04-01-2014 03:46 AM
04-06-2014 12:28 AM
"owenwp" wrote:
The optical solution is well known and bound by physical laws. And it contains at least half a dozen lenses stacked on top of each other. Abrash showed a diagram at one of his presentations. If they went this route, it would be like an HMD from the 90s in form factor, because thats how they used to do it before we had pixel shaders.
04-06-2014 12:38 AM
"xtrasmiley" wrote:
My first post, and it's to ask a question in this thread!
Since screen rez and size are so different across different platforms, how come we don't discus the OVR screens in terms of PPI? I mean, wouldn't that make more sense than talking about direct rez, expecially since a 5" vs 6" screen would result in a differnt picture seen by the user in the end product.
Anyway, I'm in no way an expert and am just curious.
I don't own the DK1, but have been looking hard at the DK2. I'll wait until it starts shipping before deciding to jump on board or not, but if I don't it will be only b/c I'll be waiting for the final version!
04-06-2014 05:43 AM
"mrmonkeybat" wrote:"mrjazz" wrote:
And the lenses' property of concentrating the pixels in the middle where they are needed is not too bad, is it?
The pin cushion lens distortion concentrates physical pixels in the middle, but the barrel distortion shader does the opposite spreading them out at the middle so if you want to make use of those physical pixels you have to render an image much larger than the actual screen size wasting allot of rendered pixels squished together at the edges. Also your eyes do tend to dance about a bit tracking objects, you wont always be staring strait forward.
04-12-2014 04:49 PM
04-12-2014 04:54 PM
04-12-2014 07:18 PM
"bz1" wrote:"mrmonkeybat" wrote:
A cheap but effective solution to screen door would be to mold a transparent plastic sheet with bumps the same size as the pixels. The little prisms will blend the light of the sub pixels, with the gaps between the bumps lined up with the gaps between the pixels it shouldn't reduce sharpness too much. Not too hard to do but you can see reasons why no one would bother doing that on a cell phone or TV screen but it would be perfect for an HMD.
I don't see how this would provide any advantages over a uniform diffusing film that has a point spread function with a radius roughly half the width of the space between pixels. You will only lose sharpness if the point spread function is too large.
04-13-2014 03:39 PM
04-13-2014 05:12 PM
"Cgpnz" wrote:
It would be really interesting of Oculus can now ask for screens with v high density pixels in the middle,
and less on the outer. Perhaps OLED with 3 subpixels per pixel in the middle, and the penTile arrangement (2 subpixels per pixel) outer.
04-14-2014 10:43 PM
04-22-2014 09:15 PM