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Rift Santa Cruz ( Walkman Style )

henriquedourado
Explorer
I have been following the Rift Santa Cruz, and wanted to give suggestions for the project:

With the hardware (CPU, Gpu, memory and etc) in the headset is not possible a powerful hardware and can still leave the headset heavy

I recommend that the Hardware be in a separate part, it would look like a Walkman, the hardware would be in the waist or the pocket of the shorts, and would be connected to the headset by a single cable that would transmit Video, Sound, Power and Data, and the cable would pass through the back of people and falling behind their heads.

With the Walkman Style hardware can be bigger and thicker than a smartphone is possible more powerful hardware and more battery, having 3 layers, one of the hardware, another for a heatsink, and another for the battery.
It would be possible a battery the size of an ultrabook battery.


The SoC could be a custom from either Nvidia or Qualcomm, something like the Tegra Xavier, as the battery could be much bigger than a smartphone could have a much more powerful GPU ( or dual GPU ), something close to 3 TFlops.

( Maybe ) The hardware could also be used in TV, being able to be docked to a Dock connected to the TV, would be another function, since it would be possible to have all type of game being played in a simulated TV mode inside the rift.


Maybe a small, quiet ultrabook cooler (Cool the powerful SoC)

Part of the memory could be low cost HBM that will be released in the near future:

Open hardware platform with several manufacturers selling headset with its platform and operating system installed (same as PC and Android smartphones), being the minimum configuration standardized by you (but something powerful and cheap as described above)

The tracking of the controls would be done by two simultaneous modes,Oculus Rift Standard Tracking and 6 DoF gyroscope as in the control Finch Shift ( if the default scanning does not work perfectly as in the case of microsoft headset control tracking 😞

Valve's new knuckles control is cool, the all-finger sensor is key to complementing your control. (analog stick on left control, 4 buttons on right control)

Having a type of rumble in control would be a pretty cool VR experience, something that vibrates like a simple rumble or something more interesting like the joy-con rumble hd. Something of a tactile feedback in the palm of the hand.

And having the most console-like buttons I think is a good strategy (it can be even simpler: just an analog stick on the left control and 4 buttons on the right control)

Having 6dof headset and 6dof controls is essential

Headset + Controller 200 $
Hardware 200 $
(All 400 $)

16 REPLIES 16

henriquedourado
Explorer
How do I get the oculus team to see my suggestion?

Anonymous
Not applicable


How do I get the oculus team to see my suggestion?



I expect that they keep an eye on these forums so they've probably seen it.

nrosko
Superstar
Has there been any news on this? I thought something at F8 but seems quite regarding its progress. 

Tpfitz
Protege
The problem is HEAT, or more specifically... dispensing of the heat. In order to do this, you need a cooling system, and cooling systems require a lot of power. 

I’m going to be a party pooper here. After buying the “Go”, I have realized that we are FAR, FAR away from an actual, independent truly standalone VR headset that can manage current gen graphics.

I would even go so far as to say that with our current technology, it might be improbable. Its all about the heat. New technology might need to be developed to achieve what we all really want when we think about a VR headset that can run current gen high graphics games. Perhaps quantum computing will be the solution. 

Compatible Laptops can barely manage running the Rift. And if the graphic settings are high enough, I’ve read that some actually drain battery WHILE PLUGGED IN. They use enormous amounts of power to COOL the system. 

I know there are a lot of people smarter then me working on these projects, and they will make more and more headway with each product advancement. But it doesn’t take a rocket scientist to understand that the biggest limitation on these devices will be the capability to dispense the heat, and the truth is ... there will come a time when a wall is hit when a chipset will produce more heat then can be dissipated in a such a small unit that can comfortably sit on the head without it becoming too hot and/or too heavy.

I think we are stuck with tethering for a LONG time when it comes to the “Real” VR experience. Let’s face it, The GO is a toy. Its cool to watch movies on, but most of the games are artificially limited because of the capabilities of the device itself. I am not expecting the Santa Cruz to be that much of a graphical advancement. 

This is not a criticism of the Oculus devices or the team developing them, or the programmers making games for them. When I was growing up, there was big advancements in chip sets. Your computers would become exponentially better if you upgraded. Now, it is small incremental improvements that can be measured in milliseconds.  

The only real improvement in the current future that i can see happening is to create a way to transfer the information from your PC doing the processing work to you headset wirelessly so, even though you still need a PC, you will lose the wires. I think that is probably way more of a realistic goal in the near future then having a truly standalone device that is capable of playing high res games.

Then again, what do I know. Hopefully, the Oculus team and programmers will read this and laugh about how misinformed I am about the stuff they have in store for us. 




Anonymous
Not applicable


I have been following the Rift Santa Cruz, and wanted to give suggestions for the project:


The control could have the tracking feature of the finger position on the control equal to Valve Knuckles (trackpad on left control, 4 buttons on right control)





I can deal with people being racist , sexist or whatever, but can all you right handist people STOP deciding which side to put my buttons and track pads.

Lots of people are left handed. Lots of people are right handed. Oculus got it right with Touch. They don't need to be influenced by right handists.

Anonymous
Not applicable

Richooal said:



I have been following the Rift Santa Cruz, and wanted to give suggestions for the project:


The control could have the tracking feature of the finger position on the control equal to Valve Knuckles (trackpad on left control, 4 buttons on right control)





I can deal with people being racist , sexist or whatever, but can all you right handist people STOP deciding which side to put my buttons and track pads.

Lots of people are left handed. Lots of people are right handed. Oculus got it right with Touch. They don't need to be influenced by right handists.



Bollocks. Back in the day people like you used to be burnt at the stake. And rightly so.

*Starts looking for wood and matches*

 😛 

Anonymous
Not applicable

snowdog said:

 And rightly so.



I see what you did there. Nice pun.

Techy111
MVP
MVP
This thread is a bit left of the mark ???
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

Zenbane
MVP
MVP

Tpfitz said:

I’m going to be a party pooper here. After buying the “Go”, I have realized that we are FAR, FAR away from an actual, independent truly standalone VR headset that can manage current gen graphics.

[...]

New technology might need to be developed to achieve what we all really want when we think about a VR headset that can run current gen high graphics games. Perhaps quantum computing will be the solution. 




Fair assessment, however, I would argue that the goal of Virtual Reality should very much extend far beyond gaming. One of the greatest benefits that I see behind the Facebook acquisition of Oculus is the fact that Facebook is always thinking beyond mere games; yet Facebook has been successful at providing a gaming platform irregardless of their primary mission/goals:

https://www.facebook.com/gameroom/
https://developers.facebook.com/docs/games

With Facebook functioning as the current leader in VR, we can expect them to make full use of the GO stand-alone headset within its Social Media platform (e.g. Facebook Spaces, Oculus Rooms) while also supporting games.

So while it is true that stand-alone headsets "may" be far away from supporting current gen graphics for games, the fact is that games are far away from where VR needs to focus. A good example is the MS Windows operating system. It is clearly the highest ranked OS for all PC gaming; yet that is still minuscule in comparison to the use of the Win OS at the workplace, for both client workstations and servers. The mass volume of licenses for a Windows OS across every major Industry completely dwarfs the number of Windows machines being used for gaming.

Now the reason I say "may" be far away from supporting current gen graphics for games is because the Number 1 leader in the gaming industry is in fact, Mobile Games. It beats out both console's and PC's. I'm talking strictly the actual gaming industry itself; Mobile Games dominate easily.

So if we're talking about the current leader in the gaming industry - where mobile games reign supreme - then Oculus GO adequately achieves its goals as a stand-alone headset; based on industry and market standards.