05-10-2013 02:48 PM
05-11-2013 11:09 AM
"Rambowjo" wrote:
If you're getting over 60 FPS, that indicates to me that you are forgetting to turn on V-sync.
05-11-2013 11:50 AM
"KuraIthys" wrote:"Rambowjo" wrote:
If you're getting over 60 FPS, that indicates to me that you are forgetting to turn on V-sync.
Most notes I've read on the matter suggest turning on V-sync is a bad idea. (Amongst other things, worst-case performance when v-sync is active is that your framerate is effectively just 30 fps, even though you're technically rendering at 60+)
05-11-2013 12:10 PM
"KuraIthys" wrote:"Rambowjo" wrote:
If you're getting over 60 FPS, that indicates to me that you are forgetting to turn on V-sync.
Most notes I've read on the matter suggest turning on V-sync is a bad idea. (Amongst other things, worst-case performance when v-sync is active is that your framerate is effectively just 30 fps, even though you're technically rendering at 60+)
V-sync should be OFF from what I've read on the matter, but if you think otherwise, I'd be interested to know why you think it would help.
I'm going to have to look into this more closely to be honest. The more I can learn about what causes nausea here, the better. XD
(I'm going to check the effects of framerates some time soon. - I've got a slow system that can still run some of the test programs, so I can cross-check the consequences of frame rate differences at the least...)
05-11-2013 06:50 PM
05-11-2013 10:40 PM
05-12-2013 08:01 AM
05-13-2013 12:45 PM
05-16-2013 05:43 AM
05-17-2013 01:56 PM
"wishpishh" wrote:
Actually, my first reaction was that the low resolution definately was the biggest issue. To the point where I wondered if everything was working as it should. Even when keeping your head still and looking straight ahead, it feels really smeared. It's not the screen door effect that bothers me, it's just the low resolution of the graphics making everything so awfully smeared it's sometimes hard to know what you're actually looking at.
Also, I had hoped I wouldn't have a problem with nausea, because I don't usually have, but it turned out to be a huge problem for me initially. Some demos, like Museum of the Microstar, I could only play for a couple of minutes before having to turn it off. I guess I will get more used to it, I really hope so, but if this is a typical reaction it's probably going to be really hard to make this a consumer product. That's how I feel anyway, it's just my opinion and I'm not even really a game dev.
With that said, I know many things will improve for the consumer version and I was still, regardless of the above points, blown away when testing this. I'm sure I'll discover many more great things and that lots of amazing stuff will be made even for the dev kit, and I'm sure the consumer version is going to be great as well.
05-17-2013 05:32 PM