03-20-2016 09:18 PM
03-20-2016 09:34 PM
03-20-2016 10:00 PM
"Zoomie" wrote:
Saw it late last night and gave it a read. Most of it seems to jive with other, less cloak and dagger sources.
I found this bit surprising:
6. How are the added headphones on the rift?
A: IMO the most important difference between the three. The headphones provide an even target across all users for devs and add so much comfort... Everything is tuned specifically for these headphones. The position of the in-game listener lines up with the position of the driver in front of your ear to ensure that you get the most acurate 3D audio possible.
The best thing of an integrated audio solution is that what I create will sound to you exactly like it sounded to me while I made it. If you play our game you hear everything like we wanted it to sound just like you see the world we created exactly like we wanted it to look because we use the same screen you use.
Palmer Luckey was somewhat ignored when he tried to explain how great the DAC + Integrated headphones sounded.
Maybe hearing is believing?
DrashVR, ie the guy who made Titans of Space, gave him a blast of shit for doing the AMA while under NDA.
"I think you are very much in the wrong for doing this."
As starved as we are for information, I think I agree.
03-20-2016 10:06 PM
"Zoomie" wrote:
DrashVR, ie the guy who made Titans of Space, gave him a blast of shit for doing the AMA while under NDA.
"I think you are very much in the wrong for doing this."
As starved as we are for information, I think I agree.
03-21-2016 02:54 AM
03-21-2016 04:51 AM
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
03-21-2016 05:47 AM
"blanes" wrote:
Massive thanks & accolades to that guy for sharing what was pretty basic information. Oculus should have told us all of that and more quite some time ago. Marketing & Communications fail on the part of Oculus.
03-21-2016 05:48 AM
03-21-2016 06:41 AM
"Atmos73" wrote:
The NDA for developers does not stop on March 28th.
03-21-2016 06:57 AM