04-01-2014 03:46 AM
04-01-2014 08:20 AM
"NegativeCamber" wrote:"Zackarios" wrote:
There's no way it would be 4k for CV1, unless CV1 is massively delayed. That really would be pointless. (no one could run it, and it would increase the price).
Upscaling? A 4K screen even if not all the pixels are different would lower the screendoor effect.
04-01-2014 08:55 AM
04-01-2014 10:34 AM
"shonferg" wrote:
Was thinking about this recently after seeing the round OLED on the new Moto 360 watch...
If they now have the resources to create truly custom hardware, then I wonder if they could ever create an OLED screen that has a non-uniform pixel density? Basically bake the distortion pattern directly into the layout of the pixels, instead of using a post-process distortion shader that adds blur and reduces performance. The pixels around the edge of the screen would be smaller, and the ones in the center would be larger, so there would be a 1:1 correspondence between what the GPU renders and what you see.
I'm honestly not sure how feasible that would be, but as far as I've been able to find out, OLEDs pixels are laid out by shining light through a pattern. So why does the pattern have to be a regular grid?
If it could be done, it would solve a lot of the blurriness problems without requiring a higher resolution or a more powerful GPU.
What do you think? Fantasy?
04-01-2014 10:52 AM
"halopend" wrote:
User IPD affects the distortion so you'd still have to apply a distortion filter anyway, besides the issue of extra complexity and most likely astronomical price.
04-01-2014 11:37 AM
04-01-2014 11:40 AM
04-01-2014 01:11 PM
"shonferg" wrote:
Are there any other user-specific factors that go into the distortion?
04-01-2014 01:59 PM
"raidho36" wrote:
Higher resolution is not about less screendor - it's actually pretty much the LAST possible benefit, you can even eliminate SDE with DK1 using simple privacy screen.
04-01-2014 02:36 PM
"halopend" wrote:"shonferg" wrote:
Are there any other user-specific factors that go into the distortion?
Distance from eye-lens, distance from lens to screen also affect the distortion (though not as much).
The more I think about it the less sense what your suggesting makes though. You want to even out the "visualized PPI" to be uniform after being viewed through the lens but that means either decreasing the resolution at the centre or increasing it at the peripheral which is the exact opposite of what you want! You're talking about eliminating the 1 thing that's good about barrel distortion!!
04-01-2014 03:29 PM