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Poor decision by Oculus IMO

billyd
Honored Guest
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49 REPLIES 49

RonsonPL
Heroic Explorer
1. It's not a consumer product.

2. Consumer product will have Android support. There are just priorities now needed in order to prepare everything for the launch of CV1 (consumer version).

It's just a devkit.
Not an Oculus hater, but not a fan anymore. Still lots of respect for the team-Carmack, Abrash. Oculus is driven by big corporation principles now. That brings painful effects already, more to come in the future. This is not the Oculus I once cheered for.

billyd
Honored Guest
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"billyd" wrote:
"RonsonPL" wrote:
1. It's not a consumer product.

2. Consumer product will have Android support. There are just priorities now needed in order to prepare everything for the launch of CV1 (consumer version).

It's just a devkit.



I realize that it's not a consumer product. We are developers too, and this development kit is of no use to use. We had no idea it wouldn't be until we received it.


And your RC aircraft are no good to me when i'm cooking apple crumble and custard - luckily i read up on that before buying!

It seems the poor decision was made by yourself, not Oculus.
Big PC, all the headsets, now using Quest 3

billyd
Honored Guest
[edit

Elsig
Honored Guest
"billyd" wrote:


LOL ok show me where that kind of information was available ahead of time? Before you point to system requirements the DK1 had them too and that works without a computer. So it was not a ridiculous assumption to make.


9. PRODUCT SPECIFICATIONS; DISCLAIMER OF WARRANTIES
9.1 All Product specifications, illustrations, drawings, particulars, dimensions, performance data and other information on the Site or made available by us are intended to represent no more than a general illustration of the Product and its features and do not constitute a warranty or representation by us that the Product will conform with the same.

9.2 THE PRODUCT IS PROVIDED WITHOUT ANY WARRANTIES OR SUPPORT OF ANY KIND, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE US. THE PRODUCT IS EXPRESSLY PROVIDED TO YOU “AS IS.” WE DO NOT AND WILL NOT provide ANY technical or customer support for the Product WHATSOEVER. IF ANY TECHNICAL SUPPORT OR ASSISTANCE IS PROVIDED WITH RESPECT TO THE PRODUCT AND THE USE THEREOF, IT IS PROVIDED “AS IS”, WITHOUT WARRANTIES, REPRESENTATIONS OR CONDITIONS OF ANY KIND, EXPRESS OR IMPLIED. WE DO NOT WARRANT THAT THE USE OR OPERATION OF THE PRODUCT WILL BE UNINTERRUPTED OR ERROR FREE. YOU BEAR ALL RISKS RELATING TO THE USE OF THE PRODUCT AND THE QUALITY AND PERFORMANCE OF THE PRODUCT AND ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION EXCEPT AS EXPRESSLY SET FORTH AS PART OF THE EXCHANGE POLICY. THESE TERMS STATE YOUR SOLE AND EXCLUSIVE REMEDIES.

ThreeEyes
Explorer
"billyd" wrote:
Hi Guys. I tried out the DK2 last night. While I am having problems with the configuration tool crashing, I was able to try out some demos. The DK2 is a big improvement over the DK1, very cool experience.

However, there are plenty of potential uses for the Oculus Rift beyond computers. Your decision to prohibit the use of the Rift unless it is connected to a computer is a puzzling one. We are using the rift for FPV RC aircraft, a quickly growing hobby throughout the world, with millions of potential customers. Your decision has literally pulled the rug out from under us.

I respectfully request you rethink this decision and provide a means to use the Rift beyond being tethered to a computer.


The FAA has also pulled the rug out from under you. It's illegal to use goggles or FPV to control models now.

It's an HDMI display. Why does it have to be tethered to a computer?
But... but... but... I just NEED to know about the Baba! The Baba has me hypmotized! :shock:

billyd
Honored Guest
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billyd
Honored Guest
"elsig" wrote:
"billyd" wrote:


LOL ok show me where that kind of information was available ahead of time? Before you point to system requirements the DK1 had them too and that works without a computer. So it was not a ridiculous assumption to make.


9. PRODUCT SPECIFICATIONS; DISCLAIMER OF WARRANTIES
9.1 All Product specifications, illustrations, drawings, particulars, dimensions, performance data and other information on the Site or made available by us are intended to represent no more than a general illustration of the Product and its features and do not constitute a warranty or representation by us that the Product will conform with the same.

9.2 THE PRODUCT IS PROVIDED WITHOUT ANY WARRANTIES OR SUPPORT OF ANY KIND, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE US. THE PRODUCT IS EXPRESSLY PROVIDED TO YOU “AS IS.” WE DO NOT AND WILL NOT provide ANY technical or customer support for the Product WHATSOEVER. IF ANY TECHNICAL SUPPORT OR ASSISTANCE IS PROVIDED WITH RESPECT TO THE PRODUCT AND THE USE THEREOF, IT IS PROVIDED “AS IS”, WITHOUT WARRANTIES, REPRESENTATIONS OR CONDITIONS OF ANY KIND, EXPRESS OR IMPLIED. WE DO NOT WARRANT THAT THE USE OR OPERATION OF THE PRODUCT WILL BE UNINTERRUPTED OR ERROR FREE. YOU BEAR ALL RISKS RELATING TO THE USE OF THE PRODUCT AND THE QUALITY AND PERFORMANCE OF THE PRODUCT AND ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION EXCEPT AS EXPRESSLY SET FORTH AS PART OF THE EXCHANGE POLICY. THESE TERMS STATE YOUR SOLE AND EXCLUSIVE REMEDIES.



Immaterial. I am not looking for a refund. I am just trying to find out why Oculus decided to pigeon hole developers with the DK2. I hope they change course for the CV1. The best way for me to accomplish that is to raise awareness of the issue.

japsander
Honored Guest
"billyd" wrote:

LOL ok show me where that kind of information was available ahead of time? Before you point to system requirements the DK1 had them too and that works without a computer. So it was not a ridiculous assumption to make.


you made an assumption. that was a mistake

"oculus faq" wrote:
Q: What are the minimum requirements and recommended specifications for the Oculus Rift Development Kit 2?

A: Minimum requirements: A computer running a Windows 7 or higher, Mac OS 10.8 or higher, or Ubuntu 12.04 LTS operating system, 2 USB ports (at least one powered), and a DVI-D or HDMI graphics output.

Recommended specifications: A desktop computer running a dedicated graphics card with DVI-D or HDMI graphics output, with capability of running current generation 3D games at 1080p resolution at 75fps or higher.


it stated nowhere that this would work with anything other than a computer