03-20-2016 09:18 PM
03-21-2016 07:16 AM
"nightauditor1981" wrote:
What surprised me and made me really happy is that the 1.0 sdk seems to offer a very stable experience and seems to include Asynchronous timewarp since 0.9. It also seems to include backwards compatibility from 0.6 sdk´s onwards.
All in all it´s great news. The rift has the advantadge in display quality (most important for me) and ergonomics. The vive has a slight advantadge in tracking range. As the rift already covers 5 meters (according to the guy), this shouldn´t effect most users though.
03-21-2016 07:55 AM
"r00x" wrote:
I agree! Display quality/SDE was my top priority (being primarily interested in sims) so this is good and confirms earlier rumours.
I also heard a potentially disappointing thing though (not about the Rift itself) - although Asynchronous Timewarp exists in the runtime since 0.9, it seems OpenVR/SteamVR doesn't utilise it. It shouldn't be a big issue, but it makes me wonder if theoretically SteamVR games will be at a performance disadvantage compared to Rift-native? For instance does anyone know if Elite: Dangerous will use the native Rift runtime, or will it keep using SteamVR as it does now? I'm guessing the former since they're going to distribute it via Oculus Home as well as Steam and direct from the standalone launcher, right?
03-21-2016 08:27 AM
"nightauditor1981" wrote:
Oh, as I still have a GTX780 I was kind of hoping for that function a little 😄
I had a FSX mod that used asynchrous timewarp and that was really nice. The picture was stable and fluid even at about 40 fps.
I was kinda planning on waiting on upgrading the card until the next nvidia generation releases.
Does anyone know if SLI will be supported in the final SDK? Getting another 780 would be a nice and relatively cheap solution that would last for another couple of years.
03-21-2016 08:30 AM
03-21-2016 09:44 AM
03-21-2016 10:42 AM
"blanes" wrote:
Massive thanks & accolades to that guy for sharing what was pretty basic information. Oculus should have told us all of that and more quite some time ago. Marketing & Communications fail on the part of Oculus.
03-21-2016 08:02 PM
"blanes" wrote:
Massive thanks & accolades to that guy for sharing what was pretty basic information. Oculus should have told us all of that and more quite some time ago. Marketing & Communications fail on the part of Oculus.
03-21-2016 11:02 PM
03-22-2016 04:03 AM