01-06-2016 09:15 AM
01-06-2016 02:49 PM
01-06-2016 03:01 PM
01-06-2016 03:07 PM
01-06-2016 03:17 PM
01-06-2016 03:21 PM
01-06-2016 03:25 PM
"RonsonPL" wrote:
740 Euros for the crappy 95-100 FOV 1080p VR in 2016, with no support from AAA core-gaming crators, no support for VR controller, and overpriced hardware both in terms of HMD and PC parts.
I sustain what I've said: Even 899$ price would be good if the VR was the best VR PC could handle in 2016/17. It's far from it.
Well...
It was obvious since just a little after FB bought Oculus, but we all had hopes despite the continuous stream of bad news pointing towards the worst scenario.
Seems like EVERY single big company thinks nowadays that core gaming is not existing and not worth putting any effort.
The industry we have now:
Ubisoft creates Tetris which struggles to maintain 30fps, and wants a pay subscription for Tetris DLC. Games with $300M for marketing are given to some crappy dev studios in third world countries, ending up with non-fixable, broken PC ports (Batman, AC:Unity). Gaming CPUs are so good that I can sell my CPU for 110% of what I payed for it... 3 years ago. New CPUs are overpriced and build with crappy cooling solutions (lesser OC, damage from cooler mounting issues in Skylakes), AMD doing anti-progress in terms of gaming performance (Bulldozer actually performed worse than the old architecture), recent news about GDDR5x instead of HBM, 120Hz monitors for 500% of the normal price, not even 3D standard in new HD Blu-Ray specifications, etc. etc. etc..
Let me explain what just happened.
Oculus just killed the last pieces of hope that wasn't killed yet. The hope that core gaming/PC/PC VR will be in good shape in this decade.
I was really worried when I heard that Oculus will give free CV1s to backers. Seemed obvious to me that this could be a move to prevent bad PR flood that could happen when people realize the difference between what Palmer promised and what came out of this promises.
Now every time a person like me writes anything bad about Oculus, tons of fanboys and ignorant people will say "hey! Shut up! They're great! They gave the backers free CV1s! We should love them!".
Well. How about no.
Let's summarize:
1. Oculus abandoned PC VR totally. They'll releae "something" so people won't scream at them, but at this price, at this date, at this specs, at this shape, at this shape of VR industry (99% focused on low-end hardware and mostly non-core-gaming content), it's pretty obvious PC VR for core gamers will not achieve even 10% of the potential it could achieve in 2016/17 if not for typical big corpo thinking.
2. Bundling a useless controller at THIS price is even more stupid than I though. No core gamer needs an additional joypad, and if anyone does, there's not a single one that don't know how to buy it. Or what to buy. There are much cheaper and 100% sufficient joypads if someone didn't have one (or many) already
3. Oculus ignored PC VR as soon as Facebook realized they can do easier money on mobile. No controller needed, no expensive PC needed, lots of casuals with much smaller expectations. Talks with big companies in PC industry started much too late, and were much too small. Specs are laughable. The same FOV as mobile VR justified by "PC is not powerful enough for more". Crappy resolution, just 90Hz, not even 95Hz that Abrash presented as bare minimum. Even PSVR has 120Hz. No controller. No big move towards AAA core-gaming content sooner than later.
It's basically "well, we'll just do something, and that's it". Half assed Rift. That's what world gets after almost half a decade of waiting.
Intel and AMD are NOT focusing on single-thread performance and low latency. Quite the opposite. They simply think there are no gamers that would like better physics, view distance, less latency etc. There was no Oculus or any other company that explained to them that they're wrong. Oculus had a HUGE chance to do that. But instead of saving the gaming industry, Oculus added another knife stabbed at it's back.
Nvidia had plans for low-latency-friendly HMC based GPUs, but delayed them. Now there are not even plans to use HMC for gaming. Instead of HBM revolution (latency is still crappy, but at least bandwidth is great) we'll get some shitty GDDR5X.
No hardware company thinks high quality core gaming exists.
No game publisher does.
No VR company does.
All that could've changed thanx to the huge success of Oculus kickstarter.
There's no other way to put this:
Palmer. You f.. this up.
01-06-2016 03:58 PM
01-06-2016 04:29 PM
"directrespect" wrote:
When I was 25 I was making 600 a day. I feel sorry for you whiney bums but not really.
"Twitchmonkey" wrote:
This does kind of put the nail in the coffin for the argument that Oculus was just looking to appeal to casual gamers though doesn't it? No one but the most hardcore is going to be picking one up now.
01-06-2016 04:41 PM
"RonsonPL" wrote:
740 Euros for the crappy 95-100 FOV 1080p VR in 2016, with no support from AAA core-gaming crators, no support for VR controller, and overpriced hardware both in terms of HMD and PC parts.
I sustain what I've said: Even 899$ price would be good if the VR was the best VR PC could handle in 2016/17. It's far from it.
Well...
It was obvious since just a little after FB bought Oculus, but we all had hopes despite the continuous stream of bad news pointing towards the worst scenario.
Seems like EVERY single big company thinks nowadays that core gaming is not existing and not worth putting any effort.
The industry we have now:
Ubisoft creates Tetris which struggles to maintain 30fps, and wants a pay subscription for Tetris DLC. Games with $300M for marketing are given to some crappy dev studios in third world countries, ending up with non-fixable, broken PC ports (Batman, AC:Unity). Gaming CPUs are so good that I can sell my CPU for 110% of what I payed for it... 3 years ago. New CPUs are overpriced and build with crappy cooling solutions (lesser OC, damage from cooler mounting issues in Skylakes), AMD doing anti-progress in terms of gaming performance (Bulldozer actually performed worse than the old architecture), recent news about GDDR5x instead of HBM, 120Hz monitors for 500% of the normal price, not even 3D standard in new HD Blu-Ray specifications, etc. etc. etc..
Let me explain what just happened.
Oculus just killed the last pieces of hope that wasn't killed yet. The hope that core gaming/PC/PC VR will be in good shape in this decade.
I was really worried when I heard that Oculus will give free CV1s to backers. Seemed obvious to me that this could be a move to prevent bad PR flood that could happen when people realize the difference between what Palmer promised and what came out of this promises.
Now every time a person like me writes anything bad about Oculus, tons of fanboys and ignorant people will say "hey! Shut up! They're great! They gave the backers free CV1s! We should love them!".
Well. How about no.
Let's summarize:
1. Oculus abandoned PC VR totally. They'll releae "something" so people won't scream at them, but at this price, at this date, at this specs, at this shape, at this shape of VR industry (99% focused on low-end hardware and mostly non-core-gaming content), it's pretty obvious PC VR for core gamers will not achieve even 10% of the potential it could achieve in 2016/17 if not for typical big corpo thinking.
2. Bundling a useless controller at THIS price is even more stupid than I though. No core gamer needs an additional joypad, and if anyone does, there's not a single one that don't know how to buy it. Or what to buy. There are much cheaper and 100% sufficient joypads if someone didn't have one (or many) already
3. Oculus ignored PC VR as soon as Facebook realized they can do easier money on mobile. No controller needed, no expensive PC needed, lots of casuals with much smaller expectations. Talks with big companies in PC industry started much too late, and were much too small. Specs are laughable. The same FOV as mobile VR justified by "PC is not powerful enough for more". Crappy resolution, just 90Hz, not even 95Hz that Abrash presented as bare minimum. Even PSVR has 120Hz. No controller. No big move towards AAA core-gaming content sooner than later.
It's basically "well, we'll just do something, and that's it". Half assed Rift. That's what world gets after almost half a decade of waiting.
Intel and AMD are NOT focusing on single-thread performance and low latency. Quite the opposite. They simply think there are no gamers that would like better physics, view distance, less latency etc. There was no Oculus or any other company that explained to them that they're wrong. Oculus had a HUGE chance to do that. But instead of saving the gaming industry, Oculus added another knife stabbed at it's back.
Nvidia had plans for low-latency-friendly HMC based GPUs, but delayed them. Now there are not even plans to use HMC for gaming. Instead of HBM revolution (latency is still crappy, but at least bandwidth is great) we'll get some shitty GDDR5X.
No hardware company thinks high quality core gaming exists.
No game publisher does.
No VR company does.
All that could've changed thanx to the huge success of Oculus kickstarter.
There's no other way to put this:
Palmer. You f.. this up.
01-06-2016 04:42 PM
"foulplay" wrote:
Wow, so much hyperbole from the OP, how about some cheese to go with all that whine?
"directrespect" wrote:
When I was 25 I was making 600 a day. I feel sorry for you whiney bums but not really.