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Project cars STEAM, oculus 1.3

chewz
Honored Guest
I'm trying to play Project Cars with my rift and bought it on steam many months ago. Since the dev is not offering home keys, how am I supposed to play it with the new oculus software?

Thanks!
30 REPLIES 30

bigmike20vt
Visionary
to be fair it is not really oculus' fault, unless valve give them access to the steam online servers.... of course they could have put a warning up there before hitting buy that its online multiplayer is separate from steam.
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR 🙂

@bigmike20vt, I agree there needs to be a warning on Home and Steam regarding multiplayer. Either that of both versions need to offer keys for installing on the other platform after purchase.

I'm guessing most people who want multiplayer will head for Steam as it stands, that's what I'm sticking with.

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)

TremF
Expert Protege
I am not going to get the Oculus Home version as I am happy with how well the Steam version works and the limitations to multiplayer in the Home version are naf.

I initially had issues playing the latest version of Project Cars with my CV1. I got a double image when looking around but the game ran smooth and looked great apart from that. Setting it to run on just one of my Titan X's instead of using SLI fixed the double image issue and at 2560x1440 (not sure if that effects what we see in the CV1) and everything High/Ultra it was buttery smooth and looked fantastic in a race with 31 opponents. I'll try turning more settings to Ultra later to see if it carries on running so well. 

The CV1 is definitely better than the DK2 as the SDE is pretty much unnoticeable when racing and switching the view to behind the car and looking around it... wow!  🙂 

I just need to suss out how to get VorpX working with my CV1 and I'll be a very happy chappie 🙂

Thug
Heroic Explorer
I started a thread about the lack of MP on Home.

I have tried to look for games several times a day over the last 10 days or so and have yet to find a single other player, so don't hold much hope for a full grid.

I think Oculus need to address this and give us an update.
I am still hopeful, but if that's the way its going to be then I would like a refund so I can buy it from Steam instead and play against my 4 mates that already have it.
CPU: Intel i9-10990k.
Graphics Card: Nvidia Geforce GTX3080,
RAM: 32GB DDR5,
Viewed on: Oculus Quest 2 or 28" BenQ monitor (x2),
Hard Drive: 2TB Samsung SSD (games), 512GB Samsung SSD (OS), 512GB SSD (3d),
OS: Win 11 64 bit

m0bius
Protege
WOWWW!  I had put PC off to the side while the whole Steam thing got figured out, and just tried it again today.  Judder is completely gone!  Previously I'd get massive judder on the first stage of the Azure Coast, or really anywhere that had a bunch of buildings or a full roster of opponents.  But now it's totally gone, and shadows even display properly.

I'm on a 780 Ti, so not even the latest and greatest.

Thug
Heroic Explorer
Yes it does run almost faultlessly, but its a bit lonely out there on the track.
CPU: Intel i9-10990k.
Graphics Card: Nvidia Geforce GTX3080,
RAM: 32GB DDR5,
Viewed on: Oculus Quest 2 or 28" BenQ monitor (x2),
Hard Drive: 2TB Samsung SSD (games), 512GB Samsung SSD (OS), 512GB SSD (3d),
OS: Win 11 64 bit

Ruszek83
Protege
I just run it in steam after activating STEAMVR
worked first time, no issues...

soxfan335
Protege
this is good news, glad to see they came to their senses regarding their previous stance, where they were telling people they would "have to wait" for the steam version to get the "same" VR level support as the home version, because (paraphrasing) "the developers have to port all the code over" - what? they clearly think people are idiots
hush little babeh dont say a word and nevermind that noise u herrd :shock:

kwild
Explorer

TremF said:

I am not going to get the Oculus Home version as I am happy with how well the Steam version works and the limitations to multiplayer in the Home version are naf.

I initially had issues playing the latest version of Project Cars with my CV1. I got a double image when looking around but the game ran smooth and looked great apart from that. Setting it to run on just one of my Titan X's instead of using SLI fixed the double image issue and at 2560x1440 (not sure if that effects what we see in the CV1) and everything High/Ultra it was buttery smooth and looked fantastic in a race with 31 opponents. I'll try turning more settings to Ultra later to see if it carries on running so well. 

The CV1 is definitely better than the DK2 as the SDE is pretty much unnoticeable when racing and switching the view to behind the car and looking around it... wow!  🙂 

I just need to suss out how to get VorpX working with my CV1 and I'll be a very happy chappie 🙂


So,they still don't support SLI?
Same old story...
i5 4670K@4,4Ghz -- 2x SLI MSI 970 Gaming 4G (Nvidia 358.50) -- ASUS Maximus Extreme VI -- 8GB G.Skill Ares F3-2133C9D-8GAB -- Windows 10 PRO x64 -- Windows Defender Antivirus

Thug
Heroic Explorer

Ruszek83 said:

I just run it in steam after activating STEAMVR

worked first time, no issues...



Which is great if you bought it from Steam, but I bought it from OH, thinking I would support them, only to realise that I cant play against my friends who already bought it from Steam.

I have linked it into Steam (as a non Steam game) which of course accomplished nothing.
CPU: Intel i9-10990k.
Graphics Card: Nvidia Geforce GTX3080,
RAM: 32GB DDR5,
Viewed on: Oculus Quest 2 or 28" BenQ monitor (x2),
Hard Drive: 2TB Samsung SSD (games), 512GB Samsung SSD (OS), 512GB SSD (3d),
OS: Win 11 64 bit