03-22-2016 10:59 AM
03-24-2016 07:58 PM
Atmos73 said:This is one way room-scale could help immerse you into the game if the AI team made some subtle changes to the level design. Putting indicators above things would signal the object being within the boundaries of your room. It's never going to allow you to run long corridors but within a small room you get the freedom of physical space. When indicators are red then you know its beyond your physical room space so don't try to physically walk there. With open games like Farcry 4 you could use shadows or colour variations to show you physical room outline. When you stop walking on your pad the game reverts to room-scale laws and your feet take over again while you search or fight.
03-24-2016 11:07 PM
maxpare79 said:
http://www.polygon.com/2016/3/22/112833 ... room-scale
Not sure I would have said people don't want it... I would have just said we can do it and can't wait to show it to you once Touch is ready... Probably just PR talk because Touch isn't ready... But not the smartest comment
03-25-2016 04:26 AM
maxpare79 said:
http://www.polygon.com/2016/3/22/112833 ... room-scale
Not sure I would have said people don't want it... I would have just
said we can do it and can't wait to show it to you once Touch is
ready... Probably just PR talk because Touch isn't ready... But not the
smartest comment
03-25-2016 04:38 AM
rogeressig said:
maxpare79 said:
http://www.polygon.com/2016/3/22/112833 ... room-scale
Not sure I would have said people don't want it... I would have just said we can do it and can't wait to show it to you once Touch is ready... Probably just PR talk because Touch isn't ready... But not the smartest comment
03-25-2016 06:08 AM
03-25-2016 06:27 AM
Sounds good in principle but what If I was always getting munched by the alien because my room is too small.
Atmos73 said:
When playing Alien Isolation on my DK2 I was in a seated position but this didn't break the illusion of walking around a giant Space station. So when get to put the Vive on for the first time and try Alien Isolation again I'll gain better PQ and some hand controllers. If I stand I'll use the pads to control my motion rather than the mouse and keyboard. Will this be better than sitting? It can't be any worse can it? So now I'm standing I'll have to use my body to turn around because I don't have the mouse. My hearts beating faster because my body reacts to sounds as I need to look around for more flame canisters. Oh there's a noise outside the friggin door I need a Storage unit to hide in. Hmmm that unit over there has a green light above it. It must mean I have room-scale enabled and I can walk to the cabinet without the need for the controllers. I physically walk over and open the storage door. Oh shit the door to the room is opening. I spin round and climb in the storage unit just as the Alien walks in. Thankfully the storage unit door closes before it saw me.
This is one way room-scale could help immerse you into the game if the AI team made some subtle changes to the level design. Putting indicators above things would signal the object being within the boundaries of your room. It's never going to allow you to run long corridors but within a small room you get the freedom of physical space. When indicators are red then you know its beyond your physical room space so don't try to physically walk there. With open games like Farcry 4 you could use shadows or colour variations to show you physical room outline. When you stop walking on your pad the game reverts to room-scale laws and your feet take over again while you search or fight.
This is how I'd do it anyway...
03-25-2016 06:56 AM
03-25-2016 07:06 AM
03-25-2016 07:12 AM
03-25-2016 07:25 AM
I've watched jugglers in VR. It's pretty amazing actually. Can link a vid if you're interested.
AntDX3162 said:
I just hope room scale has hand-to-eye exercise training. Like throwing a bottle in the air and catching it or bouncing a ball in the wall then catching it. It's not the same feeling as catching something in real-life though. The impact where the fingers contract doesn't