cancel
Showing results for 
Search instead for 
Did you mean: 

Oculus or Vive, I am leaning toward...

reptilexcq
Honored Guest
I am leaning toward VIVE and the reason is because I don't want to play VR with a traditional controller. I am sure 3rd person games are great with Xbox controller but you can always do that with the Vive too. The fact that Oculus doesn't even include a Touch controller when they ship the product is a downer. I mean developers might not even develop games for them since they realize nobody is owning a Touch controller. I hate the fact that Oculus camera is not as accurate as Lighthouse and they emphasize a seated game play which mean they only ship with one camera and if you want to prevent any sort of occlusion, then you need buy another camera. And not to mention, their system doesn't support walking around with invisible wall integration. They even said it...they say they don't know about full room support. Basically, their cameras suck when it come to full room scale VR because it is just not as accurate and have the ranges like Lighthouse. But if you're person satisfied with just seated experience, then Oculus is the obvious choice, but i am not. I think VR is meant to be played and walked around like you're REALLY there. That's why Lighthouses is expensive. In terms of contents, most of them from Oculus i seen so far are NOT that interesting. Most of them are 3rd person games which have you control it using Xbox controllers, not the way to introduce VR to the world. And i look at VIVE's contents, they have some cools game like Arizona Sunshine, Assembly, Adr1ft, Tilt Brush, Blu, Google Earth and not to mention more from Steam. And who's to say that any contents play on Oculus can't be hacked and use them for Vive? This is PC format and there is no such thing as exclusive. If they ever talk about exclusive, it is probably between them and Morpheus. As far as control...some think the Touch control is amazing but you still have to press the button to control your virtual hands. It is no difference than Vive's controller. They added fingers gestures and stuffs but they're limited and you're not able to do anything you want with your hands anyway. I think the future of VR input is not there yet and it should probably involve a glove or something that allow you to do whatever you want with your hands with no limitation. So to summarize, the BIGGEST reason i don't want Oculus is because they don't support full scale room VR. As far as other stuffs like lighter headset, 3D audio and better optic, i am sure Valve is not done yet. They had already said they're going to improve and exceed in everything in the consumer headset. So the Valve's headset is possibly much much better than the Oculus when the final specs is revealed. One thing i am hoping for is "eye tracking," that will be cool to have that or even hap-tic suite or even modify their control to have more buttons and include thumbsticks.
48 REPLIES 48

snappahead
Expert Protege
"jyoun" wrote:
Do people wanting walking experiences also have someone to stand next to them to manage the cable at all times!?

I think I can manage a cable. I don't plan on too many backflips or cartwheels...some of course, but not many.
i7 3820 16 gigs of Ram GTX 780ti

danknugz
Superstar
First thought says Vive simply cause it comes out first. But realistically will keep playing xbox until I feel motivated hard enough to actually build a whole new PC, if people are blown away by Vive and it has great games, that might motivate me, but in likelihood ill probably end up being lazy and just waiting for CV1 and seeing the difference. In terms of development, that is a wait and see for me. Rather wait a while until tools mature/standardize more.

Main factors for me will be screen quality and FOV.
A: Because it messes up the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on forums?

edgewise
Honored Guest
"cybereality" wrote:
Definitely going with Oculus. Ha!


Are not obligated as an oculus employ to have the vive to know what the main competitor is doing ?

Vive first as it will be the first one the market and oculus second. No morpheuse as it can not be used for work application.

kojack
MVP
MVP
"edgewise" wrote:
"cybereality" wrote:
Definitely going with Oculus. Ha!


Are not obligated as an oculus employ to have the vive to know what the main competitor is doing ?

Vive first as it will be the first one the market and oculus second. No morpheuse as it can not be used for work application.

I would guess that not every single oculus employee is required to own a vive. That would be rather odd. 🙂
Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3

przecinek
Rising Star
"cybereality" wrote:
Definitely going with Oculus. Ha!


Ha ha 😄

I am waiting for price tags on both headsets. And firm release dates. But for now I will say Rift. I want to spend hours in VR. If Palmer had spent 16h straight, I can do it too lol

kojack
MVP
MVP
3D Head for me.
The controller looks much better than the Touch.
🙂
Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3

EarlGrey
Expert Protege
Why not both?

Well, I'm not sure which one I'm getting, since I don't think there's enough information out there to compare.

There are other factors to consider other than technical specs. Vive might win spec wise, but if you can't wear it for longer than 40 minutes then the Rift wins, and Oculus has put a lot of work into ergonomics, and they can build on experience from people using DK1, DK2, GearVR.

I don't remember Vive having a headphone or mic built in.

The Rift seems like a much better thought out product than the Vive, and Oculus seems to be much further along in the development of their ecosystem, e.g. Oculus Studios, Oculus Home, partnerships with 3rd parties, ergonomics, easy set up, mic/hphones. Their input solution seems to be considered better than Valve's by some.


The only proper measurement is by trying them both.

VRising
Honored Guest
Devolopers have just started receiving their Vive development kits not too long ago. Oculus is starting to send out their Touch kits based on what Palmer said in the Tested interview. This means that developers have basically the same amount of time to make motion controlled games of any significance for either headset. Until Vive shows up at a press conference with some polished games I'd say Oculus will be ahead in the content department. Oculus has shown you a finished design, better controllers, games further along, a Home screen layout, more promotional stuff. This isn't console wars. First company out of the gate will not be the only successful company.

reptilexcq
Honored Guest
"VRising" wrote:
Devolopers have just started receiving their Vive development kits not too long ago. Oculus is starting to send out their Touch kits based on what Palmer said in the Tested interview. This means that developers have basically the same amount of time to make motion controlled games of any significance for either headset. Until Vive shows up at a press conference with some polished games I'd say Oculus will be ahead in the content department. Oculus has shown you a finished design, better controllers, games further along, a Home screen layout, more promotional stuff. This isn't console wars. First company out of the gate will not be the only successful company.


Wrong! Developers already working on Vive's games way back late 2014.

Welby
Adventurer
I'm starting to think that we're going to see a new kind of job in the world.

The HOLDER cable man. Please i accept a little pay of 500$ per month to hold your cable during your play session standing up with oculus and/or Vive.