enough being seated is most likely going to be the default, after excitement has died down - and after the last few years I do realize the experience will have to step it up to get me out of the chair - but I'm open to it.

don't worry most devs will support both (and any that have a great easy to work with api) anyway so we will all be able to share the same content what ever brand is chosen for the most part.

snappahead
Expert Protege
Yeah, thankfully I don't see a bad choice here. It's win/win from everything I've seen. I'm getting a Vive because I'm dying to get consumer level VR, it looks great and it comes out first. If they launched on the same day, that would take some thinking..well if they launched on the same day and Oculus included Touch I mean. In time I'll hopefully have both and Morpheus. VR is amazing and I don't want to miss anything.
i7 3820 16 gigs of Ram GTX 780ti

schmeltzer
Protege
I am leaning towards both.

LKostyra
Protege
Personally I lean towards CV1. Not because of brand loyalty, but because I know what to expect from Oculus being a DK1/DK2 user. I think using CV1 will be easier for me, because everything Oculus-related is already set up on my PC. The specs are more or less the same, except for positional tracking, which probably will make the Rift cheaper than Vive (probably, it is just a prediction from my side). It will be better to pay less for the same headset and have more money for a new GPU, since upgrade will probably be necessary for my PC...
DK1: Received DK2: (Jan 26) Pending => (2nd Feb) Processing => (3rd Feb) Shipped => (6th Feb) Received CV1: (Jan 6) Pending Rig: i7 4770 / GA-Z87X-D3H / GTX 760 / 16GB RAM

obzen
Expert Protege
I'm not entirely certain about Valve's commitment to hardware. To me, they seem rather casual. Great for R&D, not so sure when you have to handle and support millions of devices. Reminds me of Microsoft. In the hardware market, out of the hardware market. Back in the hardware market...

TBF, Oculus is rather new, and I'm expecting some bumps at launch. But then again, their entire business is VR, and if it's good enough for Carmack and Abrash, it's good enough for me.

TL;DR, as far as the devices are concerned, they both look pretty good. I expect some snags at launch from both companies, especially in the CS department, due to inexperience / casualness.
DK1 FREAK...

I'm standing straight, I don't see the point in leaning until Vive hands-on reviews come in with side-by-side comparisons with CV1.... and also there's the small matter of cost and likely game support for both devices, then I'll lean.

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)

Welby
Adventurer
I'm leaning toward Oculus CV1 for different kind of reason.

I Agree that Vive could be better in some ways but it's EVENTUALLY worse in some other and already worse for sure in other things.

VIVE Pros:

1) Better and more precise tracking

2) Solid room scale experience

3) Eventually better display of the CV1 (However it's gonna be even more expensive with a better screen..)

4) It will have bundled the controllers + light houses at launch

Oculus Pros:

1) EXTREMELY light and comfortable (I know Vive is not consumer yet.. but is still definetely not sure that they're gonna have the same comfort and weight)

2) Overall good and already sure visual clearity and quality (almost no pixellation)

3) In theory,should be much cheaper than Vive

4) The oculus touch seems better than the Vive controllers. They seems lighter,more compact and comfortable,and even if they've just "basic gestures" they've something more than Vive.. and they're still prototype so they could be improved even more.

5) Even if the room scale experience is better on Vive,i'm DEFINITELY happy to know that Oculus will give us the chance to have room scale experience with 2 cameras. I'm not worry about occlusion issues cause if i put two cameras on the opposite angle of the room i'm probably not going to have occlusion issues.

6) Oculus will probably have more games at launch

7) Iribe and Nate have spoke about something "more to know" in the time to come.. I think they're gonna talk about the standing + room scale experience in the next months.. and some cool stuff could be revelead.

However i think both headset are pretty similar and if i should do a vote to both they have almost the same number.. each of them for different reasons..

So.. the price definitely play an huge role here,and i'm definitely happy with a 400$ maximum price.

tamonte
Honored Guest
Both sound really promissing, and like mentioned before, I don't think either will be a bad choice. This will likely be aonther PS3 vs XBOX360, both won...

With that said I'm probably gonna wait until CV1/Touch launch before I make my choice,