03-18-2014 09:47 PM
03-18-2014 10:06 PM
"Raven" wrote:
To my comrade indie devs. Thought best to make sure you caught this. This was apparently in the Q&A Session for Morpheus (posted one of the liveblogs):
Q: "How many units do you plan people to have?"
SONY:" Right now it's one per PS4"
Put in perspective: 6 million PS4 units have been sold.
This gives an advantage for Rift developers. It is hard data to alleviate doubt over whether a consumer VR market is going to exist at all. Doesn't matter if it's Sony and you're developing for Rift. It is data that helps convince others that a Consumer VR Market is emerging, it isn't going away and is poised to become huge. So if you're pitching to investors or applying for research grants, it's helpful to drop the bomb that "VR consumer group for Morpheus alone is potentially six million gamers, in addition to the Oculus Rift consumer group."
Hope this can be of help to some of you. Investors tend to choke on the fact that so far it's nigh impossible to gauge the potential market size (and hence, potential revenue). This can help.
p.s. Is this useful to any - or obvious to all? I'm curious whether people would want to see more helpful tips like this on a devblog we plan on launch this year. I'd like it if we indie VR devs work together more to support and improve, but so far I'm mainly brainstorming possibilities.
03-18-2014 11:05 PM
"Raven" wrote:
To my comrade indie devs. Thought best to make sure you caught this. This was apparently in the Q&A Session for Morpheus (posted one of the liveblogs):
Q: "How many units do you plan people to have?"
SONY:" Right now it's one per PS4"
Put in perspective: 6 million PS4 units have been sold.
This gives an advantage for Rift developers. It is hard data to alleviate doubt over whether a consumer VR market is going to exist at all. Doesn't matter if it's Sony and you're developing for Rift. It is data that helps convince others that a Consumer VR Market is emerging, it isn't going away and is poised to become huge. So if you're pitching to investors or applying for research grants, it's helpful to drop the bomb that "VR consumer group for Morpheus alone is potentially six million gamers, in addition to the Oculus Rift consumer group."
Hope this can be of help to some of you. Investors tend to choke on the fact that so far it's nigh impossible to gauge the potential market size (and hence, potential revenue). This can help.
p.s. Is this useful to any - or obvious to all? I'm curious whether people would want to see more helpful tips like this on a devblog we plan on launch this year. I'd like it if we indie VR devs work together more to support and improve, but so far I'm mainly brainstorming possibilities.
03-19-2014 10:11 AM
"Morpheox" wrote:
The fact that there are 6 millions PS4 means nothing to the actual number or HMDs sold, there are also hundreds of millions of PCs, and not everyone its gonna get an oculus,
"Morpheox" wrote:
the way i see that question is that the mention that the number of hmds per console its limited to one, which makes sense.
03-19-2014 10:21 AM
"DarkAkuma" wrote:
I believe you're taking that quote out of context or intent of meaning. I think it's meaning is regarding the social/multi-player aspect of the PS4 console, and wondering if you can use 2 HMDs with one console. As during their event they talked about a multi-player shared experience scenario.
But I may have misunderstood myself. It's kind of a ambiguous Q&A.