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RTX DLSS

Anonymous
Not applicable
So it looks like DLSS 2.0 is taking off pretty well. From anywhere between 25% all the way to 40% in some titles while still looking like native or better. That's such a big swing in performance at a per title base. It looks like we're slowly moving to RT engines that look at sense at a per pixel graphical performance increase. What that means is that the more RT hardware improves the larger performances we should see per generational upgrade. This means we should see a increase from 25% to 30% and from 40% to 45% with the 3000s cards with DLSS + another 20-30% performance bump under the hardware as well. Then there is even VRSS for even better SS in the middle (similar to FFOVR) image Quality or around another 8-15% improvement in performance if you are already maxing the required FPS (this tech would be what DFOVR/FFOVR would use).

2060 = DLSS + VRSS = 30-40% improvement over native FPS 
3060 = DLSS + VRSS = 35-45% improvement over native FPS
* Anything over 30% improvement is consider a generational leap to the next card up running at native
* Also assuming over lap and game flex between what is going on in the background (aka, stable improvements).

https://www.youtube.com/watch?v=eS1vQ8JtbdM&feature=youtu.be
https://www.youtube.com/watch?v=ScAQ5Of1LfE

With that said - it looks like soon - the 3000s will be able to push screen technology to its limit far faster than current trends have been able to predict. This is amazing news for VR in terms of getting more FOV and higher pixel count screens (4k, 4k rgb anyone?). At this rate - it looks like DLSS might be the savers for VR over DFOVR or even FFOVR methods as they don't seem to be going anywhere with current eye tracking methods costing a lot or just to complex to add(?).

Granted, this wont help GO/Quest as they are running a different hardware setup. So sadly, the mobile wont see this improvement unless they change the underline hardware than they are using today witch could mean higher cost for stand-alone hardware. Not impossible - just higher cost if they do, but the performance improvement might be worth it as well? What do you guys think? Should they move to Nivida base mobile hardware? Would you still buy it if across the board everything mobile wise increase another 100$?

What does this mean for Oculus and VR? Well - what do you think it might mean? With Oculus focusing more and more on the lower end - does this mean Oculus might still look at cost and just focus on 3-4 years jumps with smaller jumps in hardware improvements (like we saw with Rift S)? Or do you think they will jump much shorter time (1-2 years vs 3-4)? Or do you think they will jump further increasing their base price (No more aiming for the 400 range - but also the 1000 range)?

The biggest take away I am seeing is that HMD that struggle to get the performance before (looking at Pimax) should now be able to hit their target FPS of 75-90 for the lower end hardware out there thus making any VR headset a bit of a threat as we enter the "good enough" mark/point for VR visual quality. 
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