07-24-2020 04:40 AM
RuneSR2 said:
Seems no-one is testing this rather important
subject - so I sat down today and downloaded Nefertari from both the
Oculus Store and Steam. I use Revive 1.9.2. Note this is kinda a worst
case scenario, Nefertari is 12GB for rooms that might be the equivalent
of 0.1% of Alyx, lol:
https://youtu.be/cMNC8ZtwCig
These
are my results - standing the exact same place, Epic settings (OTT
performance and pixel density hud used for CV1, FpsVR used for Index):
CV1 ss 2.0 (Oculus Store version) = 22.5 fps
Index res 100% (Oculus Store version) = 45 fps
Index res 200% (Oculus Store version) = 30 fps
Index res 200% (Steam version) = 45 fps
It's
really amazing how much better the Index looks and performs using
native Steam drivers. Getting 100% better performance using native Steam
drivers - and using res 200 % - compared to Rift CV1 ss 2.0 was not
exactly what I expected. Also note that Revive res 200% actually worked
better than CV1 ss 2.0 too.
This kinda puts the awesome performance I'm getting in Alyx into some perspective - but I'd need to test that more thoroughly.
07-24-2020 01:50 PM
RuneSR2 said:
Mage's Tale looks really bad with lcd hmd, like all surfaces are made of melted plastic. But it shines with oled. So another win for the CV1 vs. Index.
07-24-2020 02:51 PM
Zenbane said:
I too tend to forgot about Mage's Tale. I beat it so long ago. Mage's Tale and Chronos are still my to favorite VR RPG's of all time. I actually like them both better than SkyrimVR.
07-24-2020 02:56 PM
07-24-2020 03:03 PM
Zenbane said:
Yeah, I don't mean to knock Skyrim. I've been a critic of it (more like, tough love) since its initial release because I always felt that it took away from the great RPG experience of Morrowind in order to create what I feel is a more "cookie cutter" experience. Granted, I ended up completing SkyrimVR and both DLC's, and thoroughly enjoyed it! However, it felt less like a true RPG to me, and more like an open-world experience of "task running" similar to MMORPG's like WoW and DAOC. The number of hours I spent in MMORPG's finding "rat tails" and returning them to an NPC is absurd. And Skyrim's quests felt very much like that; with few exceptions. Rinse and repeat for MMORPG Dungeon Raids vs all of Skyrim's dungeon/temple explorations.But again, this is just me giving it some tough love. Don't mean to knock anyone who likes Skyrim.So for me, games like Mage's Tale and Chronos captured what I value most in an RPG. Those types of games are more about the story and character development in ways that feel more meaningful in how the plot is uncovered and challenges are over-come. The number of times I spent in Mage's Tale and Chronos running tasks and performing repetitive dungeon crawls is practically zero.
07-24-2020 03:08 PM
07-24-2020 05:08 PM
07-24-2020 05:22 PM
07-24-2020 05:28 PM
TomCgcmfc said:
I've given up using Revive (tried many diff versions btw) with my Vive Pro. My Vive controllers are just too hit-and-miss. For example, with Lone Echo (which looks absolutely beautiful with my VP) I cannot turn on the helmet headlights or helmet on/off. Plus locomotion with the Vive's trackpad is pretty inconsistent. Looking forward to trying it again if Valve ever decides to ship their controllers to Australia. Until then, I have no problem using my good old Rift cv1 w/2x SS with all my Oculus Store games.
07-24-2020 05:39 PM
pyroth309 said:
TomCgcmfc said:
I've given up using Revive (tried many diff versions btw) with my Vive Pro. My Vive controllers are just too hit-and-miss. For example, with Lone Echo (which looks absolutely beautiful with my VP) I cannot turn on the helmet headlights or helmet on/off. Plus locomotion with the Vive's trackpad is pretty inconsistent. Looking forward to trying it again if Valve ever decides to ship their controllers to Australia. Until then, I have no problem using my good old Rift cv1 w/2x SS with all my Oculus Store games.Yea I hate trackpad movement lol. I remap movement to the WMR sticks whenever I run into it. The Vive Dildos is why I never got a pro. As far as the helmet headlights and such I've seen vive users solve it by clicking near the side of the front face plate thing. You gotta hold grip and then click around here -Might vary a little bit on the pro but should work.
07-24-2020 05:48 PM
TomCgcmfc said:
pyroth309 said:
TomCgcmfc said:
I've given up using Revive (tried many diff versions btw) with my Vive Pro. My Vive controllers are just too hit-and-miss. For example, with Lone Echo (which looks absolutely beautiful with my VP) I cannot turn on the helmet headlights or helmet on/off. Plus locomotion with the Vive's trackpad is pretty inconsistent. Looking forward to trying it again if Valve ever decides to ship their controllers to Australia. Until then, I have no problem using my good old Rift cv1 w/2x SS with all my Oculus Store games.Yea I hate trackpad movement lol. I remap movement to the WMR sticks whenever I run into it. The Vive Dildos is why I never got a pro. As far as the helmet headlights and such I've seen vive users solve it by clicking near the side of the front face plate thing. You gotta hold grip and then click around here -Might vary a little bit on the pro but should work.
Ya, tried this before with my Pro and while it sometimes works, it's very hit-and-miss. Thanks though.