08-01-2014 06:15 AM
08-01-2014 06:37 AM
08-01-2014 06:41 AM
08-01-2014 06:44 AM
"billyd" wrote:"RonsonPL" wrote:
1. It's not a consumer product.
2. Consumer product will have Android support. There are just priorities now needed in order to prepare everything for the launch of CV1 (consumer version).
It's just a devkit.
I realize that it's not a consumer product. We are developers too, and this development kit is of no use to use. We had no idea it wouldn't be until we received it.
08-01-2014 06:47 AM
08-01-2014 06:57 AM
"billyd" wrote:
LOL ok show me where that kind of information was available ahead of time? Before you point to system requirements the DK1 had them too and that works without a computer. So it was not a ridiculous assumption to make.
08-01-2014 07:01 AM
"billyd" wrote:
Hi Guys. I tried out the DK2 last night. While I am having problems with the configuration tool crashing, I was able to try out some demos. The DK2 is a big improvement over the DK1, very cool experience.
However, there are plenty of potential uses for the Oculus Rift beyond computers. Your decision to prohibit the use of the Rift unless it is connected to a computer is a puzzling one. We are using the rift for FPV RC aircraft, a quickly growing hobby throughout the world, with millions of potential customers. Your decision has literally pulled the rug out from under us.
I respectfully request you rethink this decision and provide a means to use the Rift beyond being tethered to a computer.
08-01-2014 07:05 AM
08-01-2014 07:08 AM
"elsig" wrote:"billyd" wrote:
LOL ok show me where that kind of information was available ahead of time? Before you point to system requirements the DK1 had them too and that works without a computer. So it was not a ridiculous assumption to make.
9. PRODUCT SPECIFICATIONS; DISCLAIMER OF WARRANTIES
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08-01-2014 07:10 AM
"billyd" wrote:
LOL ok show me where that kind of information was available ahead of time? Before you point to system requirements the DK1 had them too and that works without a computer. So it was not a ridiculous assumption to make.
"oculus faq" wrote:
Q: What are the minimum requirements and recommended specifications for the Oculus Rift Development Kit 2?
A: Minimum requirements: A computer running a Windows 7 or higher, Mac OS 10.8 or higher, or Ubuntu 12.04 LTS operating system, 2 USB ports (at least one powered), and a DVI-D or HDMI graphics output.
Recommended specifications: A desktop computer running a dedicated graphics card with DVI-D or HDMI graphics output, with capability of running current generation 3D games at 1080p resolution at 75fps or higher.