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Okay.. so now im getting a little annoyed :P (Vive/Oculus)

aamike68
Honored Guest
Alright, I love Oculus, been keeping up with them since the beginning and I have a preorder for May. I had been loosely following the Vive for a while but i kind of wrote it off because I didnt think they could compete with the Rift. HTC and Valve have just been killing it with coverage and open business practices. Every VR video I see has a Vive in it and I get really excited watching all the Node videos but I question if the Rift will be able to do all these things that the Vive is doing? Where are all the CV1 videos with devs talking about it and showing off Touch demos? Seems like everything is behind closed doors and that really sucks when HTC is show boating their HMD and motion controllers with style. And its really starting to look appealing... I now have both HMD's preordered, but am holding out on canceling one.

So which is better? I know the specs are practically the same, but which tracking system is better? Will I have a good seated experience with the Vive or will I have to move the light houses to better accommodate a seated experience?
I have plenty of room for room scale, roughly 280 sq ft. I want to play cloudlands mini golf when im having friends over for a party, then switch to my HOTAS setup and play some ED. Its just frustrating because I want to light a fire under Oculus' ass so they'll start showing some demos. This is crucial, im sure they are losing customers because they have been so quite. If Palmer would just make a 2 minute video of the CV1 being able to work in roomscale im sure that would see so many more units.
78 REPLIES 78

LKostyra
Protege
"SerVitor" wrote:
About half of the concerns raised in this thread are solved with one of these

Yes, finally someone who shares similar opinion! 🙂

Room scale is cool, but it is still limiting. I have no doubt it will be fun, but the ultimate goal will probably be omni treadmills. These will resolve the problem related to a limited space, and whatever Constellation system provides is more than enough for such solution.

"SerVitor" wrote:
I think the side you want to support is the side that is open and doesnt want to build walls....unfortunately Oculus is focused on that. That i bet is one of the reasons (as well as probable legal issues to do with their officially supported launch titles...) ED wont be working at launch whereas it will work fine on the Vive. ...hrmmm.

I doubt it is due to technical difficulties i really do.

I think the main reason why CV1 won't work with ED is because there is a lack of support in SteamVR. As soon as Valve will upgrade SteamVR to work with CV1, we will get ED working no problem. Why wouldn't it work? 😉
DK1: Received DK2: (Jan 26) Pending => (2nd Feb) Processing => (3rd Feb) Shipped => (6th Feb) Received CV1: (Jan 6) Pending Rig: i7 4770 / GA-Z87X-D3H / GTX 760 / 16GB RAM

maxpare79
Trustee
"SerVitor" wrote:
I think the side you want to support is the side that is open and doesnt want to build walls....unfortunately Oculus is focused on that. That i bet is one of the reasons (as well as probable legal issues to do with their officially supported launch titles...) ED wont be working at launch whereas it will work fine on the Vive. ...hrmmm.

I doubt it is due to technical difficulties i really do.


There's a new thread in the VR section of the ED forum... People are having difficulties playing ED with the VIVE pre... I am really beginning to think that ED will never work correctly on any HMD
I am a spacesim/flightsim/racesim enthusiast first 🙂 I9 9900k@5.0, 32gb RAM/ 2080ti Former DK2, Gear VR,CV1 and Rift S owner

JohSm67
Rising Star
no need to speculate about the Oculus Touch as it's not yet released, tracking setup might change!

However, still fun to speculate!
By adding the "IMR MACH-1" to the Vive in combination with the Lighthouse trackers, 2 or more users will be able to share the Roomscale area and cables will not be a limitation any more! (More space needed...)

Still it's not yet in production, but it will change alot and give us new possibilities of using the HMD's with stationary PC's.
(Teamwork, shared experience, head 2 head challenges! Or simply wireless.)

http://www.immrobotics.com

Also their focus has recently changed from the Oculus Rift to the Vive due to roomscale usage where it will be handy, will be interesting to follow them and get it when available.
It will be usefull for both Vive and Rift users i guess!

/J
JohSm

Syrellaris
Rising Star
"SerVitor" wrote:
About half of the concerns raised in this thread are solved with one of these

Virtuix Omni

[snip]

Cyberith Virtualizer

[snip]


I think the side you want to support is the side that is open and doesnt want to build walls....unfortunately Oculus is focused on that. That i bet is one of the reasons (as well as probable legal issues to do with their officially supported launch titles...) ED wont be working at launch whereas it will work fine on the Vive. ...hrmmm.

I doubt it is due to technical difficulties i really do.


Which are nice devices but pretty much only available in the USA and in the case they are sold in Europe, Shipping is outrageous on top of the already extremely steep price of 1200-1500 bucks for the device.

edmg
Trustee
"Syrellaris" wrote:
Which are nice devices but pretty much only available in the USA and in the case they are sold in Europe, Shipping is outrageous on top of the already extremely steep price of 1200-1500 bucks for the device.


The Omni is $699 with a ~$150 estimated shipping to Canada. I'm seriously thinking of preordering one just so I can walk from one end of Skyrim to the other in VR.

Doom_Guy
Honored Guest
"SerVitor" wrote:
About half of the concerns raised in this thread are solved with one of these


In my opinion this is a poor solution, easier and cheaper to run in place https://www.youtube.com/watch?v=QPfOZ0e30xg you just need some kind of tracking device on the knees...

CyberCub
Explorer
"chtan" wrote:
"JohSm67" wrote:
With 2 cameras in front of you, that roomscale experience will only work facing the cameras with the Oculus Touch!
It's a bit limited, but better than nothing i guess!

You can't track the touches When you turn 180 and your body are between the cameras and your touches. No line of sight.
I'm sure also the Vive will have some dead spots also, but not even near the Oculus Setup.

Just remember, Oculus was designed for a seated and front facing tracking while Vive had an different approach....

/J


If you are worry then just put in additional lighthouse to cover the blink spot. Its just that simple. While what is your option in Oculus? Adding in additional camera is not that simple. Do you have enough USB port? Cable tethering back to PC? Is the game working with additional camera? All this can potentially be a problem,


Not to mention a stupid amount of CPU utilization due to the crazy amount of cameras.

Anonymous
Not applicable
"edmg" wrote:
"Syrellaris" wrote:
Which are nice devices but pretty much only available in the USA and in the case they are sold in Europe, Shipping is outrageous on top of the already extremely steep price of 1200-1500 bucks for the device.


The Omni is $699 with a ~$150 estimated shipping to Canada. I'm seriously thinking of preordering one just so I can walk from one end of Skyrim to the other in VR.


I bought an Omni but I admit, if you don't live in the US or Canada shipping is quite scary. Still have no idea how much it'll cost me for bringing one to Japan (and since my Omni shipping and new video card budget are the same, the lower really is the better!)

Syrellaris
Rising Star
"edmg" wrote:
"Syrellaris" wrote:
Which are nice devices but pretty much only available in the USA and in the case they are sold in Europe, Shipping is outrageous on top of the already extremely steep price of 1200-1500 bucks for the device.


The Omni is $699 with a ~$150 estimated shipping to Canada. I'm seriously thinking of preordering one just so I can walk from one end of Skyrim to the other in VR.


It's shipped from the us to Europe, so 699+150/200 shipping + tax. Then on arrival in my country, 21% tax + import and handling fees. Makes the thing near 1200 euro's or so. Could be less, could be more.

I'd love it but not for that amount.