10-06-2015 04:25 AM
10-06-2015 06:47 AM
10-06-2015 03:46 PM
10-06-2015 07:20 PM
"Dark_Fread" wrote:
We can also note that, each time new lenses will provide a less distorted picture, the pre-deformation shader will have to be reworked. I hope the SDK will eventually provide (or already does) a good flexibility on that matter. Same for chromatic aberration.
10-07-2015 02:32 AM
"willste" wrote:
An interviewer noticed what appeared like multifaceted surface on the lens back at the E3 press events. That is when Palmer responded that it was a custom design Fresnel Lens.
It already does. All distortion now happens inside of the sdk, it's not exposed to the programmer. You just render the eye textures like normal and hand it over to the sdk (where distortion, chromatic aberration correction, etc happen behind the scenes).
10-07-2015 01:17 PM
10-09-2015 07:16 AM
10-09-2015 04:01 PM
"danknugz" wrote:
Has anyone been able to obtain replacement lenses for their Dk2? I think Cyberreality said they were planning on offering it. One of my lenses has microscratches on it; they were caused by using the included microfiber cloth that came with the Dk2.
10-09-2015 04:48 PM
"pedrw" wrote:"danknugz" wrote:
Has anyone been able to obtain replacement lenses for their Dk2? I think Cyberreality said they were planning on offering it. One of my lenses has microscratches on it; they were caused by using the included microfiber cloth that came with the Dk2.
The fault is not the microfiber cloth. The problem is dust. Dust grains scratch the glass.
And unfortunately there is no way to avoid it!
10-09-2015 04:58 PM