04-01-2014 03:46 AM
04-03-2014 07:51 PM
"owenwp" wrote:
Palmer said on reddit that they would exceed Abrash's minimum specs from Steam Dev Days, which means greater than or equal to 95hz and 1k by 1k per eye.
1920x1080 is teeeechnically close enough to that, but yeah 1440 seems like a real possibility given their budget. They don't exist in high volume right this moment, but there are multiple currently in the works as small as 5 inches.
If they can get one at the cost of waiting a year, it would be worth it I think. At that resolution you could watch a 720p movie in VR Cinema with no significant loss of quality. Perspective resampling and distortion will cost you a little, but pretty much all the pixels will be there.
04-04-2014 12:54 AM
04-04-2014 03:24 AM
04-05-2014 05:00 AM
"mrmonkeybat" wrote:"owenwp" wrote:
Palmer said on reddit that they would exceed Abrash's minimum specs from Steam Dev Days, which means greater than or equal to 95hz and 1k by 1k per eye.
1920x1080 is teeeechnically close enough to that, but yeah 1440 seems like a real possibility given their budget. They don't exist in high volume right this moment, but there are multiple currently in the works as small as 5 inches.
If they can get one at the cost of waiting a year, it would be worth it I think. At that resolution you could watch a 720p movie in VR Cinema with no significant loss of quality. Perspective resampling and distortion will cost you a little, but pretty much all the pixels will be there.
For those who want to know more here is the context:
http://www.reddit.com/r/oculus/comments/21nmu9/any_chance_of_a_news_update_coming_to_clear_a_few/cgf...
The spec that he says CV1 is well beyond
From these slides
http://media.steampowered.com/apps/steamdevdays/slides/vrshouldbe.pdf
From this talk
http://www.youtube.com/watch?v=G-2dQoeqVVo
04-05-2014 05:55 AM
04-05-2014 06:14 AM
"mrmonkeybat" wrote:
I would like to see an optical solution to the pin cushion correcting barrel shader
"mrmonkeybat" wrote:
A cheap but effective solution to screen door would be to mold a transparent plastic sheet with bumps the same size as the pixels. The little prisms will blend the light of the sub pixels, with the gaps between the bumps lined up with the gaps between the pixels it shouldn't reduce sharpness too much. Not too hard to do but you can see reasons why no one would bother doing that on a cell phone or TV screen but it would be perfect for an HMD.
04-05-2014 03:15 PM
04-05-2014 04:12 PM
"owenwp" wrote:
The optical solution is well known and bound by physical laws. And it contains at least half a dozen lenses stacked on top of each other. Abrash showed a diagram at one of his presentations. If they went this route, it would be like an HMD from the 90s in form factor, because thats how they used to do it before we had pixel shaders.
04-06-2014 12:21 AM
"mrjazz" wrote:
And the lenses' property of concentrating the pixels in the middle where they are needed is not too bad, is it?
04-06-2014 12:27 AM