Am surprised that nobody has posted this or mentioned it tbh.
More troubles for HTC, and if the Vive Pro is too expensive they won't sell too many of those to consumers either.
Perhaps they should have cut the price of the Vive to match the Rift, delayed launching the Vive Pro until next year and upped the resolution from 1.5K to 2K..?
WVR: 5.38% Vive: 45.38% Rift: 47.31% DK2: 1.95% DK1: 0% (why include that in the figures? lol)
And things are going to get worse for HTC when Oculus cut the price of the Rift again later this year. My money would be on either another Summer Of Rift permanent cut to $299/£299 or $349/£349 and if they don't cut the price this Summer they'll certainly do that before Christmas.
Personally I'm putting this marketshare drop to several factors:
1) HTC released the damn thing way too early. It was basically a late prototype released as a consumer version, their Crescent Bay equivalent.
2) The licencing of Valve's technology is too expensive which is making it difficult for them to drop their price apart from just ONE price cut from $799 to $599 in two years. The Vive is just too expensive, HTC have done the eact same thing with their phones and look to be doing the same thing with the Vive Pro.
3) Software. They're far behind in the software stakes, and Valve must bear a large part of the responsibility here too. The Lab was great, but it was basically a collection of good tech demos. And since the Vive launched, with the exception of Fallout 4 VR, the bundled software has been pretty poor compared to the ridiculous amount of VERY high quality free software with the Rift.
4) Competition from the WVR headsets at a MUCH cheaper price.
I'm sorry to say that it's looking unlikely, imo, that HTC will be able to keep their doors open and keep their lights on during the next 2 years which is disappointing because a) We don't want to lose a major VR player in the game and b) I've always really liked their phones. 😞
Now play nice everybody and try your best not to get banned or this thread locked, and feel free to go off topic...talk of food origins, nationality and anything else that's off topic that isn't offensive is very welcome here lololol 😄😄😄
Well, those numbers are only the people using Steam, and anyone who uses Steam but disconnects their VR stuff when not in use also wouldn't be counted.
One of two things is also true: Either these numbers only include people who actively receive and accept the prompts to be included in the Steam Hardware Survey (and Valve can be as biased as they want when sending out those prompts; I certainly stopped receiving them after getting my Rift, lol)
OR Valve has been aggressively mining its users' data regardless of consent this whole time, and the prompts to approve being surveyed were just meaningless "security theater" :wink:
Either way... Steam Hardware Surveys aren't trustworthy evidence of anything. But it's nice to know they'll admit that their hardware is being outsold, even just among users of THEIR platform.
And I'm kind of surprised they released those Vive Pro numbers at all; they look especially bad next to the number of people still actively using the old, outdated DK2. :sweat_smile:
It's hard being the voice of reason when you're surrounded by unreasonable people.
But the survey results are fairly consistent so i would say it's reasonably accurate sample. Those figures will not be far of the truth unless there is some technical issue that doesn't show connected devices. I do not have home running but steam still shows Oculus HMD as connected, maybe if everybody checks we may see a discrepancy but i wouldn't bank on it.