cancel
Showing results for 
Search instead for 
Did you mean: 

Rough guess when CV2 will be out?

Apocolyptica
Explorer
Just curious will the CV1 I pre-ordered be obsolete in a year?
27 REPLIES 27

EarlGrey
Expert Protege
"Atmos73" wrote:
@EarlGrey

Thats the thing lots of people do update their mobile phones for an incremental change like some people buy new cars every 2 years just because they want the latest reg.

Oculus and Vive are in a development race and no ones going to risk missing a release window. Like mobile phone and cars it doesn't mean to say all CV1's will be obsolete.

If the demand is there they will sell.


I'd rather predict that Oculus won't be a one product company much longer. Meaning that they'll have the Rift for PC as their primary high-end HMD, but they'll diversify their product line to capture some of that mass quantity low budget HMD's, for mobile devices or simply a low-end HMD for the PC.

As long as they offer a high quality Rift then I see nothing wrong with diversifying your product line, that just makes good business sense.

So soon we might see Oculus offering 2-3 products.
- Super high end Rift ($1500)
- High end Rift ($800)
- Low end Rift ($200)
- Mobile Rift ($200)

sven
Protege
My guess is they will go the Apple route, so if the CV2 is released they will continue selling the CV1 but for a lower price.

Regarding the time, I'd say 2-3 years is the most likely. If there is strong competition they may be forced to release a new innovative product sooner rather than later.

Sharpfish
Heroic Explorer
Sources at oculus have gone on record as saying "they want to iterate and get new versions out as fast as possible". The last thing VR needs is stagnant tech no matter who we end up going with, we need rapid expansion/improvement.

[ We do not want VR to mimic console cycles - look how PS3/360 held back gaming after so many years of being the lowest common denominator - PC getting very underwhelming ports etc - hopefully consoles too will speed up cycles and I hope for PS5 + included/improved VR around 2018 even as a PS4 owner I'm fine with that - tech gets old fast ]

What we don't need is for a barely acceptable HMD today (CV1 and probably even Vive) to be the 'standard' for more than 18 months, those wishing them to sit on their behinds for 3-5 years just so they can feel they made a good investment are not thinking about the good of VR. We need more FOV, higher res, Better screens, smaller HMDs better input better haptics and that can only happen with fast development cycles (if we wish to truly arrive at a STUNNING HMD sometime before those of us old enough to remember the bad 90s VR, are dead - i.e 30/40 somethings) :lol:

This is why I feel fine sitting out round 1 of NCVR (New Consumer VR), I'm definitely not buying CV1, as an ex DK2 owner I've had my fill of gamepad only VR and while CV1 is much better, esp ergonomics, it's not enough to get me on the hook for that high cost! I know touch will come along eventually, late 2016 but at even more cost and worse, it simply will not be that supported due to not being standard. Until CV2 launches with Touch packed-in touch may as well not exist to general consumers/players (other than a few showcases like 'the climb' etc).

Rift will be fine/great for your elite dangerous, cockpit, racers etc but for $600 I want the ability to do more, much more in VR and to do it comfortably (Vive) not in a hacky way using poor cameras (rift) with diminishing resolution for tracking even if you do set it up for room scale.

And if vive launches REALLY expensive >£1000 (unlikely - their tracking is a cheaper, but much better/more elgant/more accurate solution than rift, the HMD is probably a bit cheaper material which leaves only the two Vive wands as additional cost -$200 maybe - so I'd guess $799 tops) then, as much as I'm really excited for Vive (due to input and walkable tracking out of the box, both of which are vital to me as a dev and player) then I'll sit it out and wait for round 2. Even if the prices don't change the tech should catch up to where it should seem at least like a fair price for what you're actually getting. CV1 isn't that product without touch included.

To me, Vive could be £300 more expensive than rift and still seem like an exciting/sane purchase purely because it has all the bases covered. Even IF the hmd screen wasn't quite as refined as Rift (not saying it isn't in fact some sources claim the FOV is slightly better in Vive but SDE is slightly worse (Vive IS only a DevKit right now though remember! and HTC can iterate FAR faster than Oculus can as they own their own factories!! HTC can do pretty much anything they like in very quick time - even between devkit and consumer version, to 'improve' on the vive pre - oculus can't do that as they have to wait for other factories to build their stuff and book in advance) - I'd take better FOV over not-that-bad SDE btw - DK2 had SDE but it wasn't as important as FOV for me).

To have supported/standard/proper VR input from Day one is a massive thing for VR, and the idea of vive gets my pulse racing and my mind creating. To have the chaperone camera (even for sitting games) is just the icing on the cake and very worthwhile, that would be the next thing (after input and FOV) that bugged me about DK2, not having to lift the HMD everytime I need to reach out for something (a controller etc) or feel around like a blind man... Vive has your back with that!

I have no rush anyway, having done hours of VR with DK2 I already am over the rush of VR and the craving to feel it/see it. I know where it's lacking and where it's great and for me what would take it to the next level (other than amazing FOV and RES which aren't do-able right now) are input and better/scalable tracking - two things CV1 isn't pursuing out of the gate - and as optional later add-ons they will not be supported too well I imagine. That is why for me it's Vive or nothing till generation two in 2017/2018.

I can wait, I've got lots of other cool things to be playing with/working on in the meantime. :mrgreen:

My CV2 requirement list (for me to buy in 2017/2018 if for some reasons Vive isn't filling all my needs by then😞

1. Touch controllers included as standard
2. Higher FOV (V+H)
3. Higher Res (doesn't have to be 4k just yet - but, you know, SOMETHING higher)
4. Chaperone + effortless room scale tracking just like Vive (this may be hard if they stick with cameras)
5. Refined/lighter/smaller design (not as vital but would be nice)
6. Plenty of PROPER games and software, not just hacked games and tech demos (Vital really as a player if asking a high price)
7. Price below $450 (not because I want stuff for 'cheap' but because without that low price point you won't get a market big enough for developers to bother targeting much)

If CV2 hits those points it'll be very successful, if they don't then Vive V2 will already have HALF of these points covered in consumer version one this year so all they would need to do is improve the screens/FOV and get some good software out.

I think after the base starting position of both companies, it's going to be a lot easier for Vive to build in the right areas to improve an already great solution. They have sorted out the main things you could sort out NOW (input, Tracking, Safety/Chaperone) while leaving the display etc for tech to get cheaper, while oculus have focused only on the fit and finish of the HMD and making a nice screen (That still isn't exactly 'amazing').

CV1 to me feels more like DK3 in a posh casing (and case), honestly. But at a price that absolutely doesn't do any favours to VR right now. I think the combined totals of DK1 and DK2 sold so far could actually surpass the total sales of CV1 when the dust settles! It's not just that it's a high price, it's that it doesn't have the full package to feel 'right' with that price (Touch!). And not revealing to CV1 buyers the price touch is gonna be, I feel, is very underhand because without it CV1 will be the lame dog of the big three (Sony and Vive will have proper input from day one). I feel they are getting people locked into the oculus ecosystem as quick as possible with just the HMD and worrying about 'the details' later, while VIVE and even sony are working on THE DETAILS before launching and making sure the consumer gets the full, needed, experience. It's a shame.

I think "CV2" will be the REAL consumer version. And the less people who buy CV1 the faster CV2 may arrive. So think on... :twisted:
EX DK2/VIVE/PSVR/CV1/Q2/PSVR2 | Currently Quest Pro (PCVR) | VR developer
RTX 3080 FE / 12900k / Windows 11 Pro

CaptainDangerou
Protege
"sven" wrote:
My guess is they will go the Apple route, so if the CV2 is released they will continue selling the CV1 but for a lower price.

I can agree with this.

This is all speculation:
CV1/Touch bundle January 2017 $499

CV1 will still be available. Bundled with the same xbone controller at $250 for the kit. CV1/Touch bundle $399. Can run on a $500 PC or gaming laptop. December 2017

I can see CV2 releasing in Mid 2018
The CV2 will probably release for $599 in about 2 years from now and will include Touch controllers and 4k screens. Still requires a high-end desktop PC to run. Still $1500 all in. Mid 2018

onefang
Explorer
"Sharpfish" wrote:
(if we wish to truly arrive at a STUNNING HMD sometime before those of us old enough to remember the bad 90s VR, are dead - i.e 30/40 somethings) :lol:


I remember '90s VR. I turn 55 next week. 😜

jyoun
Explorer
A little off-topic, but my guess is that the next development kit will be announced later this year, going to devs first half of 2017...

I hope so at least!!!!

Fazz
Honored Visionary
"Syrellaris" wrote:
Doubt it. I would say a rough estimate would be Q3 or Q4 2017 for a next model. After all, we are not dealing with an overpriced apple product here that launches a new item every 8 months or so.


What you have just written would actually make it obsolete after a year. I get mine in June, 2016, and you think another one Rift will come in Q3 2017. This would kind of make CV1 obsolete unless you like old hardware 😄

I would be surprised if we didn't see CV2 released around Xmas of 2017. I would of thought by then we would have Pascal Graphics cards and other hardware capable of ruining CV2. What you have to remember is, it all depends on PC hardware been available at the time. We could have had 4k screens in CV1, if they were cheap enough and we had the hardware to run it now.

EarlGrey
Expert Protege
Availability of CV1 is determined by the availability of the components used in it.
Oculus had to stop making DK1 because it could not be supplied the components used in it.

And fact is the tech sector moves fast, in 12 months some of the components used in CV1 will no longer be manufactured, especially the display panels. Samsung is keen on making its factory people work on the next gen panels, not the last gen panels.