07-30-2014 09:40 AM
07-30-2014 10:03 AM
07-30-2014 10:31 AM
07-30-2014 10:50 AM
07-30-2014 01:17 PM
"pvalencia" wrote:
I was able to get this working on my DK2 by setting Extended mode as the Rift Display Mode. And then enabling full screen in Dolphin's graphics settings.
"pvalencia" wrote:
Unfortunately nearly every game I tried was horribly glitched, things just flat out disappearing or missing (Smash Bros Melee for example showed no text in its menus, and Super Mario Sunshine appeared in black and white).
Don't skip EFB Access.
Ignore Format Changes.
Enable EFB Copies to RAM, Enable Cache.
Safe Texture Cache.
"pvalencia" wrote:
Tried both OpenGL and DirectX, OpenGL works better but slower. DirectX doesn't work at all, the two screens are rendered at a very strange distance from each other.
"pvalencia" wrote:
Also, in both DirectX and OpenGL, the game screen appears towards my "right," not the usual calibrated "front". I have to turn around a full 90 degrees in my seat to see anything other than pitch black.
"pvalencia" wrote:
I've used the regular Dolphin builds (non-Rift) and they don't have any of these problems. So it's not bad dumps of the games or my hardware that's causing these issues.
"pvalencia" wrote:
Despite these problems, I'm glad to know someone is working on this at all, and I'm sure you'll work out the kinks later.
"pvalencia" wrote:
The guy over at the Dolphin forums that claimed to be working on Rift support has long since abandoned his own implementation.
07-30-2014 06:10 PM