cancel
Showing results for 
Search instead for 
Did you mean: 

PC VR performance Test: VR Mark orange room

Ulisse76
Protege
Hello everybody.
I'd like to post here the PC configuration and the results obtained with VR Mark orange room.
It would like to compare the score of a particular pc configuration in VR Mark Orange room, and if you are encountering issues with some viedogames titles (lone echo, ....)

VR mark download link: https://www.futuremark.com/benchmarks/vrmark

The following is my PC configuration:
STORAGE: RAID 0 2xSSD 850 samsung
CPU: i7 3770k
RAM: 8GB pc1600
GPU: EVGA GTX 1060 6gb
MOBO: ASROCK H77 pro4-m

VR Mark orange room score: 168 fps

I am still using the HTC Vive, still waiting for the Oculus to be shipped.
No issues with the Vive Videogames I have in my steam library and which are also usable with Oculus:
- Unhearting mars
- Medusa's labyrint
- Eve valkyrie


21 REPLIES 21

BeastyBaiter
Superstar
steamVR and Oculus tray tool use different measurements for super sampling/pixel density. What I've read is OTT uses a direct measurement of resolution scaling, thus 1.3 PD = 1.3 times the native Rift resolution. SteamVR uses a different scale that is attached to estimated GPU load. Increasing resolution increases GPU load very quickly, a 40% increase in resolution equates to around double the GPU load.

Ulisse76
Protege
@shiari I can confirm that the native resolution in steam vr is 0.7.
At 1.5 there is a big difference in sharpness and Titles are much more playable.
I also noticed that above 1.5 there isn't better quality you may expect. Over 3.5 my pc starts stuttering.

Now I am using it at 1.8.