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Oculus or Vive, I am leaning toward...

reptilexcq
Honored Guest
I am leaning toward VIVE and the reason is because I don't want to play VR with a traditional controller. I am sure 3rd person games are great with Xbox controller but you can always do that with the Vive too. The fact that Oculus doesn't even include a Touch controller when they ship the product is a downer. I mean developers might not even develop games for them since they realize nobody is owning a Touch controller. I hate the fact that Oculus camera is not as accurate as Lighthouse and they emphasize a seated game play which mean they only ship with one camera and if you want to prevent any sort of occlusion, then you need buy another camera. And not to mention, their system doesn't support walking around with invisible wall integration. They even said it...they say they don't know about full room support. Basically, their cameras suck when it come to full room scale VR because it is just not as accurate and have the ranges like Lighthouse. But if you're person satisfied with just seated experience, then Oculus is the obvious choice, but i am not. I think VR is meant to be played and walked around like you're REALLY there. That's why Lighthouses is expensive. In terms of contents, most of them from Oculus i seen so far are NOT that interesting. Most of them are 3rd person games which have you control it using Xbox controllers, not the way to introduce VR to the world. And i look at VIVE's contents, they have some cools game like Arizona Sunshine, Assembly, Adr1ft, Tilt Brush, Blu, Google Earth and not to mention more from Steam. And who's to say that any contents play on Oculus can't be hacked and use them for Vive? This is PC format and there is no such thing as exclusive. If they ever talk about exclusive, it is probably between them and Morpheus. As far as control...some think the Touch control is amazing but you still have to press the button to control your virtual hands. It is no difference than Vive's controller. They added fingers gestures and stuffs but they're limited and you're not able to do anything you want with your hands anyway. I think the future of VR input is not there yet and it should probably involve a glove or something that allow you to do whatever you want with your hands with no limitation. So to summarize, the BIGGEST reason i don't want Oculus is because they don't support full scale room VR. As far as other stuffs like lighter headset, 3D audio and better optic, i am sure Valve is not done yet. They had already said they're going to improve and exceed in everything in the consumer headset. So the Valve's headset is possibly much much better than the Oculus when the final specs is revealed. One thing i am hoping for is "eye tracking," that will be cool to have that or even hap-tic suite or even modify their control to have more buttons and include thumbsticks.
48 REPLIES 48

jyoun
Explorer
"way back late 2014"

Now be nice! 6 months feels like 6 weeks when you are really really old. That's one bonus we got over the young'uns, eh!? :lol:

AlexiGVS
Explorer
I would like to buy the Rift and the Vive..
But, the problem is the price. Rift, Vive and new graphic card, USB 3.0 controller, it's too expensive to buy all this stuff.. Also, you need to manage all the wires, cameras, lighthouse boxes.
So, I need to choose, which one I need to buy.. It is very hard to choose now, because we don't know final consumer Vive specs. We don't know all the final games, apps bundled with Vive.
For that moment my pros and cons for the Rift CV1 and Vive DevKit:

Rift pros:
- Lightweight
- Comfortable
- Appearance
- Built-in audio
- Low price (I hope..)
- Eve Valkyrie
- Oculus Home, Oculus Cinema
- Oculus story studio

Rift cons:
- FOV (~102-105)
- Resolution
- Release date
- Pentile screen (I hope for RGB..)
- Constellation Tracking
- Only one camera
- 3rd person games (Lucky's tale, Edge of Nowhere, Chronos)
- Xbox controller
- Oculus Touch will sell separately
- No additional lens or focus adjustment

Vive pros:
- FOV (~110)
- Lighthouse tracking
- Two wireless controllers
- Two Lighthouse beacons
- Safe "wall collision" system
- 4.5x4.5 meters (15x15 ft) walk around
- Valve steam
- Portal 3, Half Life 3 in the future? ( 😄 )
- Release date

Vive cons:
- Price
- Appearance (hope consumer version will look better)
- Resolution (higher in consumer version?)

P.s. So, now I'm waiting for final specs, games of Vive.. And then I will choose, which one I will buy.

schmeltzer
Protege
"AlexWake" wrote:
I would like to buy the Rift and the Vive..
But, the problem is the price. Rift, Vive and new graphic card, USB 3.0 controller, it's too expensive to buy all this stuff.. Also, you need to manage all the wires, cameras, lighthouse boxes.
So, I need to choose, which one I need to buy.. It is very hard to choose now, because we don't know final consumer Vive specs. We don't know all the final games, apps bundled with Vive.
For that moment my pros and cons for the Rift CV1 and Vive DevKit:

Rift pros:
- Lightweight
- Comfortable
- Appearance
- Built-in audio
- Low price (I hope..)
- Eve Valkyrie
- Oculus Home, Oculus Cinema
- Oculus story studio

Rift cons:
- FOV (~102-105)
- Resolution
- Release date
- Pentile screen (I hope for RGB..)
- Constellation Tracking
- Only one camera
- 3rd person games (Lucky's tale, Edge of Nowhere, Chronos)
- Xbox controller
- Oculus Touch will sell separately
- No additional lens or focus adjustment

Vive pros:
- FOV (~110)
- Lighthouse tracking
- Two wireless controllers
- Two Lighthouse beacons
- Safe "wall collision" system
- 4.5x4.5 meters (15x15 ft) walk around
- Valve steam
- Portal 3, Half Life 3 in the future? ( 😄 )
- Release date

Vive cons:
- Price
- Appearance (hope consumer version will look better)
- Resolution (higher in consumer version?)

P.s. So, now I'm waiting for final specs, games of Vive.. And then I will choose, which one I will buy.


I am getting both, however, if I had to choose: Half Life 3 would make it a no brainer 😉

sparkie14
Expert Protege
According to somewhere I read Vive developer kit is the first kit available to the public in holidays. To me thats not viable with all the wires and harness. The headset appears much taller than that of oculus CV1 which lead me to beleive that even though the screens may be same resolution they are not custom screens like the ones in oculus. I will buy vive because it is something to pass the time til rift cv1 comes out but. Those complaining about the touch controllers not being bundled can buy seperate once they have bought a lower cost rift. Why didnt vive go public at E3 with a closer launch date. Thats what you have to worry about.

Anonymous
Not applicable
I'll be getting the rift for now. I don't plan on moving around that much other than my head and maybe standing up once in a while if it is required. Most games require you to go forward and not backwards as well 🙂

Vive tracking system is better for sure (less software more hardware), but I feel like it'll have the same issues that multi camera tracking has anyways. At least on the bright side - LED tracking actually has one small advantages - it doesn't require that it has direct sight (give or take). As the light shines out - > it allows it to have some freedom to move in some weird places.

What's nice - I don't think Steam really going to care. They will still be selling their software and that's where they were planning on making the money from VR anyways. If they sell some headsets - that's just awesome for them 🙂 That also means they will support any VR headset going forward. That also means they will be more willing to share as much VR tech (like the Lighthouse) for other HMD to share and use (witch they pretty much came out and said they would).

As I look at it - both will have pro and cons. No one will know who's the better product because they pretty much do the same thing. What people want most of all will be focus on more in one product over the other why the other will do the same meaning that it all comes down to what the customer wants to spend the money on.

I want to be able to stay in VR with out feeling sick right after 🙂 while still allowing basic tracking so I can look around (and maybe some walking - not a lot) in the VR environment.

Over all - the VR I want will not be coming out till I am REALLY old or dead (Smell, taste, touch, etc). The VR I'll be ok with will not be out for another 2-4 years (150+ FOV, Eye tracking, 4-8k screens, ect). Without this VR now - none of the other VR will ever come out. CV1 is good enough for now 🙂 we will get more as they continue going forward. Hardware always seems to come out faster - the software seems to be what takes forever, lol.

fastdancer
Honored Guest
I'm leaning towards 10 Vives for my planned VR arcade. I'd like a large tracked area and lots of free roaming. A backpack computer compromise for the first few years, probably, until a quality wireless solution becomes available.

For improved social presence I will also want to include eye/face tracking as soon as it becomes an option for any of the better lighthouse HMDs (built-in or after-market). Fove MIGHT be an option if it can compete when it comes to general VR quality (including input), and surprises us with a quick release.

ThreeDeeVision
Superstar
I will probably end up owning all the VR stuff possible. Definitely getting the Vive when it comes out, and if they didn't make it as light and awesome as the Rift, I will get the Rift when it comes bundled with the Touch.

The surprising thing I got out of E3 this year was how good the Morpheus looked. I have an XBox 360 and have been holding off on getting the next gen consoles until they got some better content, and I am very glad I did. The PS4 has better components and they didn't waste time and resources with all the media center bullcrap. Being able to produce VR with your own components is much more impressive than streaming it to a Virtual theater.

Man I can't wait until this stuff comes out.
i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified

jyoun
Explorer
"AlexWake" wrote:

Vive pros:
- FOV (~110)
- Lighthouse tracking
- Two wireless controllers
- Two Lighthouse beacons

The guys from Tested said there wasn't a noticeable difference in FOV, but they said Touch was superior to Vive's controllers in terms of accuracy. Of course, without side-by-side comparison they could be wrong. Just FYI... I can't wait to try either of the consumer models and I'm only really leaning towards which friend will accept cookies as payment for a nice long demo.

Welby
Adventurer
"jyoun" wrote:
"AlexWake" wrote:

Vive pros:
- FOV (~110)
- Lighthouse tracking
- Two wireless controllers
- Two Lighthouse beacons

The guys from Tested said there wasn't a noticeable difference in FOV, but they said Touch was superior to Vive's controllers in terms of accuracy. Of course, without side-by-side comparison they could be wrong. Just FYI... I can't wait to try either of the consumer models and I'm only really leaning towards which friend will accept cookies as payment for a nice long demo.


And honestly.. put as Cons that the oculus has third person view games without even tried them is non-sense.

First because that doesn't mean Oculus are not going to have TONS of first person game,and second because EVERY people that has tried Cronos,The Edge of nowhere etc.. have said they were just awesome and perfectly works in VR.