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PC VR performance Test: VR Mark orange room

Ulisse76
Protege
Hello everybody.
I'd like to post here the PC configuration and the results obtained with VR Mark orange room.
It would like to compare the score of a particular pc configuration in VR Mark Orange room, and if you are encountering issues with some viedogames titles (lone echo, ....)

VR mark download link: https://www.futuremark.com/benchmarks/vrmark

The following is my PC configuration:
STORAGE: RAID 0 2xSSD 850 samsung
CPU: i7 3770k
RAM: 8GB pc1600
GPU: EVGA GTX 1060 6gb
MOBO: ASROCK H77 pro4-m

VR Mark orange room score: 168 fps

I am still using the HTC Vive, still waiting for the Oculus to be shipped.
No issues with the Vive Videogames I have in my steam library and which are also usable with Oculus:
- Unhearting mars
- Medusa's labyrint
- Eve valkyrie


21 REPLIES 21

Ulisse76
Protege

sbowloc said:

I have a Asus GL702VM which shipped with the i5-6300HQ, Nvidia GTX1060 (6GB) and 8GB of ram and the first thing I noticed when using Google Earth VR was that I was running out of ram at various points in the app.
I also increased the virtual ram which helped but eventually added another 8GB stick, bought from ebay for £22 (used), and found this has solved all my problems.  I think 8GB really is the bare minimum.
I have no issues at all with any games now and am impressed with the rift and the range of apps and games available.  My only bugbear so far is that Nvidia geforce won't let me download any VR games from them as my system doesn't meet their minimum requirements...
I will run VR Mark Orange room over the next couple of days and post the results here.



Thanks for your useful comment. I hope it will work fine also for me....

Ulisse76
Protege
Hello guys!
So you know my PC configuration

Ulisse76 said:

Hello everybody.
I'd like to post here the PC configuration and the results obtained with VR Mark orange room.
It would like to compare the score of a particular pc configuration in VR Mark Orange room, and if you are encountering issues with some viedogames titles (lone echo, ....)

VR mark download link: https://www.futuremark.com/benchmarks/vrmark

The following is my PC configuration:
STORAGE: RAID 0 2xSSD 850 samsung
CPU: i7 3770k
RAM: 8GB pc1600
GPU: EVGA GTX 1060 6gb
MOBO: ASROCK H77 pro4-m

VR Mark orange room score: 168 fps

I am still using the HTC Vive, still waiting for the Oculus to be shipped.
No issues with the Vive Videogames I have in my steam library and which are also usable with Oculus:
- Unhearting mars
- Medusa's labyrint
- Eve valkyrie





Hello guys!
So as I told you robo recall is running perfectly putting a maximum virtual memory of 5000 MB. Today I tried to play with supersampling at 1.5, and it crashed.
I put 8000 MB of virtual memory and it run perfectly.
So it's not only a matter of gpu and CPU, RAM plays a very crucial role!
I am very happy to run a game such robo with 1.5 of supersampling.

Soon I will mount 16GB of RAM.
Ciao

Ulisse76
Protege

shiari said:

Adding more RAM will not increase your performance, it can only prevent performance degradation which will happen once you run out of memory (something quite likely to happen with only 8GB of memory).



Yes, with more virtual memory the result of vrmark didn't change. I think even with more ram the results will remain the same. But RAM counts a lot while playing.
It is clear then that the benchmark does not take into account the role of the RAM.

Ulisse76
Protege

sbowloc said:

I have a Asus GL702VM which shipped with the i5-6300HQ, Nvidia GTX1060 (6GB) and 8GB of ram and the first thing I noticed when using Google Earth VR was that I was running out of ram at various points in the app.
I also increased the virtual ram which helped but eventually added another 8GB stick, bought from ebay for £22 (used), and found this has solved all my problems.  I think 8GB really is the bare minimum.
I have no issues at all with any games now and am impressed with the rift and the range of apps and games available.  My only bugbear so far is that Nvidia geforce won't let me download any VR games from them as my system doesn't meet their minimum requirements...
I will run VR Mark Orange room over the next couple of days and post the results here.



You are right 8GB is the bare minimum....

Ulisse76
Protege
I am playing with lone echo and the game runs perfectly even with supersampling at 1.8.

But with my PC configuration I cannot run the game with quality graphics in "medium" or "high", it crashes.

Soon I will install 16GB ram and will try to run the game with higher quality....

The game is phenomenal!!

Ulisse76
Protege

Richooal said:


Ulisse76 said:

I will try that.
@Richooal considering we both have a gtx 1060 6gb, could you please tell me your PC configuration?
Thanks



Sure....
WIN 10
i5 6600k
GTX 1060 6GB
8GB Ram

VR Mark orange room
Result
Score 7241
Avg Frame Rate 157.85




Hello! Did you try lone echo? What is your experience...

Anonymous
Not applicable

Ulisse76 said:



Hello! Did you try lone echo? What is your experience...

Sorry, I haven't got Lone Echo, so I can't help you.

This thread gets a lot of views........
https://forums.oculus.com/community/discussion/56124/new-new-new-update-for-echo-arena-and-lone-echo...

........maybe you can ask on that thread for people with similar specs.

Ulisse76
Protege
Hello, Finally 16gb installed.
I can now play at lone echo with sharpness and resolution at 2, and graphic quality at medium, it runs very well. No need of virtual memory.

I tried also graphic quality at high and 8GB of virtual memory, but the game is not fluent.

The result with vrmark is unchanged.

Robo recall runs very well with supersampling at 2.

Ulisse76
Protege
No issues with supersampling at 3.5 in steam vr.
Quite a surprise to see that steam vr allows supersampling up to 5!

shiari
Heroic Explorer

Ulisse76 said:

No issues with supersampling at 3.5 in steam vr.
Quite a surprise to see that steam vr allows supersampling up to 5!


Uhm, no. 3.5x supersampling would mean rendering at a resolution of 3.5x native, so that should end up rendering at 7560 x 4200 pixels (though I've also heard somewhere that native SS would be 0.7, not sure). In any case, not even quad Titan Xp's would do a great job rendering that at 90 fps, and performance of your 1060 at that resolution would be measured in seconds per frame, not frames per second.

It's more likely that this setting isn't very effective in whatever you're testing, maybe it's being limited by something. Also, there's a diminishing return at around 1.3 to 1.5 SS for most titles; above that performance continues to suffer while visually the differences are very, very small and require side by side scrutiny to even be able to tell there's a difference.