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Rift - End of an Era

kevinw729
Honored Visionary

The news that the stocks of Rift-S will not be replenished now they have expired, for me marks the end of the Rift era of this current generation. Obviously Oculus can relaunch the line down the road, but have made it clear they are 100% focused on Standalone from this point onwards.

Full Story here: https://uploadvr.com/rift-s-dead

The Rift 1 (Consumer Version One - CV1) was the real reason for many to start following the Oculus story,, and the first consumer production system of this new generation (after supporting the GearVR, DK2 and DK1.).

This is also a interesting point. The confirmation on the reality of ever seeing a CV2 in this generation, the reality of the Half Dome presentations. And obviously now the questions regarding the missed opportunity of missing out on a CV2.

We have seen HP step into the breach for many with a PC-VR solution, especially supporting its partnership with Valve. And obviously there are many that promote the Quest2 Link as being a acceptable alternative to needing a Rift line. 

I just thought as some are so keen to mark the last five years of Oculus VR, that we should at least mark the ending of an era that started this latest phase of consumer VR adoption.

https://uploadvr.com/rift-s-dead

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
20 REPLIES 20

Anonymous
Not applicable

Wow some interesting stats there for sure.

RuneSR2
Grand Champion

How long before a new Rift-S costs 3k on Ebay?  Better stock up now 😉

 

There're 2 years of warranty in the EU, so I read the news like my CV1 is safe at least until April 2023... Unless I step on the cable... 

 

For several reasons, the Lenovo Rift-S was dead to me already at launch, but many love it and the hmd provides easy access to high-end cutting-edge VR, and surely this is a sad day. On Steam 1 in 5 use Rift-S for VR, it has been a highly popular hmd. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

OmegaM4N
Expert Trustee

CV1 and the Rift S were in my view the pinnicle of PCVR HMDs were Oculus got feature and price perfect, they will be missed by so many when the day comes that they give up the ghost, my CV1 is still my goto HMD for the time present and i hope it hold out intil this pandemic is over and the index becomes avalible again.

CV1/Vive-knuckles)/Dell Vr Visor/Go/Quest II/ PSVR.

kevinw729
Honored Visionary

Interesting observation being made on another forum.
"A lot of the lessons learned from CV1 and Rift-S will get a chance for application. While we all know that R&D is deployed across all the brands, the new tracking and controllers were originally intended for Half Dome's migration towards CV2. But recently the community learned of a new patent:

ScreenHunter 710.jpg

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

kevinw729
Honored Visionary

kevinw729_0-1617736601651.png


https://uploadvr.com/oculus-rift-2-cancelled/

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Nekto2
Superstar

So it seems releasing CV1-NG (with greater screen and optics and other parts leave the same) will be a great news maker! 🙂 🙂 🙂

But who cold do it... and when? (like re-releasing of a retro consoles)

That is truly sad - I know of the CV2 rumors, but not that a real Rift 2 was indeed cancelled "shortly before going into production". 

As Valve showed, there is still room for high-end VR. If Oculus had released a Rift 2, I might not be the owner of an Index today. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Anonymous
Not applicable

Yep that is too bad...


@RuneSR2 wrote:

As Valve showed, there is still room for high-end VR. If Oculus had released a Rift 2, I might not be the owner of an Index today. 


 

Not necessarily. Valve has only helped release one made-for VR title, HL:A. Besides that, we had 2 Ports that needed a lot of community support to make them work: Fallout, Skyrim.

 

I think it is more accurate to say that Valve showed that Valve is still willing to make Steam Hardware to support Steam Software. The Index only speaks to Valve and its ecosystem, not to the PCVR market as a whole.

 

Valve is not exactly flooding the PCVR market with quality AAA PCVR titles. We can't have a market for high-end VR without high-end VR software.

 

It's also important to note that the Index was released in June 2019, some 2 years ago. And it's just a CV1 as well; much like the Rift. We saw the Rift-S hit Production before the Rift line ended. But we still haven't seen anything from Valve about an Index CV2. Valve is still on their first headset, while Oculus has gone through multiple product lines (Rift, Rift-S, GearVR, GO, Quest 1, Quest 2).

 

At the moment - speaking from the perspective of the VR Market itself - PCVR Headsets like the Pimax, Index, and Reverb are only meant to serve as an option for the "enthusiasts." And the market for Enthusiasts is incredibly small (with Index sales numbers still estimated under 1-million after 2 years).

 

As a Rift owner myself, I don't consider it to be a sad case that the Rift line ended; because the platform and ecosystem created by the Rift lives on today and is breaking new ground each and every year. If we take an objective look at all the innovation and success across a broad spectrum, then it's clear that the Rift has hit legendary status leaving a great legacy that lives on today.