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Okay.. so now im getting a little annoyed :P (Vive/Oculus)

aamike68
Honored Guest
Alright, I love Oculus, been keeping up with them since the beginning and I have a preorder for May. I had been loosely following the Vive for a while but i kind of wrote it off because I didnt think they could compete with the Rift. HTC and Valve have just been killing it with coverage and open business practices. Every VR video I see has a Vive in it and I get really excited watching all the Node videos but I question if the Rift will be able to do all these things that the Vive is doing? Where are all the CV1 videos with devs talking about it and showing off Touch demos? Seems like everything is behind closed doors and that really sucks when HTC is show boating their HMD and motion controllers with style. And its really starting to look appealing... I now have both HMD's preordered, but am holding out on canceling one.

So which is better? I know the specs are practically the same, but which tracking system is better? Will I have a good seated experience with the Vive or will I have to move the light houses to better accommodate a seated experience?
I have plenty of room for room scale, roughly 280 sq ft. I want to play cloudlands mini golf when im having friends over for a party, then switch to my HOTAS setup and play some ED. Its just frustrating because I want to light a fire under Oculus' ass so they'll start showing some demos. This is crucial, im sure they are losing customers because they have been so quite. If Palmer would just make a 2 minute video of the CV1 being able to work in roomscale im sure that would see so many more units.
78 REPLIES 78

FingerMcPokeye
Heroic Explorer
Maybe I'm unique in this, not sure.

I don't feel either the Vive or the Rift in it's current generation are capable of doing standing or full room behavior the way it should be. Those features seem like a novelty at this point.

Hand tracking seems like it's pretty close to there but game design is going to take a long time to catch up and make it live to it's full potential. Until then HOTAS, Gamepad, and some clever keyboard/mouse should do the trick.

What I really want out of this current generation is a solid fast display and tracking, and an awesome sit down experience. That needs to be the real deal, not a novelty.

I'm sticking with the Rift for now.

StreetPreacher
Adventurer
"aamike68" wrote:
Alright, I love Oculus, been keeping up with them since the beginning and I have a preorder for May. I had been loosely following the Vive for a while but i kind of wrote it off because I didnt think they could compete with the Rift. HTC and Valve have just been killing it with coverage and open business practices.


Isn't there a 30 day return policy for the Rift at least? If it doesn't live up to your expectations, just send it back?

Luciferous
Consultant
"StreetPreacher" wrote:
"aamike68" wrote:
Alright, I love Oculus, been keeping up with them since the beginning and I have a preorder for May. I had been loosely following the Vive for a while but i kind of wrote it off because I didnt think they could compete with the Rift. HTC and Valve have just been killing it with coverage and open business practices.


Isn't there a 30 day return policy for the Rift at least? If it doesn't live up to your expectations, just send it back?


Or sell it for a large profit.

Z30N117
Protege
"aamike68" wrote:
That's cool but I'm just skeptical about how well those cameras fair vs the vive trackers. I've seen video proof that you can jump around put your head to the ground, and rotate your whole body quickly with buttery smooth tracking and no occlusion with the vive AND have a great seated experience. If the rift can do the same then why haven't we seen it? It sure would make a lot of sense for oculus to just put out a few videos showing flawless room scale to retain customers. Instead were just supposed to take their word for it? Doesn't make any sense.


This video was actually posted by a VR journalist. It was not created by oculus themselves. It would be a little less biased in that aspect. Also the video was posted June of last year.

rogueqd
Protege
"Rigel80" wrote:
"in6seconds" wrote:
I just saw the teleporting to a new room on the vive too, I really don't like that idea, they should come up with a new way instead of teleporting.


It is the same limitation that you have with the Rift, with the difference that with the Vive you have the possibility to walk in the room with your foots. With the Rift you have to teleport yourself every single step
Really? I know John Carmack is working on Minecraft for Rift (awesome!) but are they seriously going to make you teleport to move around? That just wouldn't work.

Fredd32
Heroic Explorer
"rogueqd" wrote:
"Rigel80" wrote:
"in6seconds" wrote:
I just saw the teleporting to a new room on the vive too, I really don't like that idea, they should come up with a new way instead of teleporting.



It is the same limitation that you have with the Rift, with the difference that with the Vive you have the possibility to walk in the room with your foots. With the Rift you have to teleport yourself every single step
Really? I know John Carmack is working on Minecraft for Rift (awesome!) but are they seriously going to make you teleport to move around? That just wouldn't work.


Here is a first look at minecraft for the rift :

https://twitter.com/OMGchad/status/7046 ... 60736?s=01

shadowfrogger
Heroic Explorer
"aamike68" wrote:
That's cool but I'm just skeptical about how well those cameras fair vs the vive trackers. I've seen video proof that you can jump around put your head to the ground, and rotate your whole body quickly with buttery smooth tracking and no occlusion with the vive AND have a great seated experience. If the rift can do the same then why haven't we seen it? It sure would make a lot of sense for oculus to just put out a few videos showing flawless room scale to retain customers. Instead were just supposed to take their word for it? Doesn't make any sense.


My guess would be not to draw attention to the touch device which is half a year away when you are trying to sell a VR headset. focusing in the the touch takes a bit of zang out of the the rift launch.
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RorschachPhoeni
Trustee
Excuse my bad english. I speak to you through the google translator. 😛

rogueqd
Protege
Sweet, thanks. Interesting that they built a living room for longer play periods. I guess I'll have to wait and see how much the movement affects me personally. I assume it's different for each individual.

jyoun
Explorer
"rogueqd" wrote:
Really? I know John Carmack is working on Minecraft for Rift (awesome!) but are they seriously going to make you teleport to move around? That just wouldn't work.
Last I heard/read, Carmack is working more on Gear VR positional tracking, which of course will be great compared to wired solutions....