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Rabbid VR Ride Video

kevinw729
Honored Visionary

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
8 REPLIES 8

cybereality
Grand Champion
Nice to see some actual footage of the piece. Thanks.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

snappahead
Expert Protege
Looks cool. Especially with that chair.
i7 3820 16 gigs of Ram GTX 780ti

kevinw729
Honored Visionary
"Snappahead" wrote:
Looks cool. Especially with that chair.


Funny the chair looks a little low spec compared to some of the 4D theater chairs we are using on VR attraction projects - but it is a place holder till the final system is completed. Obviously the final system will also not be using DK2 as its HMD - they have a surprise planned in that department 🙂
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

RoTru
Honored Guest
"kevinw729" wrote:
"Snappahead" wrote:
Looks cool. Especially with that chair.


Funny the chair looks a little low spec compared to some of the 4D theater chairs we are using on VR attraction projects - but it is a place holder till the final system is completed. Obviously the final system will also not be using DK2 as its HMD - they have a surprise planned in that department 🙂


Well considering this is a 'pet project' along with a few others at Ubisoft kind of not surprising to see them not go full-blown. Just by looking at the graphics you can tell it's being made by a skeleton crew very little flash/optimization

VizionVR
Rising Star
This looks great Kevin. Would be cool to see a VR promo of the experience.
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

kevinw729
Honored Visionary
"RoTru" wrote:
Well considering this is a 'pet project' along with a few others at Ubisoft kind of not surprising to see them not go full-blown. Just by looking at the graphics you can tell it's being made by a skeleton crew very little flash/optimization


Sorry @RoTru - this is not a "pet project" of Ubisoft. I have just spoken with the team behind the motion system and its part of a "full" project for Ubisoft to start to develop VR attractions based on IP in the field. The motion system is made by a well know motion base developer and they have confirmed they are support this partnership. This is a prototype, and uses a special 3inch motion platform with a 4D cinema seat mounted on top.

I know for some in the VR community the whole "VR attraction" development leaves them cold, or even defensive against what they envisage VR "should be" - especially as many had been advised that there was no business in attraction and amusement VR only to now see this gaining serious momentum; but I would advise a more open mind than dismissive attitude to avoid further embarrassment come the major announcements in November!
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

RonsonPL
Heroic Explorer
I still hope we'll see the return of arcade rooms, the return of arcade machines being very popular and the return of great games appearing first on custom, very powerful machines, and then ported for home consoles/PCs.
This is also a part of why I think there should be more focus on VR-dedicated display, like 2K x 2K per eye with low persistence, 90+Hz and no big issues with SDE and 140°+ FOV.
I won't ever believe the possibility of financial failure of machinis equipped with such components. I think it would never be just left alone. There would be queues of people wanting to try or play again. The gaming industry media would give a free marketing with all the "amazing!" opinions shared on gaming sites.

We recently witnessed console gaming being freezed for 1,5 year, just because some big companies didn't believe in the potential new generation of consoles had, so instead of having lots of games 2 years after PS4/Xone release, we'll have amount more fitting to "launch window" or "first year".
With VR arcades it's the same problem. We, gamers, realize the potential, but have no big companies/money. They have the money but no "gamer mind" which would assure them it's a sure investment.
But it's a matter of "when", not "if". VR arcades will be back and this time - for good, since no home VR will ever be equipped with a seat that rotates the user 360° etc.
Not an Oculus hater, but not a fan anymore. Still lots of respect for the team-Carmack, Abrash. Oculus is driven by big corporation principles now. That brings painful effects already, more to come in the future. This is not the Oculus I once cheered for.

RiftXdev
Explorer
What s a good, low invasive option for a moving chair?

I always fancied a 6Dof chair for racing sims but I don't think my wife would like it much.

I'd considered getting an induction unit for my chair but have no idea how viable it is or how good it is.
DK1 | DK2
"The question isn't who is going to let me but rather who is going to stop me"