cancel
Showing results for 
Search instead for 
Did you mean: 

Possible screen upgrade?

zhyiou
Honored Guest
Now it has been said more than enough that the images the current rift produces are quite low res (1280x800, 640x800 per). It is also known information that oculus is pushing for a 1920x1080 (960x1080 per) resolution for the consumer version.

Now the initial prototype contained a 5.6" screen, but due to availability eventually a 7" screen was used (source0), making the rift somewhat bulkier.

Could the following screen not be used (not taking into account price just yet) instead:
LG QHD 2560x1440 (1280x1440) 5.5" display (source1,source2)

Since this screen is closer to the original screen dimensions (5.5" vs 5.6") this should mean that the bulkyness introduced should again be reduced right? (although I don't really think that anybody is bothered by the slightly bulkier version, but less is more right?)

I don't know about prices, but since it is going to be in a smartphone, prices should go down right? (see source2)

Anyhow, keeping computation power and price out of the equation, do you think this screen to be a viable option for the rift? 🙂

Also, just a thought: You could actually kill (read: not use) some of the vertical lines (e.g. use 1080/1440 lines) to up the FOV, yet still have a decent pixel count (netting you 1280x1080 per eye (16:13.5)). I wouldn't know the ratios you want, but this would be a way to make a higher FOV viable without using a screen with iphone 9 (JOKE>>>) dimensions.

Ps. My native language is not En, so please excuse any errors in spelling :).
6 REPLIES 6

yahknow1
Protege
Encouraging to see the options for high resolution screens are getting better! 😛
i7-5960X@4.3Ghz / ASUS X99-E WS / CORSAIR Vengeance LPX 16GB DDR4 2800 /SAMSUNG 850 Pro Series 256GB (SSD) / CORSAIR Hydro Series H110 Extreme / EVGA SuperNOVA 1300 G2 80 PLUS GOLD / MSI Radeon R9 390X

Climberfx
Honored Guest
The sad thing is i already buy the developer version, but i would love to have a better resolution version of it.
And even one with 3d position of head set in space and a quadriphonic phones build in.
Maybe in near future...

cegli
Honored Guest
They're definitely looking into 1440/1600p screens. They have just said that it will be at least 1080p. Ideal screen size seems to be around 6.3", to support an IPD up to 70mm. 5.5" is too small unfortunately. There's a 6.2" 1440p screen that I'm sure they're looking into. We'll have to see what they come up with!

http://www.gizchina.com/2013/10/27/japan-display-unveil-5-4-6-2-2560-x-1440-displays/

I'm hoping for 1440p personally! I think it will be possible, the progression to 1080p screens then to 1440p screens in phones has been very quick.

zhyiou
Honored Guest
Ah, so the bigger screen is to accomodate for higher IPDs!

That would actually be a good thing then (wanting a bigger screen), since it seems larger phones (phablets) are up and rising, and expected to have an explosive growth (source3).

Also, just a thought: If larger screens would have the same pixel count als smaller screens, wouldn't then the pixels themselves be bigger? And therefore the ratio between pixels and space between pixels smaller, and thus the screen door effect less pronounced?

cegli
Honored Guest
"zhyiou" wrote:

Also, just a thought: If larger screens would have the same pixel count als smaller screens, wouldn't then the pixels themselves be bigger? And therefore the ratio between pixels and space between pixels smaller, and thus the screen door effect less pronounced?


That's called the "Pixel Fill Factor" (100% = no screen door effect) and, as far as I can tell, it typically gets larger with a higher resolution. I guess whether it gets better with a bigger screen depends on whether the rib (black space) size is static. If everything just scales at the same rate, it wouldn't matter. I think the pixel fill factor varies from screen to screen, so some may be better than others. A problem is that cell phone LCD manufacturers typically don't care about the pixel fill too much, because it's way too small to see with the naked eye. I think they could make it quite a bit better if they cared.

Anonymous
Not applicable
There are tons of high resolution panels - but there are many variables which could make them unfit for VR purposes. (Pixel fill, response time, viewing angle, contrast ratio, interface type, brightness, etc)

I haven't found any great replacements for the panel already in the Rift - many of the best panels aren't available for resell because they're internally sourced for cell phones. Samsung and LG don't sell some of their best technology because it's entirely sourced by their mobile divisions.