02-29-2016 02:32 PM
03-01-2016 04:11 AM
"in6seconds" wrote:
I just saw the teleporting to a new room on the vive too, I really don't like that idea, they should come up with a new way instead of teleporting.
03-01-2016 04:19 AM
"aamike68" wrote:
Alright, I love Oculus, been keeping up with them since the beginning and I have a preorder for May. I had been loosely following the Vive for a while but i kind of wrote it off because I didnt think they could compete with the Rift. HTC and Valve have just been killing it with coverage and open business practices. Every VR video I see has a Vive in it and I get really excited watching all the Node videos but I question if the Rift will be able to do all these things that the Vive is doing? Where are all the CV1 videos with devs talking about it and showing off Touch demos? Seems like everything is behind closed doors and that really sucks when HTC is show boating their HMD and motion controllers with style. And its really starting to look appealing... I now have both HMD's preordered, but am holding out on canceling one.
So which is better? I know the specs are practically the same, but which tracking system is better? Will I have a good seated experience with the Vive or will I have to move the light houses to better accommodate a seated experience?
I have plenty of room for room scale, roughly 280 sq ft. I want to play cloudlands mini golf when im having friends over for a party, then switch to my HOTAS setup and play some ED. Its just frustrating because I want to light a fire under Oculus' ass so they'll start showing some demos. This is crucial, im sure they are losing customers because they have been so quite. If Palmer would just make a 2 minute video of the CV1 being able to work in roomscale im sure that would see so many more units.
03-01-2016 04:51 AM
03-01-2016 05:16 AM
03-01-2016 05:18 AM
"Rigel80" wrote:
It is the same limitation that you have with the Rift, with the difference that with the Vive you have the possibility to walk in the room with your foots. With the Rift you have to teleport yourself every single step
03-01-2016 05:33 AM
"Ashles" wrote:"Rigel80" wrote:
It is the same limitation that you have with the Rift, with the difference that with the Vive you have the possibility to walk in the room with your foots. With the Rift you have to teleport yourself every single step
No. You. Don't.
This myth really is bizarrely persistent isn't it?
You can get up, stand and walk with the Rift. Not as far as the Vive (and we don't know how far - maybe just be a few feet in each direction), but you certainly can move around - I have tried a CV1 and was able to do this. So the idea you have to teleport every step is simply wrong.
03-01-2016 05:36 AM
"Rigel80" wrote:
At present, the rift has only one camera, The field of view of that camera is limited and there is also the problem of occlusion of the IR light with some kind of movement and hand orientation. You may move a little but the limitation are so big that in fact the games are all seated experiences.
03-01-2016 05:42 AM
"Rigel80" wrote:"Ashles" wrote:"Rigel80" wrote:
It is the same limitation that you have with the Rift, with the difference that with the Vive you have the possibility to walk in the room with your foots. With the Rift you have to teleport yourself every single step
No. You. Don't.
This myth really is bizarrely persistent isn't it?
You can get up, stand and walk with the Rift. Not as far as the Vive (and we don't know how far - maybe just be a few feet in each direction), but you certainly can move around - I have tried a CV1 and was able to do this. So the idea you have to teleport every step is simply wrong.
At present, the rift has only one camera, The field of view of that camera is limited and there is also the problem of occlusion of the IR light with some kind of movement and hand orientation. You may move a little but the limitation are so big that in fact the games are all seated experiences.
03-01-2016 07:40 AM
03-01-2016 08:13 AM