04-01-2014 03:46 AM
04-01-2014 05:19 AM
04-01-2014 05:19 AM
"RiftXdev" wrote:
For me there is every reason in knowing what resolutions the screens will be.
My PC needs to feed it images and it'll need to know what res it is. It'd be better if it was a standard resolution because then you'll know when buying your GPU what the expected performance will be at the standard resolution.
This is obviously a transitional concern only, clearly VR will find it's own balance between price, quality and performance (1080p 60Hz for consumer TVs) and when this level is found that will become a standard resolution when seeking GPU performance for VR. For now though knowing it my GPU needs to run 1080p render or 1440p render is a big deal. 4K would obsolete my GPU (a brand new R9 290X)
04-01-2014 05:26 AM
"RiftXdev" wrote:
1440p would probably be an issue with current technology.
Running current games at 1440p with everything on max at a decent Hz (at least 60, 90+ nice) is in the realms of few cards at present.
Rendering a game twice at that quality makes the current available technology even scarcer.
Now I know it's not actually producing 2 full 1440p images and then cutting them down, but it will be rendering the game twice at an incrementally bigger size and quality than a 1080p screen.
It may be that people get the 1440p version but can only run it with a 1080p feed. And I'm sure we've all seen how poor a screen not running at it's native resolution looks.
04-01-2014 05:32 AM
"RiftXdev" wrote:
1440p would probably be an issue with current technology.
Running current games at 1440p with everything on max at a decent Hz (at least 60, 90+ nice) is in the realms of few cards at present.
Rendering a game twice at that quality makes the current available technology even scarcer.
Now I know it's not actually producing 2 full 1440p images and then cutting them down, but it will be rendering the game twice at an incrementally bigger size and quality than a 1080p screen.
It may be that people get the 1440p version but can only run it with a 1080p feed. And I'm sure we've all seen how poor a screen not running at it's native resolution looks.
04-01-2014 05:34 AM
04-01-2014 05:39 AM
04-01-2014 05:39 AM
04-01-2014 05:41 AM
"raidho36" wrote:
Why is it such a mandatory component to run everything maxed out? Jesus Christ, people, that's retarded. Just tune your settings down a bit. Besides, there's no VR-optimized games yet. Once VR launches, devs will adjust their plank, maybe get rid of excessively expensive computations that make 1% difference against cheap computations.
04-01-2014 05:42 AM
04-01-2014 05:43 AM