07-24-2020 04:40 AM
RuneSR2 said:
Seems no-one is testing this rather important
subject - so I sat down today and downloaded Nefertari from both the
Oculus Store and Steam. I use Revive 1.9.2. Note this is kinda a worst
case scenario, Nefertari is 12GB for rooms that might be the equivalent
of 0.1% of Alyx, lol:
https://youtu.be/cMNC8ZtwCig
These
are my results - standing the exact same place, Epic settings (OTT
performance and pixel density hud used for CV1, FpsVR used for Index):
CV1 ss 2.0 (Oculus Store version) = 22.5 fps
Index res 100% (Oculus Store version) = 45 fps
Index res 200% (Oculus Store version) = 30 fps
Index res 200% (Steam version) = 45 fps
It's
really amazing how much better the Index looks and performs using
native Steam drivers. Getting 100% better performance using native Steam
drivers - and using res 200 % - compared to Rift CV1 ss 2.0 was not
exactly what I expected. Also note that Revive res 200% actually worked
better than CV1 ss 2.0 too.
This kinda puts the awesome performance I'm getting in Alyx into some perspective - but I'd need to test that more thoroughly.
07-28-2020 05:31 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-28-2020 05:36 AM
CPU is where Stormland’s requirements go noticeably beyond Asgard’s Wrath. Stormland’s large open worlds filled with enemies and interactables will tax even the strongest CPU.
Insomniac’s Recommendation: Intel Core i7-8700 / AMD Ryzen 7 2700X equivalent or greater
These processing requirements may contribute to some of the AI issues we noticed in our review. Often you’ll see only some enemies notice and fire at you. It is just speculation, but we wonder if the game may be deciding to only process some enemies in order to maintain framerate.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-28-2020 05:51 AM
RuneSR2 said:
Ps. UploadVR did write:CPU
CPU is where Stormland’s requirements go noticeably beyond Asgard’s Wrath. Stormland’s large open worlds filled with enemies and interactables will tax even the strongest CPU.
Insomniac’s Recommendation: Intel Core i7-8700 / AMD Ryzen 7 2700X equivalent or greater
These processing requirements may contribute to some of the AI issues we noticed in our review. Often you’ll see only some enemies notice and fire at you. It is just speculation, but we wonder if the game may be deciding to only process some enemies in order to maintain framerate.
12-02-2020 10:28 PM
12-02-2020 11:33 PM
TomCgcmfc said:
Hi guys, I'm just about to get my nice new Index controllers for my Vive Pro (should be delivered early next week) and I'm just starting to play with Revive (version 1.9.2 as Rune suggested). Seems to work fine (albeit with Vive wands gameplay sucks big time) and most, but not all, Oculus store games seem to work.
My question is; how do you set SS? While most look very good as is I would like to be able to fine-tune this. In-game settings seem to work fine (like Lone Echo and Robo Recall so it's no big deal for them. However, there does not seem to be any way to set SS outside this. The current OpenVR Advanced settings no longer has a Revive tab and SteamVR % Pixel Density does not seem to do anything. I also tried using OTT but again this did not seem to work. I have done a bit of Googling but I don't see any current solutions. Maybe I'm missing something?
Any tips would be much appreciated, thanks and cheers.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
12-03-2020 12:05 AM
RuneSR2 said:
TomCgcmfc said:
Hi guys, I'm just about to get my nice new Index controllers for my Vive Pro (should be delivered early next week) and I'm just starting to play with Revive (version 1.9.2 as Rune suggested). Seems to work fine (albeit with Vive wands gameplay sucks big time) and most, but not all, Oculus store games seem to work.
My question is; how do you set SS? While most look very good as is I would like to be able to fine-tune this. In-game settings seem to work fine (like Lone Echo and Robo Recall so it's no big deal for them. However, there does not seem to be any way to set SS outside this. The current OpenVR Advanced settings no longer has a Revive tab and SteamVR % Pixel Density does not seem to do anything. I also tried using OTT but again this did not seem to work. I have done a bit of Googling but I don't see any current solutions. Maybe I'm missing something?
Any tips would be much appreciated, thanks and cheers.
You set ss by setting StreamVR res for the specific game you are Reviving. On my rig, normally ss set in-game in Revived games has nio effect - it must be set by adjusting SteamVR res. After setting SteamVR res, if I do that when the game is running, I need to restart the game.
12-05-2020 10:52 AM
12-05-2020 12:36 PM
PhoenixSpyder said:
It would be interesting to know what you get working in Revive compared to what is suppose to work. I have a number of games that are suppose to work but don't.I haven't tried all my Oculus games in Revive yet but the ones I remember so far that don't work are:- pinball FX2- Dreadhalls- Radial G-RacingNo big deal though as most of my VR games are in Steam anyway.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
12-09-2020 06:45 PM