10-31-2018 06:58 PM
11-01-2018 01:28 AM
11-01-2018 03:41 AM
11-01-2018 04:45 AM
11-01-2018 08:11 AM
11-01-2018 08:25 AM
11-01-2018 08:50 AM
11-01-2018 09:16 AM
I'm a bit confused by what you mean they support each other though? The way the device tracks isn't the same as what the device does and what it supports. I'm sure GO 2.0 will also support inside out tracking, but have other limitations.
RedRizla said:
or
4) Just have Oculus Quest and Oculus PC-VR as two separate devices like Oculus is doing and have the best of both worlds, which support each other..
11-01-2018 09:40 AM
11-01-2018 09:43 AM
JakemanOculus said:
The problem with the PC for VR is that the value proposition is wrong.
When people talk about advantages of PC VR they always say the same thing... graphics. Implicit in this proposition is that people are aspiring for lifelike realism. Realism simply is not that important in VR. The most important thing in VR is immersion which is the feeling that you are actually there.
The problem for the PC, or more generally stationary compute, is that you are tethered and therefore bound. That creates a dissonance in the mind of the user which breaks immersion; you have to constantly be aware of your real environment which prevents you from being fully immersed in your virtual environment.
The tether has to go. That ultimately means using mobile compute, not stationary compute.