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Palmer:"Hand-tracking controllers never part of launch plan"

ebone260
Honored Guest
http://arstechnica.com/gaming/2016/03/o ... unch-plan/

Hmm.

If this is true then I feel that it's a pretty big blunder on the part of Oculus. Remember I've been an Oculus guy since right after the kickstarter and promoted them to so many. I have preorders in for both the Rift and the Vive. I'm now looking forward to the Vive like a 6 year old waiting for Christmas while I'm not really excited about the Rift anymore. In fact the only reason I haven't canceled my Rift preorder is because I still have time to wait, with nothing to lose, to see how early reviews from consumers play out.

Have you guys watched and read as many of the extensive reviews of CV1 vs Vive (pre)that I have? It seems almost the overwhelming majority are giddy about the Vive and very lukewarm about the CV1. Yes I do realize that a lot of the enthusiasm is because they're seeing something new for the first time. Just like when we saw the DK1 for the first time. But the enthusiasm seems to be more than that.

I think the issue is that Oculus really came up short with their 'webcam' solution for the controllers AND the headset. At the same time Valve absolutely nailed the tracking solution. They nailed it for the headset and the controller.

IMO, having hand tracking is similar to what all of us DK1/DK2 owners have said, "there are those who love it and those who think they won't love it only because they haven't tried it."

Back to the article. Here's what I have trouble buying...
Palmer said Oculus didn't want to ""force people to buy [hand-tracking] controllers they might not even be interested in..."

But yet they force people to buy an XboxOne controller? That's even worse.

And if the hand tracking controllers aren't that important then why is so much of Oculus' GDC stuff devoted to Touch content? I see only 2 answers. They're lying or they *now realize how important the hand controllers are and how much people want them.

I know some of you don't want to get up and walk around. Look at the obesity rates....that's a given. But the hand controllers and the superiority of the lighthouse lasers aren't just better for walking around.

When the DK2 came out someone asked me, "why are they using basically a webcam for tracking?" I explained, fully believing it, that the webcam was only to rush positional tracking out to the developers so that they could have the feature in order to develop for it. I explained that there would absolutely be a better form of tracking in the CV. I fully believed that until the day the CV1 was announced with the webcam solution still intact.

Now there's NDA's 2 weeks before launch. Reports of tracking issues, naseau, ginger candy, occlusion inferiority,etc.etc.

You fanboys can get angry all you want but look at this logically. There's 2 premium headsets coming out that are going to be very comparable in quality. With the hand controllers the 2 premium sets will be similar in price. The Vive and Rift seated stuff will probably be comparable in most scenarios. The Vive controllers will definitely be better than the Rift's. The Vive roomscale experience will definitely be better than the Rift's. Why would someone choose Rift over the Vive? Then you add PSVR into the scenario. It will surely be technologically inferior to the 2 premium headsets but it looks like they've done a good job at creating some fun content that will be much cheaper if you already own a PS4. And the PSVR will have motion controllers.

So you're left with the choice of the 2 premium headsets at a similar price. One can do everything the other can do but can also do more. Or you get the cheaper easier alternative that will probably be appealing to many.

I hope Oculus swallows their pride and is working on a better tracking solution for the CV2. Or I hope that they've accepted that they need to license the lighthouse tech. I think that Oculus will still sell more headsets in 2016 because of name recognition but at this rate it could change quickly.
110 REPLIES 110

soxfan335
Protege
"christopherbarnhouse" wrote:
"soxfan335" wrote:

It's obvious that MS just backed the brinks trucks up and started heaving bags of cash right into Oculus HQ. Anyone with a brain realized that last year.

Oculus has that fat FB wallet, so I doubt your assumption. Maybe heavy bags of XOne controllers...


So if I understand you correctly, you're trying to say that MS did not pay Oculus off to bundle an xbox controller, and that they purposefully included it because they just wanted everyone to have Microsoft controllers with an xbox logo.

Gotcha.
hush little babeh dont say a word and nevermind that noise u herrd :shock:

christopherbarn
Adventurer
"soxfan335" wrote:
"christopherbarnhouse" wrote:
"soxfan335" wrote:

It's obvious that MS just backed the brinks trucks up and started heaving bags of cash right into Oculus HQ. Anyone with a brain realized that last year.

Oculus has that fat FB wallet, so I doubt your assumption. Maybe heavy bags of XOne controllers...


So if I understand you correctly, you're trying to say that MS did not pay Oculus off to bundle an xbox controller, and that they purposefully included it because they just wanted everyone to have Microsoft controllers with an xbox logo.

Gotcha.


They paid them with xone controllers.

DanteOne
Honored Guest
"NokiBE" wrote:
Overall the vive and Rift will have the same discomfort level in games. Example given lies in the popular screechy dude playing windlands. He had clear signs of slight nausia when he tooks the vive off at the end of his 20min video even though not admitting it. (previous videos where he complained about nausia he had the same red cheek lines and small eyes)

just my 2 cents on this...


There have been reports of rifts loosing tracking causing nausea. Even in seated experiences...

soxfan335
Protege
"christopherbarnhouse" wrote:

They paid them with xone controllers.


That's not the point.

The point was that by splicing footage of Luckey saying gamepads are "shitty for VR" right next to them announcing the bundled contoller, does not make it some kind of huge embarrassing revelation and that they are a company that should not be trusted. Or whatever.
hush little babeh dont say a word and nevermind that noise u herrd :shock:

christopherbarn
Adventurer
"soxfan335" wrote:
"christopherbarnhouse" wrote:

They paid them with xone controllers.


That's not the point.

The point was that by splicing footage of Luckey saying gamepads are "shitty for VR" right next to them announcing the bundled contoller, does not make it some kind of huge embarrassing revelation and that they are a company that should not be trusted. Or whatever.


Then don't. Nobody cares if you buy one or not.

soxfan335
Protege
Don't what? You make no sense. Just like PassiveVR with his dumb ass obvious agenda.

I see that a lot with kids these days. They think they're so smart and are completely oblivious to the fact that there might be smarter people out there who see through their bullshit, and proudly post videos like that, and continue to go on and on, oblivious to reality.

It's like they never talked to anyone smart in their lives or something.
hush little babeh dont say a word and nevermind that noise u herrd :shock:

"DanteOne" wrote:
like this?

http://arstechnica.com/gaming/2016/03/v ... king-woes/



Thanks Dante.

Let's hope they just had a bad set up at that demo :?
Big PC, all the headsets, now using Quest 3

christopherbarn
Adventurer
trust them. Or Whatever.

soxfan335
Protege
I wasn't saying they shouldnt be trusted. I was saying that, that's what the video was suggesting.

Jesus
hush little babeh dont say a word and nevermind that noise u herrd :shock:

christopherbarn
Adventurer
"The point was that by splicing footage of Luckey saying gamepads are "shitty for VR" right next to them announcing the bundled contoller, does not make it some kind of huge embarrassing revelation and that they are a company that should not be trusted. Or whatever."

I read that as you were talking about Oculus. My apologies if that is an incorrect inference by me.