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Rift S - Please read before you buy - Tracking problems with realistic FPS sims & Archery

SkScotchegg
Expert Trustee
EDIT: NEW UPDATE PLEASE READ - Read this first before continuing - Oculus has now released a new beta update called 1.39 which fixes many of these issues - I have eddied my main post of this thread so newcomers to Rift S can read this good news on how to fix their issues before continuing...You have to go into your Oculus software, click settings, click the Beta TAB at the top, click the button next to "Public Test Channel" which will automatically download Oculus software 1.39 and restart Oculus. Once you have installed this software update you will see that tracking has been massively improved for FPS games when holding two handed rifles and aiming down scopes. I have tested this on Onward today and played for over 3 hours and now the game is very playable. Before this update I couldn't play any FPS with two handed weapons, now they all seem to work fine!! Well done Oculus devs and thanks for the software update!  🙂


Original post below:
Hey everyone, I got my Rift S on launch day and was initially really impressed. But since then I have tried a wider verity of games and have since discovered a glaring issue with Rift S which is the tracking.

Before Rift S launched I was worried about the sound, that was my only concern, and yeah the sound isn't great but when I used my own headphones that solved the problem so when I was playing Robo Recall, Beat Saber, and Audica etc it all looked and performed fantastic and I soon forgot about the sound as I was enjoying the games so much.

But last night I bought Contractors on Steam which appears to be a great multiplayer FPS with great graphics but unfortunately is completely unplayable on RIft S! There's simply no other way to say it.

FPS games like Onward, Contractors, Pavlov and Archery games like In Death/Sacralith just aren't going to work with Rift S. You can't aim down the sites, soon as you hold your right hand up to your face in the normal position to look down the sites of a rifle or to look down an arrow the tracking freezes in place and stops working and makes it impossible to aim.

So after playing with Rift CV1 for the past 2.5 years this is completely dreadful. And btw the first year or so with CV1 I only had 2 front sensors which worked perfectly, the only reason I bought a 3rd sensor in the 2nd year was for pavlov so I could pick up weapons from the floor, so since then I used 3 camera setup in my dinning room and the Rift tracking was 100% perfect and never lost tracking for me.

If your planning on only playing Arcade games like Robo Recall, Superhot, Beat Saber and Audica, you will be fine, go ahead and buy Rift S and enjoy the amazing clarity of the optics and increased resolution.

But if you want to play FPS games or Archery games, your basically buying a product that does not work, your wasting your money and would be better buying a 2nd hand Rift CV1 off ebay/amazon.

Of course we heard in the past that Oculus could enable the old CV1 room sensors through software, I desperately hope they do this, otherwise for people like me that enjoy FPS/Archery games as well as the usual Arcade games, I'm stuck between a rock and a hard place, because I like Rift S, but what am I suppose to do? Use Rift CV1 for half my games library??

I'm quite shocked and hugely disappointed by this, I think maybe what other people were saying about Lenovo was right, I don't think Oculus/Facebook should have partnered with them because if this is the outcome then, well, no thanks.

I feel sorry for everyone who has pre-ordered expecting to play Onward/Contractors/Pavlov/In Death/
Sacralith etc and expecting this to be good. I think we need to all sign a petition to Oculus to enable the old CV1 room sensors for proper tracking otherwise they will have a lot of refunds going in and also this is very bad for people new to VR. In fact I'd go as far as to say that all FPS and Archery games should be taken off Oculus store for Rift S owners until this is resolved because otherwise what's the point? Everyone buying those games will have to refund I suppose.

Sorry for the rant guys, but I felt compelled to inform the community of this. People need to know how bad this tracking really is.

And also before Rift S was released people were saying the future is inside/out tracking. Well I'm sorry guys, but you couldn't of been more wrong. Inside/out tracking only works for Arcade games, sim racing games, elite dangerous and maybe Quest if Quest mainly uses Arcade games too? I'll leave that part for Quest users to comment on.

I own Rift CV 1, Oculus GO and now Rift S, was planning on buying Quest too but I'll hold off on that for a while until I read more reviews. 
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
356 REPLIES 356

Anonymous
Not applicable

RuneSR2 said:


vannagirl said:

Am guessing there will be external camera support now sooner then expected 



Some weeks (or a month) ago one dude on Reddit explained that it will not be possible to use your old external sensors for Rift-S due technical incompatibilities. The systems are different (like old sensor don't need light to work), but I'd love for all this to be wrong and be able to use my external sensors with a new HMD - but I'm not betting any money on that ever happening 😉


Nate Mitchell told Norm of Tested they use the same Constellation tracking system. They both have infrared LEDs in the rings, picked up by infrared cameras. Or at least cameras capable of seeing the infrared. Norm then asked if they'd consider combing the external sensors, and Mitchell said they'd listen to what the people wanted. At the very least, he didn't say it wasn't possible. But even if the headset used a different tracking system for the controllers...as long as the headset tracks itself, then combing the external sensors would mean you'd be using the original Touch. But seeing as the new Touch 2.0 still has infrared LEDs, then they should work as well.

Fazz
Honored Visionary


Preview of the soon to release Onward virtual stock.  It was said the virtual stock will lock to your shoulder.





So essentially you are now holding a rifle with one hand because the other one just locks to your shoulder. That's not very realistic to me, but at least it's a start towards a proper fix. I still don't see him leaning into the scope though and that's probably because his rifle is now locked to his shoulder idk. I also don't like how the rifle suddenly snaps on to his shoulder, but like I said it's a start and proves there are problems with the tracking on Rift S.

ShocksVR
Superstar
Onward update with Virtual Stock now live 
i7-7700k, Zotac RTX 3080 AMP Holo (10G), QuestPro, Quest 2
Previous: Oculus GO, Oculus RIFT - 3 sensor Room-scale, Oculus Rift S

Fazz
Honored Visionary
This now is becoming less like Virtual Reality and more like any fix will do. How about not holding the rifle with either hand and just using your head to aim instead 😛

What's the point of having two touch controllers if we are only going to need one controller to hold a rifle etc?

I'm was hoping for a better fix then this. I want to use two hands to hold a rifle just like I would in real life.  

Foxy_
Explorer
well mine is going back for sure now. for the problems of tracking and now for a defective controller. It says low batt every time with full charge bat. tested with 5 bats all charged max. it turns off the controller after 1 min. the left one the right its ok

SkScotchegg
Expert Trustee
Guys who do we need to message on Twitter to get this message across about enabling Constellation tracking?

Nate Mitchell or John Carmack?

Or both?

And also, what would be the best message to send to them that the whole community could copy/paste?

like would this be ok or can someone do better for me please?

"Please enable Constellation tracking for Rift S as many in the community find Rift S totally unusable with FPS sims (Onward/Pavlov) and Archery games (In Death, Sacralith) etc. It's been 11 days now and counting..."

or

"Please enable Constellation tracking as many in the community find Rift S totally unusable with FPS sims & Archery games completely unplayable with Insight tracking - This is a complete failure compared to Rift CV1."

or 

"Please enable Constellation tracking as Rift S has the worst tracking I have ever experienced in VR for FPS/Archery games especially, many in the community are going to refund including my self unless you fix this with Constellation tracking enabled!!!"

What do you guys reckon? So far I prefer my 3rd template but I'm happy for suggestions?

We seriously need to do this guys, we need to take action, we need to message them, they need to know how annoyed we're and they need to fix this for their loyal customers.

Also, I think the template needs to stress the importance of the tracking, we need to get across in the message that the tracking is abysmal, we need to stress that part so much!
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!

Fazz
Honored Visionary
I think Oculus will be aware of such problems without having to say anything. I mean who wants to see fixes that just fill in the cracks like this Onward Virtual stock fix? I just want to use rifles with two touch controllers like I did on Rift CV1. Where I felt like I was actually holding a rifle instead of being aided to hold one. All this because one controller has become redundant when holding it in a certain position.

What's coming next Virtual Bow string?

Some people might like this and I'm pleased they got their fix, but I'm not one of them.

SkScotchegg
Expert Trustee



Onward update with Virtual Stock now live 




Onward update with Virtual Stock now live 



This is rediculous...Oh well people that own a Rift S can't track properly with two hands so we'll just stick the gun in one place like we do with Oculus GO which uses 3dof LOL!!!

This is mental.
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!

SkScotchegg
Expert Trustee
Oh well,  I've messaged them both on Twitter, I wrote:

"Please enable Constellation tracking for Touch 2.0 as many in the community find Rift S totally unusable with FPS sims/Archery games. The tracking is abysmal compared to Rift CV1 tracking. Please enable constellation tracking so we can use our £400 VR device!"

I'll let you know if they respond.
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!

judgefudge101
Explorer
Hey guys made a vid demonstrating the new rift s onward update on rift s and I compare it to a cv1 four sensor setup. check it:
https://www.youtube.com/watch?v=Woss7sZz7z0&feature=youtu.be