03-30-2016 08:50 AM
04-11-2016 02:33 AM
04-11-2016 02:41 AM
@bigmike20vt, I agree there needs to be a warning on Home and Steam regarding multiplayer. Either that of both versions need to offer keys for installing on the other platform after purchase.
I'm guessing most people who want multiplayer will head for Steam as it stands, that's what I'm sticking with.
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
04-11-2016 02:52 AM
04-11-2016 04:22 AM
04-13-2016 11:02 AM
04-13-2016 12:34 PM
04-13-2016 03:07 PM
04-13-2016 03:24 PM
04-13-2016 04:13 PM
TremF said:
I am not going to get the Oculus Home version as I am happy with how well the Steam version works and the limitations to multiplayer in the Home version are naf.
I initially had issues playing the latest version of Project Cars with my CV1. I got a double image when looking around but the game ran smooth and looked great apart from that. Setting it to run on just one of my Titan X's instead of using SLI fixed the double image issue and at 2560x1440 (not sure if that effects what we see in the CV1) and everything High/Ultra it was buttery smooth and looked fantastic in a race with 31 opponents. I'll try turning more settings to Ultra later to see if it carries on running so well.
The CV1 is definitely better than the DK2 as the SDE is pretty much unnoticeable when racing and switching the view to behind the car and looking around it... wow! 🙂
I just need to suss out how to get VorpX working with my CV1 and I'll be a very happy chappie 🙂
04-14-2016 01:40 AM
Ruszek83 said:
I just run it in steam after activating STEAMVR
worked first time, no issues...