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OpenOVR Released - Play Steam VR Games Without SteamVR!!! :Oo

Anonymous
Not applicable
Details here:

https://old.reddit.com/r/oculus/comments/9i7s16/openovr_released_play_steamvr_games_without/

Haven't tried it myself yet because I'm unable to play Skyrim VR until my leg is fully healed but this is pretty huge if it means that we won't have performance issues playing VR games in our Steam libraries. 😮
24 REPLIES 24

znixian
Honored Guest
Hello, dev here. Colour correction should be fixed in the latest update.

Anonymous
Not applicable
I confirm, it's gone! Thank you so much!

YoLolo69
Trustee
Mmmm that's great news! Something I'll dream for long 🙂 Thanks @znixian 😛 I'm discovering the project right now on gitlab and will definitively test it with the few games using SteamVR on my system, and mainly the one I'm using the most and benchmark regularly : IL-2 Sturmovik. I'll report back asap.

“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

"Be careful, if you are killed in real life you die in VR too." - TD_4242

I7 10700K,  RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3

Anonymous
Not applicable
Quick update on Skyrim: the few problems are now gone, the game totally works with that dll! (Some controls didn't work properly, but now everything works fine, at least on my side).

Fazz
Honored Visionary
@LuluViBritannia - How can it be fine if some of the controls don't work properly? What controls are you having problem with?

YoLolo69
Trustee
@znixian , IL-2 Sturmovik don't work using OpenOVR. I tried both 32bits and 64bits. The latter make nothing, executable don't launch, no message, instantly exiting, I didn't even had the time to see the executable IL-2 appearing on the task list. I tried first 64bits as several dll appear to be 64bits on this directory...

With the 32 bits version I have an error message in French saying the application didn't succeed to run with an error : tiha3xej48lx.png
On this screenshot "openvr_api - Copie.dll" is the original file, "openvr_api.dll" is your 32bits version and obviously "openvr_api_64bits.dll" is the previous test with your 64bits version (renamed to "openvr_api.dll" when tested).

I'm not able to find any log file openovr_log next to the executable 😞

I'm not familiar with gitlab, I'll try to report like described, thanks!

Edit : Ok just saw 2 others pilots reported same issues on gitlab with IL-2, I'll not create a new report 😉

“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

"Be careful, if you are killed in real life you die in VR too." - TD_4242

I7 10700K,  RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3

Zenbane
MVP
MVP
Awesome! One step closer to being Steam-free. Love it.

I ran across another article about this today:

Anonymous
Not applicable
@RedRizia : I used past tense buddy ^^'. All the controls work with the latest release.

znixian
Honored Guest
@YoLolo69 IL-2 should work fine as of now. Here's what you need to do:

1. Install the 64-bit DLL
2. Create a file named opencomposite.ini and put it next to the DLL
3. Write enableAudio=off into the aforementioned INI file to disable audio redirection (audio will still work fine, this disables a feature which sends audio to the Rift regardless of your default Windows audio device)


bigmike20vt
Visionary
I look forward to hearing people's experiences of this with IL2 🙂
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR 🙂