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Odds of a 1440p display?

Jossos
Honored Guest
So dk2 is out, which has pretty impressive specs. and apparently since consumer version will be a step above that, what are the odds for a 1440p display? I'm sure people are willing to drop the graphic settings for clearer vision. I got a 780 so it doesn't bother me. also whats the max hz for a 1440 screen? I hear it's like 83.33 or something. I use a dvi coord so idk if that makes a difference.
92 REPLIES 92

ElectricMucus
Explorer
"mrmonkeybat" wrote:
Sharp and SEL showcase 13.3-inch 8K OLED display at SID-2014
http://news.oled-display.net/why-igzo-oled/

Cut down to Rift size that should still be 3k x 1.5k or 1.5k square for each eye. 1440, 1536 whichever fits best.

I can't wait till that resolution is available for our form factor. How rapidly the theoretical possibilities are progressing and whats economically possible gets further apart is kind of sad though.
8k should be already eye limiting at a FOV of 100. This makes me wonder why tablets are equipped with it at all. A 4K 13.3 inch tablet would be eye limiting already at an usual distance.

KBK
Protege
4k scaling of 1080p images, has already gone forward, as being a standard item in the higher quality oriented sony (and probably others) blu-ray players.

The S120 US retail price range.

This means that 4k up-scaling of 1080p and slightly better images CAN be implemented WITHIN the HMD hardware.

Thus, the load on the GPU never changes.

The problem, (the caveat part) is any form of frame delays. It depends on how fast the scaling engine is. we're talking going from 2k to 4k, which is 4x the data, that is being mathematically transformed.

We are looking at a STOCK frame rate capacity of ...120hz. These are 3d and 4k upscaling devices. This indicates, on the surface...that a fairly fast bit of upscaling is taking place.

Usually delay in framing is not a big deal in home video as it is a non feedback mechanism in use. The sound has the ability to be delayed to match the framing of the on-screen image. In the HMD, this frame build delay is a possible deal breaker.

So, it is a case of 'interviewing' the tech and the hardware, with a latency test.

I smell a certain manufacturer being the root of this 4k upscaling device....they sometimes work with Sony.

well, crap. Zoran is gone, they merged back in 2011. No more scaling chips from them....

Ok, it will have to be another er, known company, then. The qualcom chips are good in the power consumption and heat end of things..but too slow.... which leaves...(place data here) a worst case scenario of about 5-7ms of latency to produce the 4k upscale , if implemented properly.

So yeah, you can have a 4k OLED HMD, running on a 1080p GPU and system, running at a 60-90hz framerate.

Looks like they (the industry) got the hint, it did not take a 2year + battle to get upscaling to be initiated, this time around.
Intelligence... is not inherent - it is a point in understanding. Q: When does a fire become self sustaining?

owenwp
Expert Protege
It is much better to render at lower resolution inside your game code. There are three big advantages: scaling happens before the SDK does things like timewarp so perceived latency will be lower (and more predictable). The image is not re-sampled a second time, so less information is lost and the distortion will be smoother. And most importantly it makes it possible to overlay UI at full resolution so that it doesn't become unreadable when you turn the scene resolution down.

Many games will likely be unplayable if the display resolution is changed, just as much of the TF2 UI is unusable now.