04-01-2014 03:46 AM
04-01-2014 09:38 PM
04-01-2014 11:15 PM
"Hadwell" wrote:
It doesn't really make sense to bring out a high res model with hdmi the way it is now, since right now getting high frame rates is a lot more important than high resolution... as i said their trying for 95 Hz... not really even possible at 1920x1080 without blanking
I think we should assume the CV1 will either require two hdmi cables or Displayport if we want 1440p at the framerates absolutely needed...
if you really want the hard facts...
http://en.wikipedia.org/wiki/Digital_Visual_Interface
http://en.wikipedia.org/wiki/DisplayPort
04-02-2014 01:16 AM
04-02-2014 01:24 AM
04-02-2014 01:47 AM
"jab" wrote:
There seem to be a lot of attention to pixel resolution. But pixel density is largely forgotten. Nothing is more important then pixel density when it comes to decreasing screen-door effects. The problem with current displays is that they are all made for viewing at arms length. And for this reason they have terrible pixel density, simply because there is no need to make it better. I am betting a 1080p display with close to 100% density would end up looking better then a 1440p or maybe even 4K with the normal pixel density you have today.
04-02-2014 02:12 AM
"Hadwell" wrote:"jab" wrote:
There seem to be a lot of attention to pixel resolution. But pixel density is largely forgotten. Nothing is more important then pixel density when it comes to decreasing screen-door effects. The problem with current displays is that they are all made for viewing at arms length. And for this reason they have terrible pixel density, simply because there is no need to make it better. I am betting a 1080p display with close to 100% density would end up looking better then a 1440p or maybe even 4K with the normal pixel density you have today.
reason being their going for a 5" screen here... we're assuming the size of the screen is a constant... pixel density is only an issue if we're talking screens of different sizes... the bigger the screen, the lower the pixel density, the smaller, the more pixel density, but every 5" 1440p screen has the same pixel density... because you can't make the pixels smaller, with the same amount of pixels and have them still fill the whole screen... you'd need to make it a higher resolution, add more pixels to fill in the space those larger pixels took up...
or if you're talking about the screen door effect... the pixels at those resolutions are so close together it wouldn't be visible with the naked eye...
04-02-2014 03:16 AM
"Br0ken" wrote:"mstdesigns" wrote:
Since the facebook acquisition I have stopped thinking about 1440p and 4K, but the possibility of going apple style with a resolution of something like 3000x1500 pixels, 3200x1600 etc. They could also do 2 1600x1600 screens, as that allows for perfect IPD correction, being able to move both the screens and the lenses!
I doubt that they will use the custom resolution displays, especially two. Oculus wants to make an inexpensive HMD, compatible with most games.
1440р for CV1, 4K for CV2, I think.
"This deal is going to immediately accelerate a lot of plans that were languishing on our wishlist, and the resulting hardware will be better AND cheaper. We have the resources to create custom hardware now, not just rely on the scraps of the mobile phone industry. There is a lot of good news on the way that is not yet public, so believe me, things will become a lot more clear over time."
"You are right that screens with big lenses in front of your eyes is essentially a brute force design, a design that relies on utilizing the scraps of the mobile phone industry to provide a good VR experience at the cost of performance and form factor. Doing better requires insane resources, which we now have."
"The final piece of the puzzle fell into place on Tuesday. A lot of what it will take to make VR great is well understood at this point, so it's engineering, not research; hard engineering, to be sure, but clearly within reach. For example, there are half a dozen things that could be done to display panels that would make them better for VR, none of them pie in the sky."
04-02-2014 05:33 AM
"JaMiR" wrote:
Maybe he meant fill ratio? Increasing fill ratio is one thing that really matters and it's true that it is good enough for mobile phone use(50% or less maybe?) but they can make it better for sure. DLP's have quite good fillratio(90%+ vs LCD 50%-60%) and it really shows.
04-02-2014 05:36 AM
"mrmonkeybat" wrote:
Here are a couple of quotes from Palmer Lucky:"You are right that screens with big lenses in front of your eyes is essentially a brute force design, a design that relies on utilizing the scraps of the mobile phone industry to provide a good VR experience at the cost of performance and form factor. Doing better requires insane resources, which we now have."
04-02-2014 05:53 AM
"mrjazz" wrote:"mrmonkeybat" wrote:
Here are a couple of quotes from Palmer Lucky:"You are right that screens with big lenses in front of your eyes is essentially a brute force design, a design that relies on utilizing the scraps of the mobile phone industry to provide a good VR experience at the cost of performance and form factor. Doing better requires insane resources, which we now have."
Does this mean Oculus will develop a totally new HMD-type?? :shock:
But what could be an alternative to screens with big lenses? :?